Merge drm/drm-next into drm-intel-next-queued
[sfrench/cifs-2.6.git] / drivers / gpu / drm / v3d / v3d_regs.h
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3
4 #ifndef V3D_REGS_H
5 #define V3D_REGS_H
6
7 #include <linux/bitops.h>
8
9 #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10 /* Using the GNU statement expression extension */
11 #define V3D_SET_FIELD(value, field)                                     \
12         ({                                                              \
13                 u32 fieldval = (value) << field##_SHIFT;                \
14                 WARN_ON((fieldval & ~field##_MASK) != 0);               \
15                 fieldval & field##_MASK;                                \
16          })
17
18 #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >>          \
19                                     field##_SHIFT)
20
21 /* Hub registers for shared hardware between V3D cores. */
22
23 #define V3D_HUB_AXICFG                                 0x00000
24 # define V3D_HUB_AXICFG_MAX_LEN_MASK                   V3D_MASK(3, 0)
25 # define V3D_HUB_AXICFG_MAX_LEN_SHIFT                  0
26 #define V3D_HUB_UIFCFG                                 0x00004
27 #define V3D_HUB_IDENT0                                 0x00008
28
29 #define V3D_HUB_IDENT1                                 0x0000c
30 # define V3D_HUB_IDENT1_WITH_MSO                       BIT(19)
31 # define V3D_HUB_IDENT1_WITH_TSY                       BIT(18)
32 # define V3D_HUB_IDENT1_WITH_TFU                       BIT(17)
33 # define V3D_HUB_IDENT1_WITH_L3C                       BIT(16)
34 # define V3D_HUB_IDENT1_NHOSTS_MASK                    V3D_MASK(15, 12)
35 # define V3D_HUB_IDENT1_NHOSTS_SHIFT                   12
36 # define V3D_HUB_IDENT1_NCORES_MASK                    V3D_MASK(11, 8)
37 # define V3D_HUB_IDENT1_NCORES_SHIFT                   8
38 # define V3D_HUB_IDENT1_REV_MASK                       V3D_MASK(7, 4)
39 # define V3D_HUB_IDENT1_REV_SHIFT                      4
40 # define V3D_HUB_IDENT1_TVER_MASK                      V3D_MASK(3, 0)
41 # define V3D_HUB_IDENT1_TVER_SHIFT                     0
42
43 #define V3D_HUB_IDENT2                                 0x00010
44 # define V3D_HUB_IDENT2_WITH_MMU                       BIT(8)
45 # define V3D_HUB_IDENT2_L3C_NKB_MASK                   V3D_MASK(7, 0)
46 # define V3D_HUB_IDENT2_L3C_NKB_SHIFT                  0
47
48 #define V3D_HUB_IDENT3                                 0x00014
49 # define V3D_HUB_IDENT3_IPREV_MASK                     V3D_MASK(15, 8)
50 # define V3D_HUB_IDENT3_IPREV_SHIFT                    8
51 # define V3D_HUB_IDENT3_IPIDX_MASK                     V3D_MASK(7, 0)
52 # define V3D_HUB_IDENT3_IPIDX_SHIFT                    0
53
54 #define V3D_HUB_INT_STS                                0x00050
55 #define V3D_HUB_INT_SET                                0x00054
56 #define V3D_HUB_INT_CLR                                0x00058
57 #define V3D_HUB_INT_MSK_STS                            0x0005c
58 #define V3D_HUB_INT_MSK_SET                            0x00060
59 #define V3D_HUB_INT_MSK_CLR                            0x00064
60 # define V3D_HUB_INT_MMU_WRV                           BIT(5)
61 # define V3D_HUB_INT_MMU_PTI                           BIT(4)
62 # define V3D_HUB_INT_MMU_CAP                           BIT(3)
63 # define V3D_HUB_INT_MSO                               BIT(2)
64 # define V3D_HUB_INT_TFUC                              BIT(1)
65 # define V3D_HUB_INT_TFUF                              BIT(0)
66
67 #define V3D_GCA_CACHE_CTRL                             0x0000c
