goto fail3;
}
- sprintf(cobra->phys[i], "%s/input%d", gameport->phys, i);
+ snprintf(cobra->phys[i], sizeof(cobra->phys[i]),
+ "%s/input%d", gameport->phys, i);
input_dev->name = "Creative Labs Blaster GamePad Cobra";
input_dev->phys = cobra->phys[i];