Merge branch 'x86-urgent-for-linus' of git://git.kernel.org/pub/scm/linux/kernel...
[sfrench/cifs-2.6.git] / drivers / input / ff-memless.c
1 /*
2  *  Force feedback support for memoryless devices
3  *
4  *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
5  *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify
10  * it under the terms of the GNU General Public License as published by
11  * the Free Software Foundation; either version 2 of the License, or
12  * (at your option) any later version.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software
21  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22  */
23
24 /* #define DEBUG */
25
26 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
27
28 #include <linux/slab.h>
29 #include <linux/input.h>
30 #include <linux/module.h>
31 #include <linux/mutex.h>
32 #include <linux/spinlock.h>
33 #include <linux/jiffies.h>
34 #include <linux/fixp-arith.h>
35
36 MODULE_LICENSE("GPL");
37 MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
38 MODULE_DESCRIPTION("Force feedback support for memoryless devices");
39
40 /* Number of effects handled with memoryless devices */
41 #define FF_MEMLESS_EFFECTS      16
42
43 /* Envelope update interval in ms */
44 #define FF_ENVELOPE_INTERVAL    50
45
46 #define FF_EFFECT_STARTED       0
47 #define FF_EFFECT_PLAYING       1
48 #define FF_EFFECT_ABORTING      2
49
50 struct ml_effect_state {
51         struct ff_effect *effect;
52         unsigned long flags;    /* effect state (STARTED, PLAYING, etc) */
53         int count;              /* loop count of the effect */
54         unsigned long play_at;  /* start time */
55         unsigned long stop_at;  /* stop time */
56         unsigned long adj_at;   /* last time the effect was sent */
57 };
58
59 struct ml_device {
60         void *private;
61         struct ml_effect_state states[FF_MEMLESS_EFFECTS];
62         int gain;
63         struct timer_list timer;
64         struct input_dev *dev;
65
66         int (*play_effect)(struct input_dev *dev, void *data,
67                            struct ff_effect *effect);
68 };
69
70 static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
71 {
72         static const struct ff_envelope empty_envelope;
73
74         switch (effect->type) {
75         case FF_PERIODIC:
76                 return &effect->u.periodic.envelope;
77
78         case FF_CONSTANT:
79                 return &effect->u.constant.envelope;
80
81         default:
82                 return &empty_envelope;
83         }
84 }
85
86 /*
87  * Check for the next time envelope requires an update on memoryless devices
88  */
89 static unsigned long calculate_next_time(struct ml_effect_state *state)
90 {
91         const struct ff_envelope *envelope = get_envelope(state->effect);
92         unsigned long attack_stop, fade_start, next_fade;
93
94         if (envelope->attack_length) {
95                 attack_stop = state->play_at +
96                         msecs_to_jiffies(envelope->attack_length);
97                 if (time_before(state->adj_at, attack_stop))
98                         return state->adj_at +
99                                         msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
100         }
101
102         if (state->effect->replay.length) {
103                 if (envelope->fade_length) {
104                         /* check when fading should start */
105                         fade_start = state->stop_at -
106                                         msecs_to_jiffies(envelope->fade_length);
107
108                         if (time_before(state->adj_at, fade_start))
109                                 return fade_start;
110
111                         /* already fading, advance to next checkpoint */
112                         next_fade = state->adj_at +
113                                         msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
114                         if (time_before(next_fade, state->stop_at))
115                                 return next_fade;
116                 }
117
118                 return state->stop_at;
119         }
120
121         return state->play_at;
122 }
123
124 static void ml_schedule_timer(struct ml_device *ml)
125 {
126         struct ml_effect_state *state;
127         unsigned long now = jiffies;
128         unsigned long earliest = 0;
129         unsigned long next_at;