68 # define V3D_GCA_CACHE_CTRL_FLUSH                      BIT(0)
69
70 #define V3D_GCA_SAFE_SHUTDOWN                          0x000b0
71 # define V3D_GCA_SAFE_SHUTDOWN_EN                      BIT(0)
72
73 #define V3D_GCA_SAFE_SHUTDOWN_ACK                      0x000b4
74 # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED               3
75
76 # define V3D_TOP_GR_BRIDGE_REVISION                    0x00000
77 # define V3D_TOP_GR_BRIDGE_MAJOR_MASK                  V3D_MASK(15, 8)
78 # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT                 8
79 # define V3D_TOP_GR_BRIDGE_MINOR_MASK                  V3D_MASK(7, 0)
80 # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT                 0
81
82 /* 7268 reset reg */
83 # define V3D_TOP_GR_BRIDGE_SW_INIT_0                   0x00008
84 # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
85 /* 7278 reset reg */
86 # define V3D_TOP_GR_BRIDGE_SW_INIT_1                   0x0000c
87 # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
88
89 /* Per-MMU registers. */
90
91 #define V3D_MMUC_CONTROL                               0x01000
92 # define V3D_MMUC_CONTROL_CLEAR                        BIT(3)
93 # define V3D_MMUC_CONTROL_FLUSHING                     BIT(2)
94 # define V3D_MMUC_CONTROL_FLUSH                        BIT(1)
95 # define V3D_MMUC_CONTROL_ENABLE                       BIT(0)
96
97 #define V3D_MMU_CTL                                    0x01200
98 # define V3D_MMU_CTL_CAP_EXCEEDED                      BIT(27)
99 # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT                BIT(26)
100 # define V3D_MMU_CTL_CAP_EXCEEDED_INT                  BIT(25)
101 # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION            BIT(24)
102 # define V3D_MMU_CTL_PT_INVALID                        BIT(20)
103 # define V3D_MMU_CTL_PT_INVALID_ABORT                  BIT(19)
104 # define V3D_MMU_CTL_PT_INVALID_INT                    BIT(18)
105 # define V3D_MMU_CTL_PT_INVALID_EXCEPTION              BIT(17)
106 # define V3D_MMU_CTL_WRITE_VIOLATION                   BIT(16)
107 # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT             BIT(11)
108 # define V3D_MMU_CTL_WRITE_VIOLATION_INT               BIT(10)
109 # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION         BIT(9)
110 # define V3D_MMU_CTL_TLB_CLEARING                      BIT(7)
111 # define V3D_MMU_CTL_TLB_STATS_CLEAR                   BIT(3)
112 # define V3D_MMU_CTL_TLB_CLEAR                         BIT(2)
113 # define V3D_MMU_CTL_TLB_STATS_ENABLE                  BIT(1)
114 # define V3D_MMU_CTL_ENABLE                            BIT(0)
115
116 #define V3D_MMU_PT_PA_BASE                             0x01204
117 #define V3D_MMU_HIT                                    0x01208
118 #define V3D_MMU_MISSES                                 0x0120c
119 #define V3D_MMU_STALLS                                 0x01210
120
121 #define V3D_MMU_ADDR_CAP                               0x01214
122 # define V3D_MMU_ADDR_CAP_ENABLE                       BIT(31)
123 # define V3D_MMU_ADDR_CAP_MPAGE_MASK                   V3D_MASK(11, 0)
124 # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT                  0
125
126 #define V3D_MMU_SHOOT_DOWN                             0x01218
127 # define V3D_MMU_SHOOT_DOWN_SHOOTING                   BIT(29)
128 # define V3D_MMU_SHOOT_DOWN_SHOOT                      BIT(28)
129 # define V3D_MMU_SHOOT_DOWN_PAGE_MASK                  V3D_MASK(27, 0)
130 # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT                 0
131
132 #define V3D_MMU_BYPASS_START                           0x0121c
