3 /* ========================================================================== **
6 * Copyright (C) 1991-1997 by Christopher R. Hertel
8 * Email: crh@ubiqx.mn.org
9 * -------------------------------------------------------------------------- **
11 * This module provides an implementation of AVL height balanced binary
12 * trees. (Adelson-Velskii, Landis 1962)
14 * This header file contains the basic AVL structure and pointer typedefs
15 * as well as the prototypes needed to access the functions in the AVL
16 * module ubi_AVLtree. The .c file implements the low-level height balancing
17 * routines that manage the AVL tree, plus all of the basic primops for
18 * adding, searching for, and deleting nodes.
20 * -------------------------------------------------------------------------- **
22 * This library is free software; you can redistribute it and/or
23 * modify it under the terms of the GNU Library General Public
24 * License as published by the Free Software Foundation; either
25 * version 2 of the License, or (at your option) any later version.
27 * This library is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
30 * Library General Public License for more details.
32 * You should have received a copy of the GNU Library General Public
33 * License along with this library; if not, write to the Free
34 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
36 * -------------------------------------------------------------------------- **
37 * $Log: ubi_AVLtree.h,v $
38 * Revision 1.1 1997/10/10 14:46:37 crh
39 * This is the ubiqx binary tree and linked list library.
40 * This library is being included as part of the Samba distribution.
43 * Revision 2.4 1997/07/26 04:36:23 crh
44 * Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied
45 * on backwards with respect to node deletion. I did some more digging and
46 * discovered that I was not changing the balance values correctly in the
47 * single rotation functions. Double rotation was working correctly because
48 * the formula for changing the balance values is the same for insertion or
49 * deletion. Not so for single rotation.
51 * I have tested the fix by loading the tree with over 44 thousand names,
52 * deleting 2,629 of them (all those in which the second character is 'u')
53 * and then walking the tree recursively to verify that the balance factor of
54 * each node is correct. Passed.
59 * + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
60 * + Rewrote the ubi_tr<func> macros because they weren't doing what I'd
61 * hoped they would do (see the bottom of the header file). They work now.
63 * Revision 2.3 1997/06/03 05:22:07 crh
64 * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
67 * Revision 2.2 1995/10/03 22:15:47 CRH
70 * Revision 2.1 95/03/09 23:46:44 CRH
71 * Added the ModuleID static string and function. These modules are now
74 * Revision 2.0 95/03/05 14:11:22 CRH
75 * This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree,
76 * and so includes all of the changes to that module. In addition, a bug in
77 * the node deletion process has been fixed.
79 * After rewriting the Locate() function in ubi_BinTree, I decided that it was
80 * time to overhaul this module. In the process, I discovered a bug related
81 * to node deletion. To fix the bug, I wrote function Debalance(). A quick
82 * glance will show that it is very similar to the Rebalance() function. In
83 * previous versions of this module, I tried to include the functionality of
84 * Debalance() within Rebalance(), with poor results.
86 * Revision 1.0 93/10/15 22:58:48 CRH
87 * With this revision, I have added a set of #define's that provide a single,
88 * standard API to all existing tree modules. Until now, each of the three
89 * existing modules had a different function and typedef prefix, as follows:
94 * ubi_SplayTree ubi_spt
96 * To further complicate matters, only those portions of the base module
97 * (ubi_BinTree) that were superceeded in the new module had the new names.
98 * For example, if you were using ubi_AVLtree, the AVL node structure was
99 * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
100 * SplayTree, the locate function was called "ubi_sptLocate", but the next
101 * and previous functions remained "ubi_btNext" and "ubi_btPrev".
103 * This was not too terrible if you were familiar with the modules and knew
104 * exactly which tree model you wanted to use. If you wanted to be able to
105 * change modules (for speed comparisons, etc), things could get messy very
108 * So, I have added a set of defined names that get redefined in any of the
109 * descendant modules. To use this standardized interface in your code,
110 * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
111 * "ubi_tr". The "ubi_tr" names will resolve to the correct function or
112 * datatype names for the module that you are using. Just remember to
113 * include the header for that module in your program file. Because these
114 * names are handled by the preprocessor, there is no added run-time
117 * Note that the original names do still exist, and can be used if you wish
118 * to write code directly to a specific module. This should probably only be
119 * done if you are planning to implement a new descendant type, such as
120 * red/black trees. CRH
122 * V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH).