130         int events = 0;
131         int i;
132
133         pr_debug("calculating next timer\n");
134
135         for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
136
137                 state = &ml->states[i];
138
139                 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
140                         continue;
141
142                 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
143                         next_at = calculate_next_time(state);
144                 else
145                         next_at = state->play_at;
146
147                 if (time_before_eq(now, next_at) &&
148                     (++events == 1 || time_before(next_at, earliest)))
149                         earliest = next_at;
150         }
151
152         if (!events) {
153                 pr_debug("no actions\n");
154                 del_timer(&ml->timer);
155         } else {
156                 pr_debug("timer set\n");
157                 mod_timer(&ml->timer, earliest);
158         }
159 }
160
161 /*
162  * Apply an envelope to a value
163  */
164 static int apply_envelope(struct ml_effect_state *state, int value,
165                           struct ff_envelope *envelope)
166 {
167         struct ff_effect *effect = state->effect;
168         unsigned long now = jiffies;
169         int time_from_level;
170         int time_of_envelope;
171         int envelope_level;
172         int difference;
173
174         if (envelope->attack_length &&
175             time_before(now,
176                         state->play_at + msecs_to_jiffies(envelope->attack_length))) {
177                 pr_debug("value = 0x%x, attack_level = 0x%x\n",
178                          value, envelope->attack_level);
179                 time_from_level = jiffies_to_msecs(now - state->play_at);
180                 time_of_envelope = envelope->attack_length;
181                 envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
182
183         } else if (envelope->fade_length && effect->replay.length &&
184                    time_after(now,
185                               state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
186                    time_before(now, state->stop_at)) {
187                 time_from_level = jiffies_to_msecs(state->stop_at - now);
188                 time_of_envelope = envelope->fade_length;
189                 envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
190         } else
191                 return value;
192
193         difference = abs(value) - envelope_level;
194
195         pr_debug("difference = %d\n", difference);
196         pr_debug("time_from_level = 0x%x\n", time_from_level);
197         pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
198
199         difference = difference * time_from_level / time_of_envelope;
200
201         pr_debug("difference = %d\n", difference);
202
203         return value < 0 ?
204                 -(difference + envelope_level) : (difference + envelope_level);
205 }
206
207 /*
208  * Return the type the effect has to be converted into (memless devices)
209  */
210 static int get_compatible_type(struct ff_device *ff, int effect_type)
211 {
212
213         if (test_bit(effect_type, ff->ffbit))
214                 return effect_type;
215
216         if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
217                 return FF_RUMBLE;
218
219         pr_err("invalid type in get_compatible_type()\n");
220
221         return 0;
222 }
223
224 /*
225  * Only left/right direction should be used (under/over 0x8000) for
226  * forward/reverse motor direction (to keep calculation fast & simple).
227  */
228 static u16 ml_calculate_direction(u16 direction, u16 force,
229                                   u16 new_direction, u16 new_force)
230 {
231         if (!force)
232                 return new_direction;
233         if (!new_force)
234                 return direction;
235         return (((u32)(direction >> 1) * force +
236                  (new_direction >> 1) * new_force) /
237                 (force + new_force)) << 1;
238 }
239
240 #define FRAC_N 8
241 static inline s16 fixp_new16(s16 a)
242 {
243         return ((s32)a) >> (16 - FRAC_N);
244 }
245
246 static inline s16 fixp_mult(s16 a, s16 b)
247 {
248         a = ((s32)a * 0x100) / 0x7fff;
249         return ((s32)(a * b)) >> FRAC_N;
250 }
251
252 /*
253  * Combine two effects and apply gain.
