1 $Id: README.win32,v 1.46 2003/06/02 18:40:00 gerald Exp $
3 Installing Ethereal, Tethereal, and Editcap on Win32
4 ====================================================
5 These are the instructions for installing Ethereal
6 from the installation executable that is provided on
7 the Ethereal website and any of its mirrors.
9 The installation package allows you to install:
11 o Ethereal - the GUI version
12 o Tethereal - the console, line-mode version
13 o Editcap - a console, line-mode utility to convert
14 capture files from one format to another.
15 (The same functions are available in Ethereal)
16 o Text2Pcap - a console, line-mode utility to generate
17 a capture file from an ASCII hexdump of packets
18 o Mergecap - a console, line-mode utility to merge two
19 capture files into one
21 Additionally, the installation package contains a "plugins"
22 option, which installs the Gryphon, MGCP and GIOP dissector plugins
23 for use with Ethereal and Tethereal.
25 All binaries in Ethereal package are now built with debugging
26 information embedded. If you are experiencing a crash when running
27 Ethereal or other binaries, Dr. Watson or your debugger
28 can use the information embedded in the binary to provide useful
29 information to the Ethereal developers that will help them pinpoint
32 In the past, two versions of Ethereal binaries were published -- a
33 version that could capture packets and a version which could not.
34 The latter is useful if you're only reading files produced by
35 another product (e.g., a sniffer, firewall, or intrustion detection system)
36 and did not wish to install WinPcap, the library Ethereal uses
37 to capture packets on Win32 platforms.
39 As of WinPcap 2.1, all the WinPcap libraries have been released as DLLs.
40 This means that Ethereal can detect the presence of WinPcap at run time,
41 which means that only one version of the Ethereal binaries needs to be
44 If you don't want to capture packets, just install the Ethereal
45 package. If you do want to capture packets, install Ethereal *and*
46 install the latest non-beta version of WinPcap, available from:
48 http://winpcap.polito.it/
52 http://winpcap.mirror.ethereal.com/
56 http://www.mirrors.wiretapped.net/security/packet-capture/winpcap/
58 If you already have an earlier version of WinPcap installed, you need to
59 un-install it and install the latest version. If the older version is
60 WinPcap 2.0 or 2.02, and you have other applications that use the older
61 version , you will have to decide which applications to keep, since
62 WinPcap 2.0/2.02 and later versions cannot be installed on the same
63 system at the same time.
65 If Ethereal is not capturing packets and you have WinPcap installed, you
66 can test your WinPcap installation by installing WinDump (tcpdump for
67 Windows) ported by the same folks who make WinPcap. It's at:
69 http://windump.polito.it/
73 http://windump.mirror.ethereal.com/
77 http://www.mirrors.wiretapped.net/security/packet-capture/windump/
79 They also make Analyzer, a GUI sniffer for Win32:
81 http://analyzer.polito.it/
83 The rest of this documentation is only interesting if
84 you want to compile Ethereal yourself.
87 Running Ethereal, Tethereal, and Editcap on Win32
88 =================================================
89 You need the glib and gtk libraries for running Ethereal.
91 These packages for win32 can be found at:
93 http://www.ethereal.com/distribution/win32
95 and at the home page for the GTK+ for Win32 project:
97 http://www.gimp.org/~tml/gimp/win32
100 http://www.iki.fi/tml/gimp/win32/
102 (the mirror nearer to you may be faster).
104 Plugins (gryphon.dll and mgcp.dll) can go in:
105 <Ethereal installation directory>\plugins\<version>
107 Where <version> is the version number, without brackets. For example,
108 if you have Ethereal 0.9.8 installed in the default location, plugins
109 will reside in C:\Program Files\Ethereal\plugins\0.9.8
111 Yes, the location of plugins needs to be more flexible.
113 Make sure the glib and gtk DLL's are in your path - i.e., that your path
114 includes the directory (folder) or directories (folders) in which those
115 DLLs are found - when you run Ethereal. This includes gtk-*.dll,
116 glib-*.dll, gmodule-*.dll, gdk-*.dll, gnu-intl.dll, and iconv-*.dll.
