drm/ttm: move ghost object creation to a common function
authorDave Airlie <airlied@redhat.com>
Thu, 17 Sep 2020 04:08:29 +0000 (14:08 +1000)
committerDave Airlie <airlied@redhat.com>
Thu, 17 Sep 2020 20:21:25 +0000 (06:21 +1000)
Both accel cleanup and pipeline move had the same code, make
a single function for it.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20200917043040.146575-7-airlied@gmail.com
drivers/gpu/drm/ttm/ttm_bo_util.c

index 5a8d77ef504f23eeefc060a2453b543204821929..8a6841454ce7834681722266eae0a6fc5232a8ed 100644 (file)
@@ -526,6 +526,46 @@ void ttm_bo_kunmap(struct ttm_bo_kmap_obj *map)
 }
 EXPORT_SYMBOL(ttm_bo_kunmap);
 
+static int ttm_bo_move_to_ghost(struct ttm_buffer_object *bo,
+                               struct dma_fence *fence,
+                               bool dst_use_tt)
+{
+       struct ttm_buffer_object *ghost_obj;
+       int ret;
+
+       /**
+        * This should help pipeline ordinary buffer moves.
+        *
+        * Hang old buffer memory on a new buffer object,
+        * and leave it to be released when the GPU
+        * operation has completed.
+        */
+
+       dma_fence_put(bo->moving);
+       bo->moving = dma_fence_get(fence);
+
+       ret = ttm_buffer_object_transfer(bo, &ghost_obj);
+       if (ret)
+               return ret;
+
+       dma_resv_add_excl_fence(&ghost_obj->base._resv, fence);
+
+       /**
+        * If we're not moving to fixed memory, the TTM object
+        * needs to stay alive. Otherwhise hang it on the ghost
+        * bo to be unbound and destroyed.
+        */
+
+       if (dst_use_tt)
+               ghost_obj->ttm = NULL;
+       else
+               bo->ttm = NULL;
+
+       dma_resv_unlock(&ghost_obj->base._resv);
+       ttm_bo_put(ghost_obj);
+       return 0;
+}
+
 int ttm_bo_move_accel_cleanup(struct ttm_buffer_object *bo,
                              struct dma_fence *fence,
                              bool evict,
@@ -534,7 +574,6 @@ int ttm_bo_move_accel_cleanup(struct ttm_buffer_object *bo,
        struct ttm_bo_device *bdev = bo->bdev;
        struct ttm_resource_manager *man = ttm_manager_type(bdev, new_mem->mem_type);
        int ret;
-       struct ttm_buffer_object *ghost_obj;
 
        dma_resv_add_excl_fence(bo->base.resv, fence);
        if (evict) {
@@ -546,37 +585,9 @@ int ttm_bo_move_accel_cleanup(struct ttm_buffer_object *bo,
                        ttm_bo_tt_destroy(bo);
                ttm_bo_free_old_node(bo);
        } else {
-               /**
-                * This should help pipeline ordinary buffer moves.
-                *
-                * Hang old buffer memory on a new buffer object,
-                * and leave it to be released when the GPU
-                * operation has completed.
-                */
-
-               dma_fence_put(bo->moving);
-               bo->moving = dma_fence_get(fence);
-
-               ret = ttm_buffer_object_transfer(bo, &ghost_obj);
+               ret = ttm_bo_move_to_ghost(bo, fence, man->use_tt);
                if (ret)
                        return ret;
-
-               dma_resv_add_excl_fence(&ghost_obj->base._resv, fence);
-
-               /**
-                * If we're not moving to fixed memory, the TTM object
-                * needs to stay alive. Otherwhise hang it on the ghost
-                * bo to be unbound and destroyed.
-                */
-
-               if (man->use_tt) {
-                       ghost_obj->ttm = NULL;
-               } else {
-                       bo->ttm = NULL;
-               }
-
-               dma_resv_unlock(&ghost_obj->base._resv);
-               ttm_bo_put(ghost_obj);
        }
 
        ttm_bo_assign_mem(bo, new_mem);
@@ -599,40 +610,9 @@ int ttm_bo_pipeline_move(struct ttm_buffer_object *bo,
        dma_resv_add_excl_fence(bo->base.resv, fence);
 
        if (!evict) {
-               struct ttm_buffer_object *ghost_obj;
-
-               /**
-                * This should help pipeline ordinary buffer moves.
-                *
-                * Hang old buffer memory on a new buffer object,
-                * and leave it to be released when the GPU
-                * operation has completed.
-                */
-
-               dma_fence_put(bo->moving);
-               bo->moving = dma_fence_get(fence);
-
-               ret = ttm_buffer_object_transfer(bo, &ghost_obj);
+               ret = ttm_bo_move_to_ghost(bo, fence, to->use_tt);
                if (ret)
                        return ret;
-
-               dma_resv_add_excl_fence(&ghost_obj->base._resv, fence);
-
-               /**
-                * If we're not moving to fixed memory, the TTM object
-                * needs to stay alive. Otherwhise hang it on the ghost
-                * bo to be unbound and destroyed.
-                */
-
-               if (to->use_tt) {
-                       ghost_obj->ttm = NULL;
-               } else {
-                       bo->ttm = NULL;
-               }
-
-               dma_resv_unlock(&ghost_obj->base._resv);
-               ttm_bo_put(ghost_obj);
-
        } else if (!from->use_tt) {
 
                /**