struct fd_event *fde,
uint16_t flags, void *private);
static void continue_resolve_name(struct composite_context *ctx);
-static void continue_socket_connect(struct composite_context *creq);
/*
call the real socket_connect() call, and setup event handler
*/
static void socket_send_connect(struct composite_context *result)
{
- struct composite_context *creq;
struct fd_event *fde;
struct connect_state *state = talloc_get_type(result->private_data,
struct connect_state);
- creq = talloc_zero(state, struct composite_context);
- if (composite_nomem(creq, result)) return;
- creq->state = COMPOSITE_STATE_IN_PROGRESS;
- creq->event_ctx = result->event_ctx;
- creq->async.fn = continue_socket_connect;
- creq->async.private_data = result;
-
result->status = socket_connect(state->sock,
state->my_address,
state->server_address,
socket_send_connect(result);
}
-/*
- called when a connect has finished. Complete the top level composite context
-*/
-static void continue_socket_connect(struct composite_context *creq)
-{
- struct composite_context *result = talloc_get_type(creq->async.private_data,
- struct composite_context);
- result->status = creq->status;
- if (!composite_is_ok(result)) return;
- composite_done(result);
-}
-
-
/*
wait for a socket_connect_send() to finish
*/