Merge tag 'nfsd-6.1-2' of git://git.kernel.org/pub/scm/linux/kernel/git/cel/linux
[sfrench/cifs-2.6.git] / drivers / input / gameport / lightning.c
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1998-2001 Vojtech Pavlik
4  */
5
6 /*
7  * PDPI Lightning 4 gamecard driver for Linux.
8  */
9
10 #include <asm/io.h>
11 #include <linux/delay.h>
12 #include <linux/errno.h>
13 #include <linux/ioport.h>
14 #include <linux/kernel.h>
15 #include <linux/module.h>
16 #include <linux/init.h>
17 #include <linux/gameport.h>
18
19 #define L4_PORT                 0x201
20 #define L4_SELECT_ANALOG        0xa4
21 #define L4_SELECT_DIGITAL       0xa5
22 #define L4_SELECT_SECONDARY     0xa6
23 #define L4_CMD_ID               0x80
24 #define L4_CMD_GETCAL           0x92
25 #define L4_CMD_SETCAL           0x93
26 #define L4_ID                   0x04
27 #define L4_BUSY                 0x01
28 #define L4_TIMEOUT              80      /* 80 us */
29
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
32 MODULE_LICENSE("GPL");
33
34 struct l4 {
35         struct gameport *gameport;
36         unsigned char port;
37 };
38
39 static struct l4 l4_ports[8];
40
41 /*
42  * l4_wait_ready() waits for the L4 to become ready.
43  */
44
45 static int l4_wait_ready(void)
46 {
47         unsigned int t = L4_TIMEOUT;
48
49         while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
50         return -(t <= 0);
51 }
52
53 /*
54  * l4_cooked_read() reads data from the Lightning 4.
55  */
56
57 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
58 {
59         struct l4 *l4 = gameport->port_data;
60         unsigned char status;
61         int i, result = -1;
62
63         outb(L4_SELECT_ANALOG, L4_PORT);
64         outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
65
66         if (inb(L4_PORT) & L4_BUSY) goto fail;
67         outb(l4->port & 3, L4_PORT);
68
69         if (l4_wait_ready()) goto fail;
70         status = inb(L4_PORT);
71
72         for (i = 0; i < 4; i++)
73                 if (status & (1 << i)) {
74                         if (l4_wait_ready()) goto fail;
75                         axes[i] = inb(L4_PORT);
76                         if (axes[i] > 252) axes[i] = -1;
77                 }
78
79         if (status & 0x10) {
80                 if (l4_wait_ready()) goto fail;
81                 *buttons = inb(L4_PORT) & 0x0f;
82         }
83
84         result = 0;
85
86 fail:   outb(L4_SELECT_ANALOG, L4_PORT);
87         return result;
88 }
89
90 static int l4_open(struct gameport *gameport, int mode)
91 {
92         struct l4 *l4 = gameport->port_data;
93
94         if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
95                 return -1;
96         outb(L4_SELECT_ANALOG, L4_PORT);
97         return 0;
98 }
99
100 /*
101  * l4_getcal() reads the L4 with calibration values.
102  */
103
104 static int l4_getcal(int port, int *cal)
105 {
106         int i, result = -1;
107
108         outb(L4_SELECT_ANALOG, L4_PORT);
109         outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
110         if (inb(L4_PORT) & L4_BUSY)
111                 goto out;
112
113         outb(L4_CMD_GETCAL, L4_PORT);
114         if (l4_wait_ready())
115                 goto out;
116
117         if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
118                 goto out;
119
120         if (l4_wait_ready())
121                 goto out;
122         outb(port & 3, L4_PORT);
123
124         for (i = 0; i < 4; i++) {
125                 if (l4_wait_ready())
126                         goto out;
127                 cal[i] = inb(L4_PORT);
128         }
129
130         result = 0;
131
132 out:    outb(L4_SELECT_ANALOG, L4_PORT);
133         return result;
134 }
135
136 /*
137  * l4_setcal() programs the L4 with calibration values.