254  */
255 static void ml_combine_effects(struct ff_effect *effect,
256                                struct ml_effect_state *state,
257                                int gain)
258 {
259         struct ff_effect *new = state->effect;
260         unsigned int strong, weak, i;
261         int x, y;
262         s16 level;
263
264         switch (new->type) {
265         case FF_CONSTANT:
266                 i = new->direction * 360 / 0xffff;
267                 level = fixp_new16(apply_envelope(state,
268                                         new->u.constant.level,
269                                         &new->u.constant.envelope));
270                 x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
271                 y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
272                 /*
273                  * here we abuse ff_ramp to hold x and y of constant force
274                  * If in future any driver wants something else than x and y
275                  * in s8, this should be changed to something more generic
276                  */
277                 effect->u.ramp.start_level =
278                         clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
279                 effect->u.ramp.end_level =
280                         clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
281                 break;
282
283         case FF_RUMBLE:
284                 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
285                 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
286
287                 if (effect->u.rumble.strong_magnitude + strong)
288                         effect->direction = ml_calculate_direction(
289                                 effect->direction,
290                                 effect->u.rumble.strong_magnitude,
291                                 new->direction, strong);
292                 else if (effect->u.rumble.weak_magnitude + weak)
293                         effect->direction = ml_calculate_direction(
294                                 effect->direction,
295                                 effect->u.rumble.weak_magnitude,
296                                 new->direction, weak);
297                 else
298                         effect->direction = 0;
299                 effect->u.rumble.strong_magnitude =
300                         min(strong + effect->u.rumble.strong_magnitude,
301                             0xffffU);
302                 effect->u.rumble.weak_magnitude =
303                         min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
304                 break;
305
306         case FF_PERIODIC:
307                 i = apply_envelope(state, abs(new->u.periodic.magnitude),
308                                    &new->u.periodic.envelope);
309
310                 /* here we also scale it 0x7fff => 0xffff */
311                 i = i * gain / 0x7fff;
312
313                 if (effect->u.rumble.strong_magnitude + i)
314                         effect->direction = ml_calculate_direction(
315                                 effect->direction,
316                                 effect->u.rumble.strong_magnitude,
317                                 new->direction, i);
318                 else
319                         effect->direction = 0;
320                 effect->u.rumble.strong_magnitude =
321                         min(i + effect->u.rumble.strong_magnitude, 0xffffU);
322                 effect->u.rumble.weak_magnitude =
323                         min(i + effect->u.rumble.weak_magnitude, 0xffffU);
324                 break;
325
326         default:
327                 pr_err("invalid type in ml_combine_effects()\n");
328                 break;
329         }
330
331 }
332
333
334 /*
335  * Because memoryless devices have only one effect per effect type active
336  * at one time we have to combine multiple effects into one
337  */
338 static int ml_get_combo_effect(struct ml_device *ml,
339                                unsigned long *effect_handled,
340                                struct ff_effect *combo_effect)
341 {
342         struct ff_effect *effect;
343         struct ml_effect_state *state;
344         int effect_type;
345         int i;
346
347         memset(combo_effect, 0, sizeof(struct ff_effect));
348
349         for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
350                 if (__test_and_set_bit(i, effect_handled))
351                         continue;
352
353                 state = &ml->states[i];
354                 effect = state->effect;
355
356                 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
357                         continue;
358
359                 if (time_before(jiffies, state->play_at))
360                         continue;
361
362                 /*
363                  * here we have started effects that are either
364                  * currently playing (and may need be aborted)
365                  * or need to start playing.
366                  */
367                 effect_type = get_compatible_type(ml->dev->ff, effect->type);
368                 if (combo_effect->type != effect_type) {
369                         if (combo_effect->type != 0) {
370                                 __clear_bit(i, effect_handled);
371                                 continue;
372                         }
373                         combo_effect->type = effect_type;
374                 }
375
376                 if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
377                         __clear_bit(FF_EFFECT_PLAYING, &state->flags);
378                         __clear_bit(FF_EFFECT_STARTED, &state->flags);
379                 } else if (effect->replay.length &&
380                            time_after_eq(jiffies, state->stop_at)) {
381
382                         __clear_bit(FF_EFFECT_PLAYING, &state->flags);
383
384                         if (--state->count <= 0) {
385                                 __clear_bit(FF_EFFECT_STARTED, &state->flags);
386                         } else {
387                                 state->play_at = jiffies +
388                                         msecs_to_jiffies(effect->replay.delay);
389                                 state->stop_at = state->play_at +
390                                         msecs_to_jiffies(effect->replay.length);
391                         }
392                 } else {
393                         __set_bit(FF_EFFECT_PLAYING, &state->flags);
394                         state->adj_at = jiffies;
395                         ml_combine_effects(combo_effect, state, ml->gain);
396                 }
397         }
398
399         return combo_effect->type != 0;
400 }
401
402 static void ml_play_effects(struct ml_device *ml)
403 {
404         struct ff_effect effect;
405         DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
406
407         memset(handled_bm, 0, sizeof(handled_bm));
408
409         while (ml_get_combo_effect(ml, handled_bm, &effect))
410                 ml->play_effect(ml->dev, ml->private, &effect);
411
412         ml_schedule_timer(ml);
413 }
414
415 static void ml_effect_timer(struct timer_list *t)
416 {
417         struct ml_device *ml = from_timer(ml, t, timer);
418         struct input_dev *dev = ml->dev;
419         unsigned long flags;
420
421         pr_debug("timer: updating effects\n");
422
423         spin_lock_irqsave(&dev->event_lock, flags);
424         ml_play_effects(ml);
425         spin_unlock_irqrestore(&dev->event_lock, flags);
426 }
427
428 /*
429  * Sets requested gain for FF effects. Called with dev->event_lock held.
