2 Unix SMB/CIFS implementation.
4 Fire connect requests to a host and a number of ports, with a timeout
5 between the connect request. Return if the first connect comes back
6 successfully or return the last error.
8 Copyright (C) Volker Lendecke 2005
10 This program is free software; you can redistribute it and/or modify
11 it under the terms of the GNU General Public License as published by
12 the Free Software Foundation; either version 3 of the License, or
13 (at your option) any later version.
15 This program is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 GNU General Public License for more details.
20 You should have received a copy of the GNU General Public License
21 along with this program. If not, see <http://www.gnu.org/licenses/>.
25 #include "lib/socket/socket.h"
26 #include "lib/events/events.h"
27 #include "libcli/composite/composite.h"
28 #include "libcli/resolve/resolve.h"
29 #include "param/param.h"
31 #define MULTI_PORT_DELAY 2000 /* microseconds */
36 struct connect_multi_state {
37 const char *server_address;
41 struct resolve_context *resolve_ctx;
43 struct socket_context *sock;
46 int num_connects_sent, num_connects_recv;
50 state of an individual socket_connect_send() call
52 struct connect_one_state {
53 struct composite_context *result;
54 struct socket_context *sock;
55 struct socket_address *addr;
58 static void continue_resolve_name(struct composite_context *creq);
59 static void connect_multi_timer(struct event_context *ev,
60 struct timed_event *te,
61 struct timeval tv, void *p);
62 static void connect_multi_next_socket(struct composite_context *result);
63 static void continue_one(struct composite_context *creq);
66 setup an async socket_connect, with multiple ports
68 _PUBLIC_ struct composite_context *socket_connect_multi_send(
70 const char *server_address,
72 uint16_t *server_ports,
73 struct resolve_context *resolve_ctx,
74 struct event_context *event_ctx)
76 struct composite_context *result;
77 struct connect_multi_state *multi;
80 result = talloc_zero(mem_ctx, struct composite_context);
81 if (result == NULL) return NULL;
82 result->state = COMPOSITE_STATE_IN_PROGRESS;
83 result->event_ctx = event_ctx;
85 multi = talloc_zero(result, struct connect_multi_state);
86 if (composite_nomem(multi, result)) goto failed;
87 result->private_data = multi;
89 multi->server_address = talloc_strdup(multi, server_address);
90 if (composite_nomem(multi->server_address, result)) goto failed;
92 multi->num_ports = num_server_ports;
93 multi->resolve_ctx = talloc_reference(multi, resolve_ctx);
94 multi->ports = talloc_array(multi, uint16_t, multi->num_ports);
95 if (composite_nomem(multi->ports, result)) goto failed;
97 for (i=0; i<multi->num_ports; i++) {
98 multi->ports[i] = server_ports[i];
101 if (!is_ipaddress(server_address)) {
103 we don't want to do the name resolution separately
104 for each port, so start it now, then only start on
105 the real sockets once we have an IP
107 struct nbt_name name;
108 struct composite_context *creq;
109 make_nbt_name_client(&name, server_address);
110 creq = resolve_name_send(resolve_ctx, &name, result->event_ctx);
111 if (composite_nomem(creq, result)) goto failed;
112 composite_continue(result, creq, continue_resolve_name, result);
116 /* now we've setup the state we can process the first socket */
117 connect_multi_next_socket(result);
119 if (!NT_STATUS_IS_OK(result->status)) {
126 composite_error(result, result->status);
131 start connecting to the next socket/port in the list
133 static void connect_multi_next_socket(struct composite_context *result)
135 struct connect_multi_state *multi = talloc_get_type(result->private_data,
136 struct connect_multi_state);
137 struct connect_one_state *state;
138 struct composite_context *creq;
139 int next = multi->num_connects_sent;
141 if (next == multi->num_ports) {
142 /* don't do anything, just wait for the existing ones to finish */
