2 * Routines for Quake II packet dissection
4 * Uwe Girlich <uwe@planetquake.com>
5 * http://www.idsoftware.com/q1source/q1source.zip
6 * http://www.planetquake.com/demospecs/dm2
7 * http://www.dgs.monash.edu.au/~timf/bottim/
8 * http://www.opt-sci.Arizona.EDU/Pandora/default.asp
10 * $Id: packet-quake2.c,v 1.2 2001/07/22 18:52:38 girlich Exp $
12 * Ethereal - Network traffic analyzer
13 * By Gerald Combs <gerald@zing.org>
14 * Copyright 1998 Gerald Combs
16 * Copied from packet-quakeworld.c
18 * This program is free software; you can redistribute it and/or
19 * modify it under the terms of the GNU General Public License
20 * as published by the Free Software Foundation; either version 2
21 * of the License, or (at your option) any later version.
23 * This program is distributed in the hope that it will be useful,
24 * but WITHOUT ANY WARRANTY; without even the implied warranty of
25 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
26 * GNU General Public License for more details.
28 * You should have received a copy of the GNU General Public License
29 * along with this program; if not, write to the Free Software
30 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
37 #ifdef HAVE_SYS_TYPES_H
38 # include <sys/types.h>
45 static int proto_quake2 = -1;
47 static int hf_quake2_s2c = -1;
48 static int hf_quake2_c2s = -1;
49 static int hf_quake2_connectionless = -1;
50 static int hf_quake2_game = -1;
51 static int hf_quake2_connectionless_marker = -1;
52 static int hf_quake2_connectionless_text = -1;
53 static int hf_quake2_game_seq1 = -1;
54 static int hf_quake2_game_rel1 = -1;
55 static int hf_quake2_game_seq2 = -1;
56 static int hf_quake2_game_rel2 = -1;
57 static int hf_quake2_game_qport = -1;
59 static gint ett_quake2 = -1;
60 static gint ett_quake2_connectionless = -1;
61 static gint ett_quake2_game = -1;
62 static gint ett_quake2_game_seq1 = -1;
63 static gint ett_quake2_game_seq2 = -1;
64 static gint ett_quake2_game_clc = -1;
65 static gint ett_quake2_game_svc = -1;
68 #define PORT_MASTER 27910
69 static unsigned int gbl_quake2ServerPort=PORT_MASTER;
73 dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo,
74 proto_tree *tree, int direction)
76 proto_tree *cl_tree = NULL;
77 proto_item *cl_item = NULL;
85 marker = tvb_get_ntohl(tvb, 0);
87 cl_item = proto_tree_add_text(tree, tvb,
88 0, tvb_length(tvb), "Connectionless");
90 cl_tree = proto_item_add_subtree(
91 cl_item, ett_quake2_connectionless);
95 proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker,
99 /* all the rest of the packet is just text */
102 maxbufsize = MIN((gint)sizeof(text), tvb_length_remaining(tvb, offset));
103 len = tvb_get_nstringz0(tvb, offset, maxbufsize, text);
105 proto_tree_add_string(cl_tree, hf_quake2_connectionless_text,
106 tvb, offset, len + 1, text);
110 /* we should analyse the result 'text' a bit further */
111 /* for this we need the direction parameter */
116 dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo,
119 /* If I have too much time at hand, I'll fill it with all
120 the information from my DM2 specs:
121 http://www.planetquake.com/demospecs/dm2/
123 dissect_data(tvb, 0, pinfo, tree);
128 dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo,
131 /* If I have too much time at hand, I'll fill it with all
132 the information from my DM2 specs:
133 http://www.planetquake.com/demospecs/dm2/
135 dissect_data(tvb, 0, pinfo, tree);
139 static const value_string names_reliable[] = {
140 { 0, "Non Reliable" },
146 static const value_string names_direction[] = {
148 { DIR_C2S, "Client to Server" },
150 { DIR_S2C, "Server to Client" },
156 dissect_quake2_GamePacket(tvbuff_t *tvb, packet_info *pinfo,
157 proto_tree *tree, int direction)
159 proto_tree *game_tree = NULL;
160 proto_item *game_item = NULL;
168 direction = (pinfo->destport == gbl_quake2ServerPort) ?