133 #define V3D_MMU_BYPASS_END                             0x01220
134
135 /* AXI ID of the access that faulted */
136 #define V3D_MMU_VIO_ID                                 0x0122c
137
138 /* Address for illegal PTEs to return */
139 #define V3D_MMU_ILLEGAL_ADDR                           0x01230
140 # define V3D_MMU_ILLEGAL_ADDR_ENABLE                   BIT(31)
141
142 /* Address that faulted */
143 #define V3D_MMU_VIO_ADDR                               0x01234
144
145 /* Per-V3D-core registers */
146
147 #define V3D_CTL_IDENT0                                 0x00000
148 # define V3D_IDENT0_VER_MASK                           V3D_MASK(31, 24)
149 # define V3D_IDENT0_VER_SHIFT                          24
150
151 #define V3D_CTL_IDENT1                                 0x00004
152 /* Multiples of 1kb */
153 # define V3D_IDENT1_VPM_SIZE_MASK                      V3D_MASK(31, 28)
154 # define V3D_IDENT1_VPM_SIZE_SHIFT                     28
155 # define V3D_IDENT1_NSEM_MASK                          V3D_MASK(23, 16)
156 # define V3D_IDENT1_NSEM_SHIFT                         16
157 # define V3D_IDENT1_NTMU_MASK                          V3D_MASK(15, 12)
158 # define V3D_IDENT1_NTMU_SHIFT                         12
159 # define V3D_IDENT1_QUPS_MASK                          V3D_MASK(11, 8)
160 # define V3D_IDENT1_QUPS_SHIFT                         8
161 # define V3D_IDENT1_NSLC_MASK                          V3D_MASK(7, 4)
162 # define V3D_IDENT1_NSLC_SHIFT                         4
163 # define V3D_IDENT1_REV_MASK                           V3D_MASK(3, 0)
164 # define V3D_IDENT1_REV_SHIFT                          0
165
166 #define V3D_CTL_IDENT2                                 0x00008
167 # define V3D_IDENT2_BCG_INT                            BIT(28)
168
169 #define V3D_CTL_MISCCFG                                0x00018
170 # define V3D_MISCCFG_OVRTMUOUT                         BIT(0)
171
172 #define V3D_CTL_L2CACTL                                0x00020
173 # define V3D_L2CACTL_L2CCLR                            BIT(2)
174 # define V3D_L2CACTL_L2CDIS                            BIT(1)
175 # define V3D_L2CACTL_L2CENA                            BIT(0)
176
177 #define V3D_CTL_SLCACTL                                0x00024
178 # define V3D_SLCACTL_TVCCS_MASK                        V3D_MASK(27, 24)
179 # define V3D_SLCACTL_TVCCS_SHIFT                       24
180 # define V3D_SLCACTL_TDCCS_MASK                        V3D_MASK(19, 16)
181 # define V3D_SLCACTL_TDCCS_SHIFT                       16
182 # define V3D_SLCACTL_UCC_MASK                          V3D_MASK(11, 8)
183 # define V3D_SLCACTL_UCC_SHIFT                         8
184 # define V3D_SLCACTL_ICC_MASK                          V3D_MASK(3, 0)
185 # define V3D_SLCACTL_ICC_SHIFT                         0
186
187 #define V3D_CTL_L2TCACTL                               0x00030
188 # define V3D_L2TCACTL_TMUWCF                           BIT(8)
189 # define V3D_L2TCACTL_L2T_NO_WM                        BIT(4)
190 # define V3D_L2TCACTL_FLM_FLUSH                        0
191 # define V3D_L2TCACTL_FLM_CLEAR                        1
192 # define V3D_L2TCACTL_FLM_CLEAN                        2
193 # define V3D_L2TCACTL_FLM_MASK                         V3D_MASK(2, 1)
194 # define V3D_L2TCACTL_FLM_SHIFT                        1
195 # define V3D_L2TCACTL_L2TFLS                           BIT(0)
196 #define V3D_CTL_L2TFLSTA                               0x00034
197 #define V3D_CTL_L2TFLEND                               0x00038
198
199 #define V3D_CTL_INT_STS                                0x00050
