Linux 6.9-rc6
[sfrench/cifs-2.6.git] / drivers / input / ff-memless.c
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Force feedback support for memoryless devices
4  *
5  *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
6  *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
7  */
8
9 /* #define DEBUG */
10
11 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
12
13 #include <linux/slab.h>
14 #include <linux/input.h>
15 #include <linux/module.h>
16 #include <linux/mutex.h>
17 #include <linux/spinlock.h>
18 #include <linux/jiffies.h>
19 #include <linux/fixp-arith.h>
20
21 MODULE_LICENSE("GPL");
22 MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
23 MODULE_DESCRIPTION("Force feedback support for memoryless devices");
24
25 /* Number of effects handled with memoryless devices */
26 #define FF_MEMLESS_EFFECTS      16
27
28 /* Envelope update interval in ms */
29 #define FF_ENVELOPE_INTERVAL    50
30
31 #define FF_EFFECT_STARTED       0
32 #define FF_EFFECT_PLAYING       1
33 #define FF_EFFECT_ABORTING      2
34
35 struct ml_effect_state {
36         struct ff_effect *effect;
37         unsigned long flags;    /* effect state (STARTED, PLAYING, etc) */
38         int count;              /* loop count of the effect */
39         unsigned long play_at;  /* start time */
40         unsigned long stop_at;  /* stop time */
41         unsigned long adj_at;   /* last time the effect was sent */
42 };
43
44 struct ml_device {
45         void *private;
46         struct ml_effect_state states[FF_MEMLESS_EFFECTS];
47         int gain;
48         struct timer_list timer;
49         struct input_dev *dev;
50
51         int (*play_effect)(struct input_dev *dev, void *data,
52                            struct ff_effect *effect);
53 };
54
55 static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
56 {
57         static const struct ff_envelope empty_envelope;
58
59         switch (effect->type) {
60         case FF_PERIODIC:
61                 return &effect->u.periodic.envelope;
62
63         case FF_CONSTANT:
64                 return &effect->u.constant.envelope;
65
66         default:
67                 return &empty_envelope;
68         }
69 }
70
71 /*
72  * Check for the next time envelope requires an update on memoryless devices
73  */
74 static unsigned long calculate_next_time(struct ml_effect_state *state)
75 {
76         const struct ff_envelope *envelope = get_envelope(state->effect);
77         unsigned long attack_stop, fade_start, next_fade;
78
79         if (envelope->attack_length) {
80                 attack_stop = state->play_at +
81                         msecs_to_jiffies(envelope->attack_length);
82                 if (time_before(state->adj_at, attack_stop))
83                         return state->adj_at +
84                                         msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
85         }
86
87         if (state->effect->replay.length) {
88                 if (envelope->fade_length) {
89                         /* check when fading should start */
90                         fade_start = state->stop_at -
91                                         msecs_to_jiffies(envelope->fade_length);
92
93                         if (time_before(state->adj_at, fade_start))
94                                 return fade_start;
95
96                         /* already fading, advance to next checkpoint */
97                         next_fade = state->adj_at +
98                                         msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
99                         if (time_before(next_fade, state->stop_at))
100                                 return next_fade;
101                 }
102
103                 return state->stop_at;
104         }
105
106         return state->play_at;
107 }
108
109 static void ml_schedule_timer(struct ml_device *ml)
110 {
111         struct ml_effect_state *state;
112         unsigned long now = jiffies;
113         unsigned long earliest = 0;
114         unsigned long next_at;
115         int events = 0;
116         int i;
117
118         pr_debug("calculating next timer\n");
119
120         for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
121
122                 state = &ml->states[i];
123
124                 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
125                         continue;
126
127                 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
128                         next_at = calculate_next_time(state);
129                 else
130                         next_at = state->play_at;
131
132                 if (time_before_eq(now, next_at) &&
133                     (++events == 1 || time_before(next_at, earliest)))
134                         earliest = next_at;
135         }
136
137         if (!events) {
138                 pr_debug("no actions\n");
139                 del_timer(&ml->timer);
140         } else {
141                 pr_debug("timer set\n");
142                 mod_timer(&ml->timer, earliest);
143         }
144 }
145
146 /*
147  * Apply an envelope to a value
148  */
149 static int apply_envelope(struct ml_effect_state *state, int value,
150                           struct ff_envelope *envelope)
151 {
152         struct ff_effect *effect = state->effect;
153         unsigned long now = jiffies;
154         int time_from_level;
155         int time_of_envelope;
156         int envelope_level;
157         int difference;
158
159         if (envelope->attack_length &&
160             time_before(now,
161                         state->play_at + msecs_to_jiffies(envelope->attack_length))) {
162                 pr_debug("value = 0x%x, attack_level = 0x%x\n",
163                          value, envelope->attack_level);
164                 time_from_level = jiffies_to_msecs(now - state->play_at);
165                 time_of_envelope = envelope->attack_length;
166                 envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
167
168         } else if (envelope->fade_length && effect->replay.length &&
169                    time_after(now,
170                               state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
171                    time_before(now, state->stop_at)) {
172                 time_from_level = jiffies_to_msecs(state->stop_at - now);
173                 time_of_envelope = envelope->fade_length;
174                 envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
175         } else
176                 return value;
177
178         difference = abs(value) - envelope_level;
179
180         pr_debug("difference = %d\n", difference);
181         pr_debug("time_from_level = 0x%x\n", time_from_level);
182         pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
183
184         difference = difference * time_from_level / time_of_envelope;
185
186         pr_debug("difference = %d\n", difference);
187
188         return value < 0 ?
