#include "lib/socket/netif.h"
#include "torture/torture.h"
#include "torture/nbt/proto.h"
+#include "param/param.h"
struct wins_state {
int num_names;
int pass_count;
int fail_count;
const char *wins_server;
+ uint16_t wins_port;
const char *my_ip;
uint32_t ttl;
};
static void register_handler(struct nbt_name_request *req)
{
- struct idx_state *istate = talloc_get_type(req->async.private, struct idx_state);
+ struct idx_state *istate = talloc_get_type(req->async.private_data, struct idx_state);
struct wins_state *state = istate->state;
struct nbt_name_register io;
NTSTATUS status;
io.in.name = generate_name(tmp_ctx, idx);
io.in.dest_addr = state->wins_server;
+ io.in.dest_port = state->wins_port;
io.in.address = state->my_ip;
io.in.nb_flags = NBT_NODE_H;
io.in.register_demand = false;
req = nbt_name_register_send(nbtsock, &io);
req->async.fn = register_handler;
- req->async.private = istate;
+ req->async.private_data = istate;
talloc_free(tmp_ctx);
}
static void release_handler(struct nbt_name_request *req)
{
- struct idx_state *istate = talloc_get_type(req->async.private, struct idx_state);
+ struct idx_state *istate = talloc_get_type(req->async.private_data, struct idx_state);
struct wins_state *state = istate->state;
struct nbt_name_release io;
NTSTATUS status;
istate->state = state;
io.in.name = generate_name(tmp_ctx, idx);
+ io.in.dest_port = state->wins_port;
io.in.dest_addr = state->wins_server;
io.in.address = state->my_ip;
io.in.nb_flags = NBT_NODE_H;
req = nbt_name_release_send(nbtsock, &io);
req->async.fn = release_handler;
- req->async.private = istate;
+ req->async.private_data = istate;
talloc_free(tmp_ctx);
}
static void query_handler(struct nbt_name_request *req)
{
- struct idx_state *istate = talloc_get_type(req->async.private, struct idx_state);
+ struct idx_state *istate = talloc_get_type(req->async.private_data, struct idx_state);
struct wins_state *state = istate->state;
struct nbt_name_query io;
NTSTATUS status;
io.in.name = generate_name(tmp_ctx, idx);
io.in.dest_addr = state->wins_server;
+ io.in.dest_port = state->wins_port;
io.in.broadcast = false;
io.in.wins_lookup = true;
io.in.timeout = 2;
req = nbt_name_query_send(nbtsock, &io);
req->async.fn = query_handler;
- req->async.private = istate;
+ req->async.private_data = istate;
talloc_free(tmp_ctx);
}
*/
static bool bench_wins(struct torture_context *tctx)
{
- struct nbt_name_socket *nbtsock = nbt_name_socket_init(tctx, NULL);
+ struct nbt_name_socket *nbtsock = nbt_name_socket_init(tctx, tctx->ev, lp_iconv_convenience(tctx->lp_ctx));
int num_sent=0;
struct timeval tv = timeval_current();
bool ret = true;
struct socket_address *my_ip;
struct nbt_name name;
const char *address;
+ struct interface *ifaces;
if (!torture_nbt_get_name(tctx, &name, &address))
return false;
state->num_names = torture_entries;
state->registered = talloc_zero_array(state, bool, state->num_names);
state->wins_server = address;
- state->my_ip = talloc_strdup(tctx, iface_best_ip(address));
+ state->wins_port = lp_nbt_port(tctx->lp_ctx);
+ load_interfaces(tctx, lp_interfaces(tctx->lp_ctx), &ifaces);
+ state->my_ip = talloc_strdup(tctx, iface_best_ip(ifaces, address));
state->ttl = timelimit;
my_ip = socket_address_from_strings(nbtsock, nbtsock->sock->backend_name,
benchmark how fast a WINS server can respond to a mixture of
registration/refresh/release and name query requests
*/
-struct torture_suite *torture_bench_wins(void)
+struct torture_suite *torture_bench_wins(TALLOC_CTX *mem_ctx)
{
- struct torture_suite *suite = torture_suite_create(
- talloc_autofree_context(),
- "BENCH-WINS");
+ struct torture_suite *suite = torture_suite_create(mem_ctx,
+ "BENCH-WINS");
torture_suite_add_simple_test(suite, "wins", bench_wins);