200 #define V3D_CTL_INT_SET                                0x00054
201 #define V3D_CTL_INT_CLR                                0x00058
202 #define V3D_CTL_INT_MSK_STS                            0x0005c
203 #define V3D_CTL_INT_MSK_SET                            0x00060
204 #define V3D_CTL_INT_MSK_CLR                            0x00064
205 # define V3D_INT_QPU_MASK                              V3D_MASK(27, 16)
206 # define V3D_INT_QPU_SHIFT                             16
207 # define V3D_INT_GMPV                                  BIT(5)
208 # define V3D_INT_TRFB                                  BIT(4)
209 # define V3D_INT_SPILLUSE                              BIT(3)
210 # define V3D_INT_OUTOMEM                               BIT(2)
211 # define V3D_INT_FLDONE                                BIT(1)
212 # define V3D_INT_FRDONE                                BIT(0)
213
214 #define V3D_CLE_CT0CS                                  0x00100
215 #define V3D_CLE_CT1CS                                  0x00104
216 #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
217 #define V3D_CLE_CT0EA                                  0x00108
218 #define V3D_CLE_CT1EA                                  0x0010c
219 #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
220 #define V3D_CLE_CT0CA                                  0x00110
221 #define V3D_CLE_CT1CA                                  0x00114
222 #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
223 #define V3D_CLE_CT0RA                                  0x00118
224 #define V3D_CLE_CT1RA                                  0x0011c
225 #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
226 #define V3D_CLE_CT0LC                                  0x00120
227 #define V3D_CLE_CT1LC                                  0x00124
228 #define V3D_CLE_CT0PC                                  0x00128
229 #define V3D_CLE_CT1PC                                  0x0012c
230 #define V3D_CLE_PCS                                    0x00130
231 #define V3D_CLE_BFC                                    0x00134
232 #define V3D_CLE_RFC                                    0x00138
233 #define V3D_CLE_TFBC                                   0x0013c
234 #define V3D_CLE_TFIT                                   0x00140
235 #define V3D_CLE_CT1CFG                                 0x00144
236 #define V3D_CLE_CT1TILECT                              0x00148
237 #define V3D_CLE_CT1TSKIP                               0x0014c
238 #define V3D_CLE_CT1PTCT                                0x00150
239 #define V3D_CLE_CT0SYNC                                0x00154
240 #define V3D_CLE_CT1SYNC                                0x00158
241 #define V3D_CLE_CT0QTS                                 0x0015c
242 # define V3D_CLE_CT0QTS_ENABLE                         BIT(1)
243 #define V3D_CLE_CT0QBA                                 0x00160
244 #define V3D_CLE_CT1QBA                                 0x00164
245 #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
246 #define V3D_CLE_CT0QEA                                 0x00168
247 #define V3D_CLE_CT1QEA                                 0x0016c
248 #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
249 #define V3D_CLE_CT0QMA                                 0x00170
250 #define V3D_CLE_CT0QMS                                 0x00174
251 #define V3D_CLE_CT1QCFG                                0x00178
252 /* If set without ETPROC, entirely skip tiles with no primitives. */
253 # define V3D_CLE_QCFG_ETFILT                           BIT(7)
254 /* If set with ETFILT, just write the clear color to tiles with no
255  * primitives.