117 As of the 20000805 GTK+/GLIB distribution, gthread-*.dll is no longer needed.
119 The Win32 Binary distribution, available from
121 http://www.ethereal.com/distribution/win32
123 used different version of the GTK+/GLIB libraries at different points
126 Ethereal Version GTK+/GLIB version
127 ---------------- -----------------
128 0.8.16 and after 20001226
129 0.8.11 - 0.8.15 20000805
130 0.8.9 - 0.8.10 20000416
131 0.8.8 and before 19990828
136 In order to capture with Win32, you need to install the NDIS
137 packet capture driver for your particular Win32 OS; drivers for Windows
138 9x, Windows NT 4.0, and Windows 2000 can be downloaded from the
141 http://winpcap.polito.it/
143 or the mirror site at
145 http://www.wiretapped.net/security/packet-capture/winpcap/default.htm
147 Compiling the Ethereal distribution from source
148 ===============================================
150 You'll need the development packages for GLIB, GTK+, WinPcap, zlib,
151 Net-SNMP, and ADNS. The GLIB, GTK+, and WinPcap packages are available
152 from the respctive home pages for each project (the same URLs as listed
153 above). The development packages contain header files and stub libaries
154 to link against. Precompiled zlib, Net-SNMP, and ADNS packages are
157 http://www.ethereal.com/distribution/win32/
159 The ADNS package is also available at its homepage:
161 http://adns.jgaa.com/
164 Instructions for MS Visual C++
165 ----------------------------
166 Modify the config.nmake file in the top directory of the Ethereal source
167 tree to work for your local configuration; if you don't have Python,
168 comment out the line that defines PYTHON, otherwise set it to refer to
169 the pathname of your Python interpreter executable. You should not have
170 to modify any other Makefile.
172 Many of the file and directory names used in the build process go past
173 the old 8.3 naming limitations. As a result, at least on Windows NT 4.0,
174 Windows 2000, Windows XP, and Windows .NET Server, you should use the
175 newer "cmd.exe" command interpreter instead of the old "command.com",
176 as the "command.com" on Windows 2000, at least, can't handle non-8.3
177 directory names. (It may be that the "command.com" in Windows 95, Windows
178 98, and Windows Me, as it's the only command interpreter in those systems,
179 can handle those directories. If not, it may not be possible to build
180 Ethereal from the command line on those versions of Windows.)
182 Be sure that your command-line environment is set up to compile
183 and link with MSVC++. When installing MSVC++, you can have your
184 system's environment set up to always allow compiling from the
185 command line, or you can invoke the vcvars32.bat script, which can
186 usually be found in the "VC98\Bin" subdirectory of the directory in
187 which Visual Studio was installed.
189 The first time you build Ethereal, run the script "cleanbld.bat" in the
190 top-level Ethereal source directory to make sure that the "config.h"
191 files will be reconstructed from the "config.h.win32" files. (If, for
192 example, you have "config.h" files left over from a Unix build, a
193 Windows build will fail.)
195 In the ethereal directory, type "nmake -f makefile.nmake". It will
196 recurse into the subdirectories as appropriate.
198 Some generated source is created by traditionally "Unix-ish" tools.
200 If you are building from an official distribution, these files are
201 already generated, although they were generated on a Unix-compatible
202 system. In most cases, the generated files can be used when building on
203 Windows, but the files listed below as being generated by Flex can be
204 used when building on Windows only when generated by a Windows version
205 of Flex, so you will need a Windows version of Flex to do a Windows
206 build. Those generated files are removed by the "cleanbld.bat" script,
207 to make sure that versions left over from a Unix build aren't used.
209 If you are building from a modified version of an official distribution,
210 and you modified any of the source files listed below, you will need the
211 tool(s) that generate output from those source files.
213 If building from a CVS image, you'll need all the tools to generate C
216 The "special" files and their requisite tools are:
220 config.h.win32 config.h sed
221 epan/config.h.win32 epan/config.h sed
222 image/ethereal.rc.in image/ethereal.rc sed
223 image/tethereal.rc.in image/tethereal.rc sed
224 image/editcap.rc.in image/editcap.rc sed
225 image/mergecap.rc.in image/mergecap.rc sed
226 image/text2pcap.rc.in image/text2pcap.rc sed
227 packaging/nsis/ethereal.nsi.in packaging/ethereal.nsi sed
228 wiretap/config.h.win32 wiretap/config.h sed
229 epan/dfilter/dfilter-scanner.l epan/dfilter/*.c Flex
230 text2pcap-scanner.l *.c Flex
231 wiretap/ascend-scanner.l *.c Flex
232 wiretap/ascend-grammar.y *.c,*.h Bison/Yacc
233 ncp2222.py packet-ncp2222.c Python
235 make-reg-dotc, packet*.c register.c Bash + grep + sed
237 make-reg-dotc.py, packet*.c register.c Python
239 make-tapreg-dotc, tap-*.c tethereal-tap-register.c
242 The Makefile.nmake supplied with the Ethereal distribution will, if
243 PYTHON is defined in config.nmake, attempt to make register.c with
244 Python, since it is much much much faster than the shell version. The
245 reason it is faster is because the shell version launches multiple
246 processes (grep, sed) for each source file, multiple times. The Python
247 script is one process. This matters a lot on Win32.
