==================================== SLOW WORK ITEM EXECUTION THREAD POOL ==================================== By: David Howells The slow work item execution thread pool is a pool of threads for performing things that take a relatively long time, such as making mkdir calls. Typically, when processing something, these items will spend a lot of time blocking a thread on I/O, thus making that thread unavailable for doing other work. The standard workqueue model is unsuitable for this class of work item as that limits the owner to a single thread or a single thread per CPU. For some tasks, however, more threads - or fewer - are required. There is just one pool per system. It contains no threads unless something wants to use it - and that something must register its interest first. When the pool is active, the number of threads it contains is dynamic, varying between a maximum and minimum setting, depending on the load. ==================== CLASSES OF WORK ITEM ==================== This pool support two classes of work items: (*) Slow work items. (*) Very slow work items. The former are expected to finish much quicker than the latter. An operation of the very slow class may do a batch combination of several lookups, mkdirs, and a create for instance. An operation of the ordinarily slow class may, for example, write stuff or expand files, provided the time taken to do so isn't too long. Operations of both types may sleep during execution, thus tying up the thread loaned to it. THREAD-TO-CLASS ALLOCATION -------------------------- Not all the threads in the pool are available to work on very slow work items. The number will be between one and one fewer than the number of active threads. This is configurable (see the "Pool Configuration" section). All the threads are available to work on ordinarily slow work items, but a percentage of the threads will prefer to work on very slow work items. The configuration ensures that at least one thread will be available to work on very slow work items, and at least one thread will be available that won't work on very slow work items at all. ===================== USING SLOW WORK ITEMS ===================== Firstly, a module or subsystem wanting to make use of slow work items must register its interest: int ret = slow_work_register_user(); This will return 0 if successful, or a -ve error upon failure. Slow work items may then be set up by: (1) Declaring a slow_work struct type variable: #include struct slow_work myitem; (2) Declaring the operations to be used for this item: struct slow_work_ops myitem_ops = { .get_ref = myitem_get_ref, .put_ref = myitem_put_ref, .execute = myitem_execute, }; [*] For a description of the ops, see section "Item Operations". (3) Initialising the item: slow_work_init(&myitem, &myitem_ops); or: vslow_work_init(&myitem, &myitem_ops); depending on its class. A suitably set up work item can then be enqueued for processing: int ret = slow_work_enqueue(&myitem); This will return a -ve error if the thread pool is unable to gain a reference on the item, 0 otherwise. The items are reference counted, so there ought to be no need for a flush operation. When all a module's slow work items have been processed, and the module has no further interest in the facility, it should unregister its interest: slow_work_unregister_user(); =============== ITEM OPERATIONS =============== Each work item requires a table of operations of type struct slow_work_ops. All members are required: (*) Get a reference on an item: int (*get_ref)(struct slow_work *work); This allows the thread pool to attempt to pin an item by getting a reference on it. This function should return 0 if the reference was granted, or a -ve error otherwise. If an error is returned, slow_work_enqueue() will fail. The reference is held whilst the item is queued and whilst it is being executed. The item may then be requeued with the same reference held, or the reference will be released. (*) Release a reference on an item: void (*put_ref)(struct slow_work *work); This allows the thread pool to unpin an item by releasing the reference on it. The thread pool will not touch the item again once this has been called. (*) Execute an item: void (*execute)(struct slow_work *work); This should perform the work required of the item. It may sleep, it may perform disk I/O and it may wait for locks. ================== POOL CONFIGURATION ================== The slow-work thread pool has a number of configurables: (*) /proc/sys/kernel/slow-work/min-threads The minimum number of threads that should be in the pool whilst it is in use. This may be anywhere between 2 and max-threads. (*) /proc/sys/kernel/slow-work/max-threads The maximum number of threads that should in the pool. This may be anywhere between min-threads and 255 or NR_CPUS * 2, whichever is greater. (*) /proc/sys/kernel/slow-work/vslow-percentage The percentage of active threads in the pool that may be used to execute very slow work items. This may be between 1 and 99. The resultant number is bounded to between 1 and one fewer than the number of active threads. This ensures there is always at least one thread that can process very slow work items, and always at least one thread that won't.