* The "ascii-art picture" below (in comments, first row
* is the keycode in hex, and subsequent row(s) shows
* the button labels (several variants when appropriate)
- * helps to descide which keycodes to assign to the buttons.
+ * helps to decide which keycodes to assign to the buttons.
*/
static struct rc_map_table behold_columbus[] = {
{ 0x18, KEY_VOLUMEDOWN },
/* 0x0E 0x1E 0x0F 0x1A *
- * Stop Pause Previouse Next *
+ * Stop Pause Previous Next *
* */
{ 0x0E, KEY_STOP },