256  */
257 # define V3D_CLE_QCFG_ETPROC                           BIT(6)
258 # define V3D_CLE_QCFG_ETSFLUSH                         BIT(1)
259 # define V3D_CLE_QCFG_MCDIS                            BIT(0)
260
261 #define V3D_PTB_BPCA                                   0x00300
262 #define V3D_PTB_BPCS                                   0x00304
263 #define V3D_PTB_BPOA                                   0x00308
264 #define V3D_PTB_BPOS                                   0x0030c
265
266 #define V3D_PTB_BXCF                                   0x00310
267 # define V3D_PTB_BXCF_RWORDERDISA                      BIT(1)
268 # define V3D_PTB_BXCF_CLIPDISA                         BIT(0)
269
270 #define V3D_V3_PCTR_0_EN                               0x00674
271 #define V3D_V3_PCTR_0_EN_ENABLE                        BIT(31)
272 #define V3D_V4_PCTR_0_EN                               0x00650
273 /* When a bit is set, resets the counter to 0. */
274 #define V3D_V3_PCTR_0_CLR                              0x00670
275 #define V3D_V4_PCTR_0_CLR                              0x00654
276 #define V3D_PCTR_0_OVERFLOW                            0x00658
277
278 #define V3D_V3_PCTR_0_PCTRS0                           0x00684
279 #define V3D_V3_PCTR_0_PCTRS15                          0x00660
280 #define V3D_V3_PCTR_0_PCTRSX(x)                        (V3D_V3_PCTR_0_PCTRS0 + \
281                                                         4 * (x))
282 /* Each src reg muxes four counters each. */
283 #define V3D_V4_PCTR_0_SRC_0_3                          0x00660
284 #define V3D_V4_PCTR_0_SRC_28_31                        0x0067c
285 # define V3D_PCTR_S0_MASK                              V3D_MASK(6, 0)
286 # define V3D_PCTR_S0_SHIFT                             0
287 # define V3D_PCTR_S1_MASK                              V3D_MASK(14, 8)
288 # define V3D_PCTR_S1_SHIFT                             8
289 # define V3D_PCTR_S2_MASK                              V3D_MASK(22, 16)
290 # define V3D_PCTR_S2_SHIFT                             16
291 # define V3D_PCTR_S3_MASK                              V3D_MASK(30, 24)
292 # define V3D_PCTR_S3_SHIFT                             24
293 # define V3D_PCTR_CYCLE_COUNT                          32
294
295 /* Output values of the counters. */
296 #define V3D_PCTR_0_PCTR0                               0x00680
297 #define V3D_PCTR_0_PCTR31                              0x006fc
298 #define V3D_PCTR_0_PCTRX(x)                            (V3D_PCTR_0_PCTR0 + \
299                                                         4 * (x))
300 #define V3D_GMP_STATUS                                 0x00800
301 # define V3D_GMP_STATUS_GMPRST                         BIT(31)
302 # define V3D_GMP_STATUS_WR_COUNT_MASK                  V3D_MASK(30, 24)
303 # define V3D_GMP_STATUS_WR_COUNT_SHIFT                 24
304 # define V3D_GMP_STATUS_RD_COUNT_MASK                  V3D_MASK(22, 16)
305 # define V3D_GMP_STATUS_RD_COUNT_SHIFT                 16
306 # define V3D_GMP_STATUS_WR_ACTIVE                      BIT(5)
307 # define V3D_GMP_STATUS_RD_ACTIVE                      BIT(4)
308 # define V3D_GMP_STATUS_CFG_BUSY                       BIT(3)
309 # define V3D_GMP_STATUS_CNTOVF                         BIT(2)
310 # define V3D_GMP_STATUS_INVPROT                        BIT(1)
311 # define V3D_GMP_STATUS_VIO                            BIT(0)
312
313 #define V3D_GMP_CFG                                    0x00804
314 # define V3D_GMP_CFG_LBURSTEN                          BIT(3)
315 # define V3D_GMP_CFG_PGCRSEN                           BIT()
316 # define V3D_GMP_CFG_STOP_REQ                          BIT(1)
317 # define V3D_GMP_CFG_PROT_ENABLE                       BIT(0)
318
319 #define V3D_GMP_VIO_ADDR                               0x00808
320 #define V3D_GMP_VIO_TYPE                               0x0080c
321 #define V3D_GMP_TABLE_ADDR                             0x00810
322 #define V3D_GMP_CLEAR_LOAD                             0x00814
323 #define V3D_GMP_PRESERVE_LOAD                          0x00818
324 #define V3D_GMP_VALID_LINES                            0x00820
325
326 #endif /* V3D_REGS_H */