189                 -(difference + envelope_level) : (difference + envelope_level);
190 }
191
192 /*
193  * Return the type the effect has to be converted into (memless devices)
194  */
195 static int get_compatible_type(struct ff_device *ff, int effect_type)
196 {
197
198         if (test_bit(effect_type, ff->ffbit))
199                 return effect_type;
200
201         if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
202                 return FF_RUMBLE;
203
204         pr_err("invalid type in get_compatible_type()\n");
205
206         return 0;
207 }
208
209 /*
210  * Only left/right direction should be used (under/over 0x8000) for
211  * forward/reverse motor direction (to keep calculation fast & simple).
212  */
213 static u16 ml_calculate_direction(u16 direction, u16 force,
214                                   u16 new_direction, u16 new_force)
215 {
216         if (!force)
217                 return new_direction;
218         if (!new_force)
219                 return direction;
220         return (((u32)(direction >> 1) * force +
221                  (new_direction >> 1) * new_force) /
222                 (force + new_force)) << 1;
223 }
224
225 #define FRAC_N 8
226 static inline s16 fixp_new16(s16 a)
227 {
228         return ((s32)a) >> (16 - FRAC_N);
229 }
230
231 static inline s16 fixp_mult(s16 a, s16 b)
232 {
233         a = ((s32)a * 0x100) / 0x7fff;
234         return ((s32)(a * b)) >> FRAC_N;
235 }
236
237 /*
238  * Combine two effects and apply gain.
239  */
240 static void ml_combine_effects(struct ff_effect *effect,
241                                struct ml_effect_state *state,
242                                int gain)
243 {
244         struct ff_effect *new = state->effect;
245         unsigned int strong, weak, i;
246         int x, y;
247         s16 level;
248
249         switch (new->type) {
250         case FF_CONSTANT:
251                 i = new->direction * 360 / 0xffff;
252                 level = fixp_new16(apply_envelope(state,
253                                         new->u.constant.level,
254                                         &new->u.constant.envelope));
255                 x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
256                 y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
257                 /*
258                  * here we abuse ff_ramp to hold x and y of constant force
259                  * If in future any driver wants something else than x and y
260                  * in s8, this should be changed to something more generic
261                  */
262                 effect->u.ramp.start_level =
263                         clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
264                 effect->u.ramp.end_level =
265                         clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
266                 break;
267
268         case FF_RUMBLE:
269                 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
270                 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
271
272                 if (effect->u.rumble.strong_magnitude + strong)
273                         effect->direction = ml_calculate_direction(
274                                 effect->direction,
275                                 effect->u.rumble.strong_magnitude,
276                                 new->direction, strong);
277                 else if (effect->u.rumble.weak_magnitude + weak)
278                         effect->direction = ml_calculate_direction(
279                                 effect->direction,
280                                 effect->u.rumble.weak_magnitude,
281                                 new->direction, weak);
282                 else
283                         effect->direction = 0;
284                 effect->u.rumble.strong_magnitude =
285                         min(strong + effect->u.rumble.strong_magnitude,
286                             0xffffU);
287                 effect->u.rumble.weak_magnitude =
288                         min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
289                 break;
290
291         case FF_PERIODIC:
292                 i = apply_envelope(state, abs(new->u.periodic.magnitude),
293                                    &new->u.periodic.envelope);
294
295                 /* here we also scale it 0x7fff => 0xffff */
296                 i = i * gain / 0x7fff;
297
298                 if (effect->u.rumble.strong_magnitude + i)
299                         effect->direction = ml_calculate_direction(
