for (z = pgdat->node_zones; z < pgdat->node_zones + MAX_NR_ZONES; z++)
shuffle_zone(z);
}
+
+void add_to_free_area_random(struct page *page, struct free_area *area,
+ int migratetype)
+{
+ static u64 rand;
+ static u8 rand_bits;
+
+ /*
+ * The lack of locking is deliberate. If 2 threads race to
+ * update the rand state it just adds to the entropy.
+ */
+ if (rand_bits == 0) {
+ rand_bits = 64;
+ rand = get_random_u64();
+ }
+
+ if (rand & 1)
+ add_to_free_area(page, area, migratetype);
+ else
+ add_to_free_area_tail(page, area, migratetype);
+ rand_bits--;
+ rand >>= 1;
+}