124 * ========================================================================= **
127 #include "ubi_BinTree.h" /* Base erg binary tree support. */
129 /* ------------------------------------------------------------------------- **
130 * AVL Tree Node Structure: This structure defines the basic elements of
131 * the AVL tree nodes. In general you *SHOULD NOT PLAY WITH THESE
132 * FIELDS*! But, of course, I have to put the structure into this
133 * header so that you can use the structure as a building block.
135 * The fields are as follows:
136 * Link - An array of pointers. These pointers are manipulated by the
137 * BT and AVL routines, and indicate the left and right child
138 * nodes, plus the parent node. By keeping track of the parent
139 * pointer, we avoid the need for recursive routines or hand-
140 * tooled stacks to keep track of our path back to the root.
141 * The use of these pointers is subject to change without
143 * gender - For tree rebalancing purposes, it is necessary that each node
144 * know whether it is the left or right child of its parent, or
145 * if it is the root. This information is stored in this field.
146 * balance - This field is also needed for AVL balancing purposes. It
147 * indicates which subtree of the current node is longer, or if
148 * the subtrees are, in fact, balanced with respect to each
150 * ------------------------------------------------------------------------- **
153 typedef struct ubi_avlNodeStruct {
154 struct ubi_avlNodeStruct
155 *Link[3]; /* Normal Binary Tree Node type. */
156 char gender; /* The node is either the RIGHT or LEFT child of its */
157 /* parent, or is the root node. */
158 char balance; /* In an AVL tree, each node is the root of a subtree */
159 /* that may be balanced, or be one node longer to the */
160 /* right or left. This field keeps track of the */
161 /* balance value of each node. */
162 } ubi_avlNode; /* Typedef'd name for an avl tree node. */
164 typedef ubi_avlNode *ubi_avlNodePtr; /* a Pointer to an AVL node */
166 /* -------------------------------------------------------------------------- **
167 * Function prototypes.
168 * -------------------------------------------------------------------------- **
171 ubi_avlNodePtr ubi_avlInitNode( ubi_avlNodePtr NodePtr );
172 /* ------------------------------------------------------------------------ **
173 * Initialize a tree node.
175 * Input: NodePtr - a pointer to a ubi_btNode structure to be
177 * Output: a pointer to the initialized ubi_avlNode structure (ie. the
178 * same as the input pointer).
179 * ------------------------------------------------------------------------ **
182 ubi_trBool ubi_avlInsert( ubi_btRootPtr RootPtr,
183 ubi_avlNodePtr NewNode,
184 ubi_btItemPtr ItemPtr,
185 ubi_avlNodePtr *OldNode );
186 /* ------------------------------------------------------------------------ **
187 * This function uses a non-recursive algorithm to add a new element to
190 * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
191 * the root of the tree to which NewNode is to be added.
192 * NewNode - a pointer to an ubi_avlNode structure that is NOT
194 * ItemPtr - A pointer to the sort key that is stored within
195 * *NewNode. ItemPtr MUST point to information stored
196 * in *NewNode or an EXACT DUPLICATE. The key data
197 * indicated by ItemPtr is used to place the new node
199 * OldNode - a pointer to an ubi_btNodePtr. When searching
200 * the tree, a duplicate node may be found. If
201 * duplicates are allowed, then the new node will
202 * be simply placed into the tree. If duplicates
203 * are not allowed, however, then one of two things
205 * 1) if overwritting *is not* allowed, this
206 * function will return FALSE (indicating that
207 * the new node could not be inserted), and
208 * *OldNode will point to the duplicate that is
210 * 2) if overwritting *is* allowed, then this
211 * function will swap **OldNode for *NewNode.
212 * In this case, *OldNode will point to the node
213 * that was removed (thus allowing you to free
215 * ** If you are using overwrite mode, ALWAYS **
216 * ** check the return value of this parameter! **
217 * Note: You may pass NULL in this parameter, the
218 * function knows how to cope. If you do this,
219 * however, there will be no way to return a
220 * pointer to an old (ie. replaced) node (which is
221 * a problem if you are using overwrite mode).
223 * Output: a boolean value indicating success or failure. The function
224 * will return FALSE if the node could not be added to the tree.
