video_vesa.modes = GET_HEAP(struct mode_info, 0);
- vginfo.signature = VBE2_MAGIC;
-
ax = 0x4f00;
di = (size_t)&vginfo;
asm(INT10
/* Text Mode, TTY BIOS supported,
supported by hardware */
mi = GET_HEAP(struct mode_info, 1);
- mi->mode = mode + VIDEO_FIRST_VESA;
- mi->x = vminfo.h_res;
- mi->y = vminfo.v_res;
+ mi->mode = mode + VIDEO_FIRST_VESA;
+ mi->depth = 0; /* text */
+ mi->x = vminfo.h_res;
+ mi->y = vminfo.v_res;
nmodes++;
- } else if ((vminfo.mode_attr & 0x99) == 0x99) {
+ } else if ((vminfo.mode_attr & 0x99) == 0x99 &&
+ (vminfo.memory_layout == 4 ||
+ vminfo.memory_layout == 6) &&
+ vminfo.memory_planes == 1) {
#ifdef CONFIG_FB
/* Graphics mode, color, linear frame buffer
- supported -- register the mode but hide from
- the menu. Only do this if framebuffer is
- configured, however, otherwise the user will
- be left without a screen. */
+ supported. Only register the mode if
+ if framebuffer is configured, however,
+ otherwise the user will be left without a screen.
+ We don't require CONFIG_FB_VESA, however, since
+ some of the other framebuffer drivers can use
+ this mode-setting, too. */
mi = GET_HEAP(struct mode_info, 1);
mi->mode = mode + VIDEO_FIRST_VESA;
- mi->x = mi->y = 0;
+ mi->depth = vminfo.bpp;
+ mi->x = vminfo.h_res;
+ mi->y = vminfo.v_res;
nmodes++;
#endif
}