}
DECLARE_EARLY_PER_CPU_READ_MOSTLY(u16, x86_cpu_to_apicid);
+DECLARE_EARLY_PER_CPU_READ_MOSTLY(u32, x86_cpu_to_acpiid);
DECLARE_EARLY_PER_CPU_READ_MOSTLY(u16, x86_bios_cpu_apicid);
#if defined(CONFIG_X86_LOCAL_APIC) && defined(CONFIG_X86_32)
DECLARE_EARLY_PER_CPU_READ_MOSTLY(int, x86_cpu_to_logical_apicid);
int native_cpu_disable(void);
int common_cpu_die(unsigned int cpu);
void native_cpu_die(unsigned int cpu);
+void hlt_play_dead(void);
void native_play_dead(void);
void play_dead_common(void);
void wbinvd_on_cpu(int cpu);
void smp_store_boot_cpu_info(void);
void smp_store_cpu_info(int id);
#define cpu_physical_id(cpu) per_cpu(x86_cpu_to_apicid, cpu)
+#define cpu_acpi_id(cpu) per_cpu(x86_cpu_to_acpiid, cpu)
#else /* !CONFIG_SMP */
#define wbinvd_on_cpu(cpu) wbinvd()
#elif defined(CONFIG_X86_64_SMP)
#define raw_smp_processor_id() (this_cpu_read(cpu_number))
-#define stack_smp_processor_id() \
-({ \
- struct thread_info *ti; \
- __asm__("andq %%rsp,%0; ":"=r" (ti) : "0" (CURRENT_MASK)); \
- ti->cpu; \
-})
#define safe_smp_processor_id() smp_processor_id()
#endif