430  */
431 static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
432 {
433         struct ml_device *ml = dev->ff->private;
434         int i;
435
436         ml->gain = gain;
437
438         for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
439                 __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
440
441         ml_play_effects(ml);
442 }
443
444 /*
445  * Start/stop specified FF effect. Called with dev->event_lock held.
446  */
447 static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
448 {
449         struct ml_device *ml = dev->ff->private;
450         struct ml_effect_state *state = &ml->states[effect_id];
451
452         if (value > 0) {
453                 pr_debug("initiated play\n");
454
455                 __set_bit(FF_EFFECT_STARTED, &state->flags);
456                 state->count = value;
457                 state->play_at = jiffies +
458                                  msecs_to_jiffies(state->effect->replay.delay);
459                 state->stop_at = state->play_at +
460                                  msecs_to_jiffies(state->effect->replay.length);
461                 state->adj_at = state->play_at;
462
463         } else {
464                 pr_debug("initiated stop\n");
465
466                 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
467                         __set_bit(FF_EFFECT_ABORTING, &state->flags);
468                 else
469                         __clear_bit(FF_EFFECT_STARTED, &state->flags);
470         }
471
472         ml_play_effects(ml);
473
474         return 0;
475 }
476
477 static int ml_ff_upload(struct input_dev *dev,
478                         struct ff_effect *effect, struct ff_effect *old)
479 {
480         struct ml_device *ml = dev->ff->private;
481         struct ml_effect_state *state = &ml->states[effect->id];
482
483         spin_lock_irq(&dev->event_lock);
484
485         if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
486                 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
487                 state->play_at = jiffies +
488                                  msecs_to_jiffies(state->effect->replay.delay);
489                 state->stop_at = state->play_at +
490                                  msecs_to_jiffies(state->effect->replay.length);
491                 state->adj_at = state->play_at;
492                 ml_schedule_timer(ml);
493         }
494
495         spin_unlock_irq(&dev->event_lock);
496
497         return 0;
498 }
499
500 static void ml_ff_destroy(struct ff_device *ff)
501 {
502         struct ml_device *ml = ff->private;
503
504         kfree(ml->private);
505 }
506
507 /**
508  * input_ff_create_memless() - create memoryless force-feedback device
509  * @dev: input device supporting force-feedback
510  * @data: driver-specific data to be passed into @play_effect
511  * @play_effect: driver-specific method for playing FF effect
512  */
513 int input_ff_create_memless(struct input_dev *dev, void *data,
514                 int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
515 {
516         struct ml_device *ml;
517         struct ff_device *ff;
518         int error;
519         int i;
520
521         ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
522         if (!ml)
523                 return -ENOMEM;
524
525         ml->dev = dev;
526         ml->private = data;
527         ml->play_effect = play_effect;
528         ml->gain = 0xffff;
529         timer_setup(&ml->timer, ml_effect_timer, 0);
530
531         set_bit(FF_GAIN, dev->ffbit);
532
533         error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
534         if (error) {
535                 kfree(ml);
536                 return error;
537         }
538
539         ff = dev->ff;
540         ff->private = ml;
541         ff->upload = ml_ff_upload;
542         ff->playback = ml_ff_playback;
543         ff->set_gain = ml_ff_set_gain;
544         ff->destroy = ml_ff_destroy;
545
546         /* we can emulate periodic effects with RUMBLE */
547         if (test_bit(FF_RUMBLE, ff->ffbit)) {
548                 set_bit(FF_PERIODIC, dev->ffbit);
549                 set_bit(FF_SINE, dev->ffbit);
550                 set_bit(FF_TRIANGLE, dev->ffbit);
551                 set_bit(FF_SQUARE, dev->ffbit);
552         }
553
554         for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
555                 ml->states[i].effect = &ff->effects[i];
556
557         return 0;
558 }
559 EXPORT_SYMBOL_GPL(input_ff_create_memless);