-void le_bitmap_set(u8 *map, unsigned int start, int len)
-{
- u8 *p = map + BIT_BYTE(start);
- const unsigned int size = start + len;
- int bits_to_set = BITS_PER_BYTE - (start % BITS_PER_BYTE);
- u8 mask_to_set = BITMAP_FIRST_BYTE_MASK(start);
-
- while (len - bits_to_set >= 0) {
- *p |= mask_to_set;
- len -= bits_to_set;
- bits_to_set = BITS_PER_BYTE;
- mask_to_set = ~0;
- p++;
- }
- if (len) {
- mask_to_set &= BITMAP_LAST_BYTE_MASK(size);
- *p |= mask_to_set;
- }
-}
-
-void le_bitmap_clear(u8 *map, unsigned int start, int len)
-{
- u8 *p = map + BIT_BYTE(start);
- const unsigned int size = start + len;
- int bits_to_clear = BITS_PER_BYTE - (start % BITS_PER_BYTE);
- u8 mask_to_clear = BITMAP_FIRST_BYTE_MASK(start);
-
- while (len - bits_to_clear >= 0) {
- *p &= ~mask_to_clear;
- len -= bits_to_clear;
- bits_to_clear = BITS_PER_BYTE;
- mask_to_clear = ~0;
- p++;
- }
- if (len) {
- mask_to_clear &= BITMAP_LAST_BYTE_MASK(size);
- *p &= ~mask_to_clear;
- }
-}
-