172 game_item = proto_tree_add_text(tree, tvb,
173 0, tvb_length(tvb), "Game");
175 game_tree = proto_item_add_subtree(
176 game_item, ett_quake2_game);
181 seq1 = tvb_get_letohl(tvb, offset);
182 rel1 = seq1 & 0x80000000 ? 1 : 0;
185 proto_item *seq1_item = proto_tree_add_text(game_tree,
186 tvb, offset, 4, "Current Sequence: %u (%s)",
187 seq1, val_to_str(rel1,names_reliable,"%u"));
189 proto_tree *seq1_tree = proto_item_add_subtree(
190 seq1_item, ett_quake2_game_seq1);
191 proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1,
192 tvb, offset, 4, seq1);
193 proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1,
194 tvb, offset+3, 1, rel1);
199 seq2 = tvb_get_letohl(tvb, offset);
200 rel2 = seq2 & 0x80000000 ? 1 : 0;
203 proto_item *seq2_item = proto_tree_add_text(game_tree,
204 tvb, offset, 4, "Acknowledge Sequence: %u (%s)",
205 seq2, val_to_str(rel2,names_reliable,"%u"));;
207 proto_tree *seq2_tree = proto_item_add_subtree(
208 seq2_item, ett_quake2_game_seq2);
209 proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2,
210 tvb, offset, 4, seq2);
211 proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2,
212 tvb, offset+3, 1, rel2);
217 if (direction == DIR_C2S) {
218 /* client to server */
219 guint16 qport = tvb_get_letohs(tvb, offset);
221 proto_tree_add_uint(game_tree, hf_quake2_game_qport,
222 tvb, offset, 2, qport);
227 /* all the rest is pure game data */
228 rest_length = tvb_reported_length(tvb) - offset;
231 tvb_new_subset(tvb, offset, rest_length , rest_length);
233 if (direction == DIR_C2S) {
234 proto_item *c_item = NULL;
235 proto_tree *c_tree = NULL;
237 c_item = proto_tree_add_text(game_tree, next_tvb,
238 0, tvb_length(next_tvb),
241 c_tree = proto_item_add_subtree(
242 c_item, ett_quake2_game_clc);
245 dissect_quake2_client_commands(next_tvb, pinfo, c_tree);
248 proto_item *c_item = NULL;
249 proto_tree *c_tree = NULL;
251 c_item = proto_tree_add_text(game_tree, next_tvb,
252 0, tvb_length(next_tvb),
255 c_tree = proto_item_add_subtree(
256 c_item, ett_quake2_game_svc);
259 dissect_quake2_server_commands(next_tvb, pinfo, c_tree);
266 dissect_quake2(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree)
268 proto_tree *quake2_tree = NULL;
269 proto_item *quake2_item = NULL;
273 * XXX - this is a conversation dissector, and the code to
274 * call a conversation dissector doesn't check for disabled
275 * protocols or set "pinfo->current_proto".
277 CHECK_DISPLAY_AS_DATA(proto_quake2, tvb, pinfo, tree);
279 direction = (pinfo->destport == gbl_quake2ServerPort) ?
282 pinfo->current_proto = "QUAKE2";
284 if (check_col(pinfo->fd, COL_PROTOCOL))
285 col_set_str(pinfo->fd, COL_PROTOCOL, "QUAKE2");
286 if (check_col(pinfo->fd, COL_INFO))
287 col_set_str(pinfo->fd, COL_INFO, val_to_str(direction,
288 names_direction, "%u"));
291 quake2_item = proto_tree_add_item(tree, proto_quake2,
292 tvb, 0, tvb_length(tvb), FALSE);
294 quake2_tree = proto_item_add_subtree(
295 quake2_item, ett_quake2);
297 proto_tree_add_uint_format(quake2_tree,
298 direction == DIR_S2C ?