225 * Such failure will only occur if duplicates are not allowed,
226 * nodes cannot be overwritten, AND a duplicate key was found
228 * ------------------------------------------------------------------------ **
231 ubi_avlNodePtr ubi_avlRemove( ubi_btRootPtr RootPtr,
232 ubi_avlNodePtr DeadNode );
233 /* ------------------------------------------------------------------------ **
234 * This function removes the indicated node from the tree, after which the
235 * tree is rebalanced.
237 * Input: RootPtr - A pointer to the header of the tree that contains
238 * the node to be removed.
239 * DeadNode - A pointer to the node that will be removed.
241 * Output: This function returns a pointer to the node that was removed
242 * from the tree (ie. the same as DeadNode).
244 * Note: The node MUST be in the tree indicated by RootPtr. If not,
245 * strange and evil things will happen to your trees.
246 * ------------------------------------------------------------------------ **
249 int ubi_avlModuleID( int size, char *list[] );
250 /* ------------------------------------------------------------------------ **
251 * Returns a set of strings that identify the module.
253 * Input: size - The number of elements in the array <list>.
254 * list - An array of pointers of type (char *). This array
255 * should, initially, be empty. This function will fill
256 * in the array with pointers to strings.
257 * Output: The number of elements of <list> that were used. If this value
258 * is less than <size>, the values of the remaining elements are
261 * Notes: Please keep in mind that the pointers returned indicate strings
262 * stored in static memory. Don't free() them, don't write over
263 * them, etc. Just read them.
264 * ------------------------------------------------------------------------ **
267 /* -------------------------------------------------------------------------- **
270 * This set of defines allows you to write programs that will use any of the
271 * implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
272 * Instead of using ubi_avl... or ubi_bt, use ubi_tr... and select the tree
273 * type by including the appropriate module header.
278 #define ubi_trNode ubi_avlNode
279 #define ubi_trNodePtr ubi_avlNodePtr
281 #undef ubi_trInitNode
282 #define ubi_trInitNode( Np ) ubi_avlInitNode( (ubi_avlNodePtr)(Np) )
285 #define ubi_trInsert( Rp, Nn, Ip, On ) \
286 ubi_avlInsert( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Nn), \
287 (ubi_btItemPtr)(Ip), (ubi_avlNodePtr *)(On) )
290 #define ubi_trRemove( Rp, Dn ) \
291 ubi_avlRemove( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Dn) )
294 #define ubi_trLocate( Rp, Ip, Op ) \
295 (ubi_avlNodePtr)ubi_btLocate( (ubi_btRootPtr)(Rp), \
296 (ubi_btItemPtr)(Ip), \
297 (ubi_trCompOps)(Op) )
300 #define ubi_trFind( Rp, Ip ) \
301 (ubi_avlNodePtr)ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
304 #define ubi_trNext( P ) (ubi_avlNodePtr)ubi_btNext( (ubi_btNodePtr)(P) )
307 #define ubi_trPrev( P ) (ubi_avlNodePtr)ubi_btPrev( (ubi_btNodePtr)(P) )
310 #define ubi_trFirst( P ) (ubi_avlNodePtr)ubi_btFirst( (ubi_btNodePtr)(P) )
313 #define ubi_trLast( P ) (ubi_avlNodePtr)ubi_btLast( (ubi_btNodePtr)(P) )
316 #define ubi_trFirstOf( Rp, Ip, P ) \
317 (ubi_avlNodePtr)ubi_btFirstOf( (ubi_btRootPtr)(Rp), \
318 (ubi_btItemPtr)(Ip), \
322 #define ubi_trLastOf( Rp, Ip, P ) \
323 (ubi_avlNodePtr)ubi_btLastOf( (ubi_btRootPtr)(Rp), \
324 (ubi_btItemPtr)(Ip), \
327 #undef ubi_trLeafNode
328 #define ubi_trLeafNode( Nd ) \
329 (ubi_avlNodePtr)ubi_btLeafNode( (ubi_btNodePtr)(Nd) )
331 #undef ubi_trModuleID
332 #define ubi_trModuleID( s, l ) ubi_avlModuleID( s, l )
335 /* =========================== End ubi_AVLtree.h =========================== */
336 #endif /* ubi_AVLtree_H */