300                                 effect->direction,
301                                 effect->u.rumble.strong_magnitude,
302                                 new->direction, i);
303                 else
304                         effect->direction = 0;
305                 effect->u.rumble.strong_magnitude =
306                         min(i + effect->u.rumble.strong_magnitude, 0xffffU);
307                 effect->u.rumble.weak_magnitude =
308                         min(i + effect->u.rumble.weak_magnitude, 0xffffU);
309                 break;
310
311         default:
312                 pr_err("invalid type in ml_combine_effects()\n");
313                 break;
314         }
315
316 }
317
318
319 /*
320  * Because memoryless devices have only one effect per effect type active
321  * at one time we have to combine multiple effects into one
322  */
323 static int ml_get_combo_effect(struct ml_device *ml,
324                                unsigned long *effect_handled,
325                                struct ff_effect *combo_effect)
326 {
327         struct ff_effect *effect;
328         struct ml_effect_state *state;
329         int effect_type;
330         int i;
331
332         memset(combo_effect, 0, sizeof(struct ff_effect));
333
334         for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
335                 if (__test_and_set_bit(i, effect_handled))
336                         continue;
337
338                 state = &ml->states[i];
339                 effect = state->effect;
340
341                 if (!test_bit(FF_EFFECT_STARTED, &state->flags))
342                         continue;
343
344                 if (time_before(jiffies, state->play_at))
345                         continue;
346
347                 /*
348                  * here we have started effects that are either
349                  * currently playing (and may need be aborted)
350                  * or need to start playing.
351                  */
352                 effect_type = get_compatible_type(ml->dev->ff, effect->type);
353                 if (combo_effect->type != effect_type) {
354                         if (combo_effect->type != 0) {
355                                 __clear_bit(i, effect_handled);
356                                 continue;
357                         }
358                         combo_effect->type = effect_type;
359                 }
360
361                 if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
362                         __clear_bit(FF_EFFECT_PLAYING, &state->flags);
363                         __clear_bit(FF_EFFECT_STARTED, &state->flags);
364                 } else if (effect->replay.length &&
365                            time_after_eq(jiffies, state->stop_at)) {
366
367                         __clear_bit(FF_EFFECT_PLAYING, &state->flags);
368
369                         if (--state->count <= 0) {
370                                 __clear_bit(FF_EFFECT_STARTED, &state->flags);
371                         } else {
372                                 state->play_at = jiffies +
373                                         msecs_to_jiffies(effect->replay.delay);
374                                 state->stop_at = state->play_at +
375                                         msecs_to_jiffies(effect->replay.length);
376                         }
377                 } else {
378                         __set_bit(FF_EFFECT_PLAYING, &state->flags);
379                         state->adj_at = jiffies;
380                         ml_combine_effects(combo_effect, state, ml->gain);
381                 }
382         }
383
384         return combo_effect->type != 0;
385 }
386
387 static void ml_play_effects(struct ml_device *ml)
388 {
389         struct ff_effect effect;
390         DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
391
392         memset(handled_bm, 0, sizeof(handled_bm));
393
394         while (ml_get_combo_effect(ml, handled_bm, &effect))
395                 ml->play_effect(ml->dev, ml->private, &effect);
396
397         ml_schedule_timer(ml);
398 }
399
400 static void ml_effect_timer(struct timer_list *t)
401 {
402         struct ml_device *ml = from_timer(ml, t, timer);
403         struct input_dev *dev = ml->dev;
404         unsigned long flags;
405
406         pr_debug("timer: updating effects\n");
407
408         spin_lock_irqsave(&dev->event_lock, flags);
409         ml_play_effects(ml);
410         spin_unlock_irqrestore(&dev->event_lock, flags);
411 }
412
413 /*
414  * Sets requested gain for FF effects. Called with dev->event_lock held.