249 If you have a Unix system handy, you can first build on Unix to create
250 most of the source files that these tools make, then run the build on
251 Windows. That will avoid the need for these tools on your Windows
252 computer. This won't work for the files in the "image" directory,
253 however, as those aren't built on Unix - they're only for Windows
254 builds. It also won't work for the "config.h" files; whilst those are
255 built for Unix, they're specific to the platform on which you're
256 building, and the "config.h" files constructed for a Unix build will not
257 work with a Windows build. In addition, it won't work for the files
258 generated by Flex, as, for a Windows build, those have to be generated
259 by a Windows version of Flex.
261 Most of those tools are available for Win32 systems as part of the
264 http://sources.redhat.com/cygwin/
266 After installing them, you will probably have to modify the config.nmake
267 file to specify where the Cygwin binaries are installed.
269 Python for Win32 is available from
271 http://www.python.org/
274 Instructions for Cygwin
275 -----------------------
277 It is possible to build Ethereal under Cygwin using their version
278 of XFree86. References:
279 - http://www.ethereal.com/lists/ethereal-dev/200205/msg00107.html
280 - http://www.ethereal.com/lists/ethereal-dev/200302/msg00026.html
282 To get it running, execute the following steps:
284 1. Install the required cygwin packages (compiler, scripting, X, zlib)
285 with the CygWin setup.exe tool (http://www.cygwin.com/).
286 You need the base Xfree86 support plus the X headers package in order
287 to be able to compile the gtk+ package.
289 2. Download glib-1.2.10 and gtk+-1.2.10 from a mirror of www.gnome.org.
291 3. Retrieve the patches for glib-1.2.10 and gtk+-1.2.10 from
292 http://homepage.ntlworld.com/steven.obrien2/
295 http://homepage.ntlworld.com/steven.obrien2/ (URL cont'd on next line)
296 /libs/patches/glib-1.2.10-cygwin.patch
299 http://homepage.ntlworld.com/steven.obrien2/ (URL cont'd on next line)
300 /libs/patches/gtk+-1.2.10-cygwin.patch
302 4. Compile and install both packages after patching (see instructions
303 at the bottom of http://homepage.ntlworld.com/steven.obrien2/):
307 $ PATH=/opt/gnome/bin:/usr/X11R6/bin:$PATH
312 $ patch -p1 < /path/to/glib-1.2.10-cygwin.patch
313 $ CFLAGS=-O2 ./configure --prefix=/opt/gnome --with-threads=posix
321 $ patch -p1 < /path/to/gtk+-1.2.10-cygwin.patch
322 $ CFLAGS=-O2 ./configure --prefix=/opt/gnome
327 5. Patch Makefile.am in <ethereal-src>/gtk/Makefile.am by
328 removing "gtkclist.c" from the dependencies.
330 This patch is required since the private GTK+ clist widget
331 (was required for earlier versions of GTK+ but prevents Ethereal
332 from running with cygwin).
334 6. Configure and make Ethereal:
336 Set the path (if this has not yet been done earlier)
338 $ PATH=/opt/gnome/bin:$PATH
340 $ ./autogen.sh --without-pcap --without-plugins
341 $ ./configure --without-pcap --without-plugins
344 This make will eventually stop, but it is required as e.g., the
345 GTK binaries are built then.
351 $ sh /usr/X11R6/bin/startxwin.sh
353 For non-US keyboard layouts, use (replace 'be' with your layout):
355 $ setxkbmap.exe -layout be
357 8. Run ethereal (add /opt/gnome/bin to $PATH if this is not yet done)
359 $ <ethereal-src>/ethereal
361 And voila! Behold the mighty sniffer in all its glory!
363 Something is wrong with the makefile that gets generated, so it doesn't work
365 I am not curious enough to look at why 'make' doesnt work; 'make ethereal.exe'
366 works well enough for me.
368 Note: Compiling Ethereal under cygwin takes a lot of time, because the
369 generation of 'register.c' takes ages. If you only edit one dissector and
370 you know what you're doing, it is acceptable to uncomment the generation
371 of the file 'register.c' in Makefile. Look for the 'register.c' target:
373 register.c: $(DISSECTOR_SRC) $(srcdir)/make-reg-dotc
374 @echo Making register.c
375 # @$(srcdir)/make-reg-dotc register.c $(srcdir) $(DISSECTOR_SRC)
376 @echo Skipping generation of register.c
378 Of course, you need to generate the 'register.c' file at least once.