Input: xpad - fix PowerA init quirk for some gamepad models
authorCameron Gutman <aicommander@gmail.com>
Thu, 31 Aug 2017 18:52:20 +0000 (11:52 -0700)
committerDmitry Torokhov <dmitry.torokhov@gmail.com>
Thu, 31 Aug 2017 18:55:11 +0000 (11:55 -0700)
The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: https://github.com/paroj/xpad/issues/48#issuecomment-313904867

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
drivers/input/joystick/xpad.c

index 298a6ba51411a2d68795f34b41c380df85fdfbc6..ca0e19ae7a90f0a2854938f926c5d7ece0675686 100644 (file)
@@ -476,10 +476,21 @@ static const u8 xboxone_hori_init[] = {
 };
 
 /*
- * A rumble packet is required for some PowerA pads to start
+ * A specific rumble packet is required for some PowerA pads to start
  * sending input reports. One of those pads is (0x24c6:0x543a).
  */
-static const u8 xboxone_zerorumble_init[] = {
+static const u8 xboxone_rumblebegin_init[] = {
+       0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
+       0x1D, 0x1D, 0xFF, 0x00, 0x00
+};
+
+/*
+ * A rumble packet with zero FF intensity will immediately
+ * terminate the rumbling required to init PowerA pads.
+ * This should happen fast enough that the motors don't
+ * spin up to enough speed to actually vibrate the gamepad.
+ */
+static const u8 xboxone_rumbleend_init[] = {
        0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00
 };
@@ -494,9 +505,12 @@ static const struct xboxone_init_packet xboxone_init_packets[] = {
        XBOXONE_INIT_PKT(0x0e6f, 0x0165, xboxone_hori_init),
        XBOXONE_INIT_PKT(0x0f0d, 0x0067, xboxone_hori_init),
        XBOXONE_INIT_PKT(0x0000, 0x0000, xboxone_fw2015_init),
-       XBOXONE_INIT_PKT(0x24c6, 0x541a, xboxone_zerorumble_init),
-       XBOXONE_INIT_PKT(0x24c6, 0x542a, xboxone_zerorumble_init),
-       XBOXONE_INIT_PKT(0x24c6, 0x543a, xboxone_zerorumble_init),
+       XBOXONE_INIT_PKT(0x24c6, 0x541a, xboxone_rumblebegin_init),
+       XBOXONE_INIT_PKT(0x24c6, 0x542a, xboxone_rumblebegin_init),
+       XBOXONE_INIT_PKT(0x24c6, 0x543a, xboxone_rumblebegin_init),
+       XBOXONE_INIT_PKT(0x24c6, 0x541a, xboxone_rumbleend_init),
+       XBOXONE_INIT_PKT(0x24c6, 0x542a, xboxone_rumbleend_init),
+       XBOXONE_INIT_PKT(0x24c6, 0x543a, xboxone_rumbleend_init),
 };
 
 struct xpad_output_packet {