Probably pointless, but it doesn't add complexity and it is fun to see bss and
data shrink :-)
/* map debug levels to syslog() priorities
* note that not all DEBUG(0, ...) calls are
* necessarily errors */
- static int priority_map[] = {
+ static const int priority_map[4] = {
LOG_ERR, /* 0 */
LOG_WARNING, /* 1 */
LOG_NOTICE, /* 2 */
char *msgbuf = NULL;
int ret;
- if( syslog_level >= ( sizeof(priority_map) / sizeof(priority_map[0]) ) || syslog_level < 0)
+ if( syslog_level >= ARRAY_SIZE(priority_map) || syslog_level < 0)
priority = LOG_DEBUG;
else
priority = priority_map[syslog_level];