146 multi->num_connects_sent += 1;
148 state = talloc(multi, struct connect_one_state);
149 if (composite_nomem(state, result)) return;
151 state->result = result;
152 result->status = socket_create("ipv4", SOCKET_TYPE_STREAM, &state->sock, 0);
153 if (!composite_is_ok(result)) return;
155 /* Form up the particular address we are interested in */
156 state->addr = socket_address_from_strings(state, state->sock->backend_name,
157 multi->server_address, multi->ports[next]);
158 if (composite_nomem(state->addr, result)) return;
160 talloc_steal(state, state->sock);
162 creq = socket_connect_send(state->sock, NULL,
163 state->addr, 0, multi->resolve_ctx,
165 if (composite_nomem(creq, result)) return;
166 talloc_steal(state, creq);
168 composite_continue(result, creq, continue_one, state);
170 /* if there are more ports to go then setup a timer to fire when we have waited
171 for a couple of milli-seconds, when that goes off we try the next port regardless
172 of whether this port has completed */
173 if (multi->num_ports > multi->num_connects_sent) {
174 /* note that this timer is a child of the single
175 connect attempt state, so it will go away when this
177 event_add_timed(result->event_ctx, state,
178 timeval_current_ofs(0, MULTI_PORT_DELAY),
179 connect_multi_timer, result);
184 a timer has gone off telling us that we should try the next port
186 static void connect_multi_timer(struct event_context *ev,
187 struct timed_event *te,
188 struct timeval tv, void *p)
190 struct composite_context *result = talloc_get_type(p, struct composite_context);
191 connect_multi_next_socket(result);
196 recv name resolution reply then send the next connect
198 static void continue_resolve_name(struct composite_context *creq)
200 struct composite_context *result = talloc_get_type(creq->async.private_data,
201 struct composite_context);
202 struct connect_multi_state *multi = talloc_get_type(result->private_data,
203 struct connect_multi_state);
206 result->status = resolve_name_recv(creq, multi, &addr);
207 if (!composite_is_ok(result)) return;
209 multi->server_address = addr;
211 connect_multi_next_socket(result);
215 one of our socket_connect_send() calls hash finished. If it got a
216 connection or there are none left then we are done
218 static void continue_one(struct composite_context *creq)
220 struct connect_one_state *state = talloc_get_type(creq->async.private_data,
221 struct connect_one_state);
222 struct composite_context *result = state->result;
223 struct connect_multi_state *multi = talloc_get_type(result->private_data,
224 struct connect_multi_state);
226 multi->num_connects_recv++;
228 status = socket_connect_recv(creq);
230 if (NT_STATUS_IS_OK(status)) {
231 multi->sock = talloc_steal(multi, state->sock);
232 multi->result_port = state->addr->port;
237 if (NT_STATUS_IS_OK(status) ||
238 multi->num_connects_recv == multi->num_ports) {
239 result->status = status;
240 composite_done(result);
244 /* try the next port */
245 connect_multi_next_socket(result);
249 async recv routine for socket_connect_multi()
251 _PUBLIC_ NTSTATUS socket_connect_multi_recv(struct composite_context *ctx,
253 struct socket_context **sock,
256 NTSTATUS status = composite_wait(ctx);
257 if (NT_STATUS_IS_OK(status)) {
258 struct connect_multi_state *multi =
259 talloc_get_type(ctx->private_data,
260 struct connect_multi_state);
261 *sock = talloc_steal(mem_ctx, multi->sock);
262 *port = multi->result_port;
268 NTSTATUS socket_connect_multi(TALLOC_CTX *mem_ctx,
269 const char *server_address,
270 int num_server_ports, uint16_t *server_ports,
271 struct resolve_context *resolve_ctx,
272 struct event_context *event_ctx,
273 struct socket_context **result,
274 uint16_t *result_port)
276 struct composite_context *ctx =
277 socket_connect_multi_send(mem_ctx, server_address,
278 num_server_ports, server_ports,
281 return socket_connect_multi_recv(ctx, mem_ctx, result, result_port);