302 "Direction: %s", val_to_str(direction, names_direction, "%u"));
306 if (tvb_get_ntohl(tvb, 0) == 0xffffffff) {
307 if (check_col(pinfo->fd, COL_INFO)) {
308 col_append_str(pinfo->fd, COL_INFO, " Connectionless");
311 proto_tree_add_uint_format(quake2_tree,
312 hf_quake2_connectionless,
314 "Type: Connectionless");
315 dissect_quake2_ConnectionlessPacket(
316 tvb, pinfo, quake2_tree, direction);
319 if (check_col(pinfo->fd, COL_INFO)) {
320 col_append_str(pinfo->fd, COL_INFO, " Game");
323 proto_tree_add_uint_format(quake2_tree,
327 dissect_quake2_GamePacket(
328 tvb, pinfo, quake2_tree, direction);
334 proto_reg_handoff_quake2(void)
336 static int Initialized=FALSE;
337 static int ServerPort=0;
340 dissector_delete("udp.port", ServerPort, dissect_quake2);
345 /* set port for future deletes */
346 ServerPort=gbl_quake2ServerPort;
348 dissector_add("udp.port", gbl_quake2ServerPort,
349 dissect_quake2, proto_quake2);
354 proto_register_quake2(void)
356 static hf_register_info hf[] = {
358 { "Client to Server", "quake2.c2s",
359 FT_UINT32, BASE_DEC, NULL, 0x0,
360 "Client to Server", HFILL }},
362 { "Server to Client", "quake2.s2c",
363 FT_UINT32, BASE_DEC, NULL, 0x0,
364 "Server to Client", HFILL }},
365 { &hf_quake2_connectionless,
366 { "Connectionless", "quake2.connectionless",
367 FT_UINT32, BASE_DEC, NULL, 0x0,
368 "Connectionless", HFILL }},
370 { "Game", "quake2.game",
371 FT_UINT32, BASE_DEC, NULL, 0x0,
373 { &hf_quake2_connectionless_marker,
374 { "Marker", "quake2.connectionless.marker",
375 FT_UINT32, BASE_HEX, NULL, 0x0,
377 { &hf_quake2_connectionless_text,
378 { "Text", "quake2.connectionless.text",
379 FT_STRING, BASE_DEC, NULL, 0x0,
381 { &hf_quake2_game_seq1,
382 { "Sequence Number", "quake2.game.seq1",
383 FT_UINT32, BASE_DEC, NULL, 0x0,
384 "Sequence number of the current packet", HFILL }},
385 { &hf_quake2_game_rel1,
386 { "Reliable", "quake2.game.rel1",
387 FT_BOOLEAN, BASE_DEC, NULL, 0x0,
388 "Packet is reliable and may be retransmitted", HFILL }},
389 { &hf_quake2_game_seq2,
390 { "Sequence Number", "quake2.game.seq2",
391 FT_UINT32, BASE_DEC, NULL, 0x0,
392 "Sequence number of the last received packet", HFILL }},
393 { &hf_quake2_game_rel2,
394 { "Reliable", "quake2.game.rel2",
395 FT_BOOLEAN, BASE_DEC, NULL, 0x0,
396 "Packet was reliable and may be retransmitted", HFILL }},
397 { &hf_quake2_game_qport,
398 { "QPort", "quake2.game.qport",
399 FT_UINT32, BASE_DEC, NULL, 0x0,
400 "Quake II Client Port", HFILL }}
402 static gint *ett[] = {
404 &ett_quake2_connectionless,
406 &ett_quake2_game_seq1,
407 &ett_quake2_game_seq2,
408 &ett_quake2_game_clc,
411 module_t *quake2_module;
413 proto_quake2 = proto_register_protocol("Quake II Network Protocol",
415 proto_register_field_array(proto_quake2, hf, array_length(hf));
416 proto_register_subtree_array(ett, array_length(ett));
418 /* Register a configuration option for port */
419 quake2_module = prefs_register_protocol(proto_quake2,
420 proto_reg_handoff_quake2);
421 prefs_register_uint_preference(quake2_module, "udp.port",
422 "Quake II Server UDP Port",
423 "Set the UDP port for the Quake II Server",
424 10, &gbl_quake2ServerPort);