138  */
139
140 static int l4_setcal(int port, int *cal)
141 {
142         int i, result = -1;
143
144         outb(L4_SELECT_ANALOG, L4_PORT);
145         outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
146         if (inb(L4_PORT) & L4_BUSY)
147                 goto out;
148
149         outb(L4_CMD_SETCAL, L4_PORT);
150         if (l4_wait_ready())
151                 goto out;
152
153         if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
154                 goto out;
155
156         if (l4_wait_ready())
157                 goto out;
158         outb(port & 3, L4_PORT);
159
160         for (i = 0; i < 4; i++) {
161                 if (l4_wait_ready())
162                         goto out;
163                 outb(cal[i], L4_PORT);
164         }
165
166         result = 0;
167
168 out:    outb(L4_SELECT_ANALOG, L4_PORT);
169         return result;
170 }
171
172 /*
173  * l4_calibrate() calibrates the L4 for the attached device, so
174  * that the device's resistance fits into the L4's 8-bit range.
175  */
176
177 static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
178 {
179         int i, t;
180         int cal[4];
181         struct l4 *l4 = gameport->port_data;
182
183         if (l4_getcal(l4->port, cal))
184                 return -1;
185
186         for (i = 0; i < 4; i++) {
187                 t = (max[i] * cal[i]) / 200;
188                 t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
189                 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
190                 axes[i] = (axes[i] > 252) ? 252 : axes[i];
191                 cal[i] = t;
192         }
193
194         if (l4_setcal(l4->port, cal))
195                 return -1;
196
197         return 0;
198 }
199
200 static int __init l4_create_ports(int card_no)
201 {
202         struct l4 *l4;
203         struct gameport *port;
204         int i, idx;
205
206         for (i = 0; i < 4; i++) {
207
208                 idx = card_no * 4 + i;
209                 l4 = &l4_ports[idx];
210
211                 if (!(l4->gameport = port = gameport_allocate_port())) {
212                         printk(KERN_ERR "lightning: Memory allocation failed\n");
213                         while (--i >= 0) {
214                                 gameport_free_port(l4->gameport);
215                                 l4->gameport = NULL;
216                         }
217                         return -ENOMEM;
218                 }
219                 l4->port = idx;
220
221                 port->port_data = l4;
222                 port->open = l4_open;
223                 port->cooked_read = l4_cooked_read;
224                 port->calibrate = l4_calibrate;
225
226                 gameport_set_name(port, "PDPI Lightning 4");
227                 gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
228
229                 if (idx == 0)
230                         port->io = L4_PORT;
231         }
232
233         return 0;
234 }
235
236 static int __init l4_add_card(int card_no)
237 {
238         int cal[4] = { 255, 255, 255, 255 };
239         int i, rev, result;
240         struct l4 *l4;
241
242         outb(L4_SELECT_ANALOG, L4_PORT);
243         outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
244
245         if (inb(L4_PORT) & L4_BUSY)
246                 return -1;
247         outb(L4_CMD_ID, L4_PORT);
248
249         if (l4_wait_ready())
250                 return -1;
251
252         if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
253                 return -1;
254
255         if (l4_wait_ready())
256                 return -1;
257         if (inb(L4_PORT) != L4_ID)
258                 return -1;
259
260         if (l4_wait_ready())
261                 return -1;
262         rev = inb(L4_PORT);
263
264         if (!rev)
265                 return -1;
266
267         result = l4_create_ports(card_no);
268         if (result)
269                 return result;
270
271         printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
272                 card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
273
274         for (i = 0; i < 4; i++) {
275                 l4 = &l4_ports[card_no * 4 + i];
276
277                 if (rev > 0x28)         /* on 2.9+ the setcal command works correctly */
278                         l4_setcal(l4->port, cal);
279                 gameport_register_port(l4->gameport);
280         }
281
282         return 0;
283 }
284
285 static int __init l4_init(void)
286 {
287         int i, cards = 0;
288
289         if (!request_region(L4_PORT, 1, "lightning"))
290                 return -EBUSY;
291
292         for (i = 0; i < 2; i++)
293                 if (l4_add_card(i) == 0)
294                         cards++;
295
296         outb(L4_SELECT_ANALOG, L4_PORT);
297
298         if (!cards) {
299                 release_region(L4_PORT, 1);
300                 return -ENODEV;
301         }
302
303         return 0;
304 }
305
306 static void __exit l4_exit(void)
307 {
308         int i;
309         int cal[4] = { 59, 59, 59, 59 };
310
311         for (i = 0; i < 8; i++)
312                 if (l4_ports[i].gameport) {
313                         l4_setcal(l4_ports[i].port, cal);
314                         gameport_unregister_port(l4_ports[i].gameport);
315                 }
316
317         outb(L4_SELECT_ANALOG, L4_PORT);
318         release_region(L4_PORT, 1);
319 }
320
321 module_init(l4_init);
322 module_exit(l4_exit);