Freezer: make kernel threads nonfreezable by default
[sfrench/cifs-2.6.git] / drivers / input / gameport / gameport.c
index 3f47ae55c6f3892f7c6b6952e9cf38ccf7d8585f..20896d5e5f0e640389161dbecde47c1d3b21992e 100644 (file)
@@ -23,6 +23,7 @@
 #include <linux/kthread.h>
 #include <linux/sched.h>       /* HZ */
 #include <linux/mutex.h>
+#include <linux/freezer.h>
 
 /*#include <asm/io.h>*/
 
@@ -189,38 +190,40 @@ static void gameport_run_poll_handler(unsigned long d)
  * Basic gameport -> driver core mappings
  */
 
-static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
+static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
 {
-       down_write(&gameport_bus.subsys.rwsem);
+       int error;
 
        gameport->dev.driver = &drv->driver;
        if (drv->connect(gameport, drv)) {
                gameport->dev.driver = NULL;
-               goto out;
+               return -ENODEV;
        }
-       device_bind_driver(&gameport->dev);
-out:
-       up_write(&gameport_bus.subsys.rwsem);
-}
 
-static void gameport_release_driver(struct gameport *gameport)
-{
-       down_write(&gameport_bus.subsys.rwsem);
-       device_release_driver(&gameport->dev);
-       up_write(&gameport_bus.subsys.rwsem);
+       error = device_bind_driver(&gameport->dev);
+       if (error) {
+               printk(KERN_WARNING
+                       "gameport: device_bind_driver() failed "
+                       "for %s (%s) and %s, error: %d\n",
+                       gameport->phys, gameport->name,
+                       drv->description, error);
+               drv->disconnect(gameport);
+               gameport->dev.driver = NULL;
+               return error;
+       }
+
+       return 0;
 }
 
 static void gameport_find_driver(struct gameport *gameport)
 {
        int error;
 
-       down_write(&gameport_bus.subsys.rwsem);
        error = device_attach(&gameport->dev);
        if (error < 0)
                printk(KERN_WARNING
                        "gameport: device_attach() failed for %s (%s), error: %d\n",
                        gameport->phys, gameport->name, error);
-       up_write(&gameport_bus.subsys.rwsem);
 }
 
 
@@ -442,6 +445,7 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent)
 
 static int gameport_thread(void *nothing)
 {
+       set_freezable();
        do {
                gameport_handle_event();
                wait_event_interruptible(gameport_wait,
@@ -468,13 +472,12 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
 {
        struct gameport *gameport = to_gameport_port(dev);
        struct device_driver *drv;
-       int retval;
+       int error;
 
-       retval = mutex_lock_interruptible(&gameport_mutex);
-       if (retval)
-               return retval;
+       error = mutex_lock_interruptible(&gameport_mutex);
+       if (error)
+               return error;
 
-       retval = count;
        if (!strncmp(buf, "none", count)) {
                gameport_disconnect_port(gameport);
        } else if (!strncmp(buf, "reconnect", count)) {
@@ -484,15 +487,15 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
                gameport_find_driver(gameport);
        } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
                gameport_disconnect_port(gameport);
-               gameport_bind_driver(gameport, to_gameport_driver(drv));
+               error = gameport_bind_driver(gameport, to_gameport_driver(drv));
                put_driver(drv);
        } else {
-               retval = -EINVAL;
+               error = -EINVAL;
        }
 
        mutex_unlock(&gameport_mutex);
 
-       return retval;
+       return error ? error : count;
 }
 
 static struct device_attribute gameport_device_attrs[] = {
@@ -640,7 +643,7 @@ static void gameport_disconnect_port(struct gameport *gameport)
                do {
                        parent = s->parent;
 
-                       gameport_release_driver(s);
+                       device_release_driver(&s->dev);
                        gameport_destroy_port(s);
                } while ((s = parent) != gameport);
        }
@@ -648,7 +651,7 @@ static void gameport_disconnect_port(struct gameport *gameport)
        /*
         * Ok, no children left, now disconnect this port
         */
-       gameport_release_driver(gameport);
+       device_release_driver(&gameport->dev);
 }
 
 void gameport_rescan(struct gameport *gameport)
@@ -716,12 +719,6 @@ static int gameport_driver_remove(struct device *dev)
        return 0;
 }
 
-static struct bus_type gameport_bus = {
-       .name   = "gameport",
-       .probe  = gameport_driver_probe,
-       .remove = gameport_driver_remove,
-};
-
 static void gameport_add_driver(struct gameport_driver *drv)
 {
        int error;
@@ -767,6 +764,15 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
        return !gameport_drv->ignore;
 }
 
+static struct bus_type gameport_bus = {
+       .name           = "gameport",
+       .dev_attrs      = gameport_device_attrs,
+       .drv_attrs      = gameport_driver_attrs,
+       .match          = gameport_bus_match,
+       .probe          = gameport_driver_probe,
+       .remove         = gameport_driver_remove,
+};
+
 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
 {
        mutex_lock(&gameport->drv_mutex);
@@ -776,7 +782,6 @@ static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *
 
 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
 {
-
        if (gameport->open) {
                if (gameport->open(gameport, mode)) {
                        return -1;
@@ -804,9 +809,6 @@ static int __init gameport_init(void)
 {
        int error;
 
-       gameport_bus.dev_attrs = gameport_device_attrs;
-       gameport_bus.drv_attrs = gameport_driver_attrs;
-       gameport_bus.match = gameport_bus_match;
        error = bus_register(&gameport_bus);
        if (error) {
                printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);