*/
}
+static inline u32
+intel_ring_wrap(const struct intel_ring *ring, u32 pos)
+{
+ return pos & (ring->size - 1);
+}
+
static inline u32 intel_ring_offset(struct intel_ring *ring, void *addr)
{
/* Don't write ring->size (equivalent to 0) as that hangs some GPUs. */
u32 offset = addr - ring->vaddr;
- return offset & (ring->size - 1);
+ return intel_ring_wrap(ring, offset);
}
int __intel_ring_space(int head, int tail, int size);