b43_phy_maskset(dev, 0x04A2, 0xFFF0, 0x000B);
if (phy->rev >= 3) {
- b43_phy_mask(dev, 0x048A, (u16)~0x8000);
+ b43_phy_mask(dev, 0x048A, 0x7FFF);
b43_phy_maskset(dev, 0x0415, 0x8000, 0x36D8);
b43_phy_maskset(dev, 0x0416, 0x8000, 0x36D8);
b43_phy_maskset(dev, 0x0417, 0xFE00, 0x016D);