common/io: Keep queue buffer size multiple of 4K
authorAmitay Isaacs <amitay@gmail.com>
Mon, 5 Aug 2013 07:28:47 +0000 (17:28 +1000)
committerAmitay Isaacs <amitay@gmail.com>
Fri, 9 Aug 2013 01:07:37 +0000 (11:07 +1000)
Currently queue buffer size is realloc'd every time we need to extend the
buffer.  Small increments can cause memory fragmentation.  Instead always
extend buffer in multiples of 4K.  This should reduce multiple talloc_realloc
calls when there are lots of packets in the socket buffer.

Also, if queue buffer has grown larger than 64K, throw away the buffer once
all the requests in the queue have been processed.  That way queue does not
hold on to large buffers.

Signed-off-by: Amitay Isaacs <amitay@gmail.com>
(This used to be ctdb commit 5e9b1a7e24d058ff88aaa0563db36a804e866fa9)

ctdb/common/ctdb_io.c

index aee8864c1794d20a1fa0d55613afeeb0728a9195..1db6f2b7de6fcc2d80d620af9b9d65aaa993de82 100644 (file)
@@ -29,6 +29,9 @@
 #include "../include/ctdb_client.h"
 #include <stdarg.h>
 
+#define QUEUE_BUFFER_SIZE      (4*1024)
+#define QUEUE_BUFFER_OVERSIZE  (64*1024)
+
 /* structures for packet queueing - see common/ctdb_io.c */
 struct ctdb_buffer {
        uint8_t *data;
@@ -122,6 +125,12 @@ static void queue_process(struct ctdb_queue *queue)
                /* There is more data to be processed, schedule an event */
                tevent_schedule_immediate(queue->im, queue->ctdb->ev,
                                          queue_process_event, queue);
+       } else {
+               /* Throw away large buffer when done processing requests */
+               if (queue->buffer.size > QUEUE_BUFFER_OVERSIZE) {
+                       TALLOC_FREE(queue->buffer.data);
+                       queue->buffer.size = 0;
+               }
        }
 
        /* It is the responsibility of the callback to free 'data' */
@@ -159,22 +168,29 @@ static void queue_io_read(struct ctdb_queue *queue)
        }
 
        if (queue->buffer.data == NULL) {
+               int n;
+
                /* starting fresh, allocate buf to read data */
-               queue->buffer.data = talloc_size(queue, num_ready);
+               n = QUEUE_BUFFER_SIZE * (num_ready/QUEUE_BUFFER_SIZE + 1);
+               queue->buffer.data = talloc_size(queue, n);
                if (queue->buffer.data == NULL) {
-                       DEBUG(DEBUG_ERR, ("read error alloc failed for %u\n", num_ready));
+                       DEBUG(DEBUG_ERR, ("read error alloc failed for %u\n", n));
                        goto failed;
                }
-               queue->buffer.size = num_ready;
+               queue->buffer.size = n;
        } else if (queue->buffer.length + num_ready > queue->buffer.size) {
+               int increment, n;
+
                /* extending buffer */
-               data = talloc_realloc_size(queue, queue->buffer.data, queue->buffer.length + num_ready);
+               increment = (queue->buffer.length + num_ready) - queue->buffer.size;
+               n = queue->buffer.size + QUEUE_BUFFER_SIZE * (increment/QUEUE_BUFFER_SIZE + 1);
+               data = talloc_realloc_size(queue, queue->buffer.data, n);
                if (data == NULL) {
-                       DEBUG(DEBUG_ERR, ("read error realloc failed for %u\n", queue->buffer.length + num_ready));
+                       DEBUG(DEBUG_ERR, ("read error realloc failed for %u\n", n));
                        goto failed;
                }
                queue->buffer.data = data;
-               queue->buffer.size = queue->buffer.length + num_ready;
+               queue->buffer.size = n;
        }
 
        nread = read(queue->fd, queue->buffer.data + queue->buffer.length, num_ready);