gameport_set_poll_handler(gameport, guillemot_poll);
gameport_set_poll_interval(gameport, 20);
- sprintf(guillemot->phys, "%s/input0", gameport->phys);
+ snprintf(guillemot->phys, sizeof(guillemot->phys), "%s/input0", gameport->phys);
guillemot->type = guillemot_type + i;
input_dev->name = guillemot_type[i].name;