415  */
416 static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
417 {
418         struct ml_device *ml = dev->ff->private;
419         int i;
420
421         ml->gain = gain;
422
423         for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
424                 __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
425
426         ml_play_effects(ml);
427 }
428
429 /*
430  * Start/stop specified FF effect. Called with dev->event_lock held.
431  */
432 static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
433 {
434         struct ml_device *ml = dev->ff->private;
435         struct ml_effect_state *state = &ml->states[effect_id];
436
437         if (value > 0) {
438                 pr_debug("initiated play\n");
439
440                 __set_bit(FF_EFFECT_STARTED, &state->flags);
441                 state->count = value;
442                 state->play_at = jiffies +
443                                  msecs_to_jiffies(state->effect->replay.delay);
444                 state->stop_at = state->play_at +
445                                  msecs_to_jiffies(state->effect->replay.length);
446                 state->adj_at = state->play_at;
447
448         } else {
449                 pr_debug("initiated stop\n");
450
451                 if (test_bit(FF_EFFECT_PLAYING, &state->flags))
452                         __set_bit(FF_EFFECT_ABORTING, &state->flags);
453                 else
454                         __clear_bit(FF_EFFECT_STARTED, &state->flags);
455         }
456
457         ml_play_effects(ml);
458
459         return 0;
460 }
461
462 static int ml_ff_upload(struct input_dev *dev,
463                         struct ff_effect *effect, struct ff_effect *old)
464 {
465         struct ml_device *ml = dev->ff->private;
466         struct ml_effect_state *state = &ml->states[effect->id];
467
468         spin_lock_irq(&dev->event_lock);
469
470         if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
471                 __clear_bit(FF_EFFECT_PLAYING, &state->flags);
472                 state->play_at = jiffies +
473                                  msecs_to_jiffies(state->effect->replay.delay);
474                 state->stop_at = state->play_at +
475                                  msecs_to_jiffies(state->effect->replay.length);
476                 state->adj_at = state->play_at;
477                 ml_schedule_timer(ml);
478         }
479
480         spin_unlock_irq(&dev->event_lock);
481
482         return 0;
483 }
484
485 static void ml_ff_destroy(struct ff_device *ff)
486 {
487         struct ml_device *ml = ff->private;
488
489         /*
490          * Even though we stop all playing effects when tearing down
491          * an input device (via input_device_flush() that calls into
492          * input_ff_flush() that stops and erases all effects), we
493          * do not actually stop the timer, and therefore we should
494          * do it here.
495          */
496         del_timer_sync(&ml->timer);
497
498         kfree(ml->private);
499 }
500
501 /**
502  * input_ff_create_memless() - create memoryless force-feedback device
503  * @dev: input device supporting force-feedback
504  * @data: driver-specific data to be passed into @play_effect
505  * @play_effect: driver-specific method for playing FF effect
506  */
507 int input_ff_create_memless(struct input_dev *dev, void *data,
508                 int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
509 {
510         struct ml_device *ml;
511         struct ff_device *ff;
512         int error;
513         int i;
514
515         ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
516         if (!ml)
517                 return -ENOMEM;
518
519         ml->dev = dev;
520         ml->private = data;
521         ml->play_effect = play_effect;
522         ml->gain = 0xffff;
523         timer_setup(&ml->timer, ml_effect_timer, 0);
524
525         set_bit(FF_GAIN, dev->ffbit);
526
527         error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
528         if (error) {
529                 kfree(ml);
530                 return error;
531         }
532
533         ff = dev->ff;
534         ff->private = ml;
535         ff->upload = ml_ff_upload;
536         ff->playback = ml_ff_playback;
537         ff->set_gain = ml_ff_set_gain;
538         ff->destroy = ml_ff_destroy;
539
540         /* we can emulate periodic effects with RUMBLE */
541         if (test_bit(FF_RUMBLE, ff->ffbit)) {
542                 set_bit(FF_PERIODIC, dev->ffbit);
543                 set_bit(FF_SINE, dev->ffbit);
544                 set_bit(FF_TRIANGLE, dev->ffbit);
545                 set_bit(FF_SQUARE, dev->ffbit);
546         }
547
548         for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
549                 ml->states[i].effect = &ff->effects[i];
550
551         return 0;
552 }
553 EXPORT_SYMBOL_GPL(input_ff_create_memless);