Basic design of the tsocket abstraction ======================================= The tsocket layer is designed to match more or less the bsd socket layer, but it hides the filedescriptor within a opaque 'tsocket_context' structure to make virtual sockets possible. The virtual sockets can be encrypted tunnels (like TLS, SASL or GSSAPI) or named pipes over smb. The tsocket layer is a bit like an abstract class, which defines common methods to work with sockets in a non blocking fashion. The whole library is based on the talloc(3) and 'tevent' libraries. The 'tsocket_address' structure is the 2nd abstracted class which represends the address of a socket endpoint. Each different type of socket has its own constructor. Typically the constructor for a tsocket_context is attached to the tsocket_address of the source endpoint. That means the tsocket_address_create_socket() function takes the tsocket_address of the local endpoint and creates a tsocket_context for the communication. For some usecases it's possible to wrap an existing socket into a tsocket_context, e.g. to wrap an existing pipe(2) into tsocket_context, so that you can use the same functions to communicate over the pipe. The tsocket_address abstraction =============================== The tsocket_address represents an socket endpoint genericly. As it's like an abstract class it has no specific constructor. The specific constructors are descripted later sections. There's a function get the string representation of the endpoint for debugging. Callers should not try to parse the string! The should use additional methods of the specific tsocket_address implemention to get more details. char *tsocket_address_string(const struct tsocket_address *addr, TALLOC_CTX *mem_ctx); There's a function to create a copy of the tsocket_address. This is useful when before doing modifications to a socket via additional methods of the specific tsocket_address implementation. struct tsocket_address *tsocket_address_copy(const struct tsocket_address *addr, TALLOC_CTX *mem_ctx); There's a function to create a tsocket_context based on the given local socket endpoint. The return value is 0 on success and -1 on failure with errno holding the specific error. Specific details are descripted in later sections. Note not all specific implementation have to implement all socket types. enum tsocket_type { TSOCKET_TYPE_STREAM = 1, TSOCKET_TYPE_DGRAM, TSOCKET_TYPE_MESSAGE }; int tsocket_address_create_socket(const struct tsocket_address *addr, enum tsocket_type type, TALLOC_CTX *mem_ctx, struct tsocket_context **sock); The tsocket_context abstraction =============================== The tsocket_context is like an abstract class and represents a socket similar to bsd style sockets. The methods are more or less equal to the bsd socket api, while the filedescriptor is replaced by tsocket_context and sockaddr, socklen_t pairs are replaced by tsocket_address. The 'bind' operation happens in the specific constructor as the constructor is typically based on tsocket_address of local socket endpoint. All operations are by design non blocking and can return error values like EAGAIN, EINPROGRESS, EWOULDBLOCK or EINTR which indicate that the caller should retry the operation later. Also read the "The glue to tevent" section. The socket can of types: - TSOCKET_TYPE_STREAM is the equivalent to SOCK_STREAM in the bsd socket api. - TSOCKET_TYPE_DGRAM is the equivalent to SOCK_DGRAM in the bsd socket api. - TSOCKET_TYPE_MESSAGE operates on a connected socket and is therefore like TSOCKET_TYPE_STREAM, but the consumer needs to first read all data of a message, which was generated by one message 'write' on the sender, before the consumer gets data of the next message. This matches a bit like message mode pipes on windows. The concept is to transfer ordered messages between to endpoints. There's a function to connect to a remote endpoint. The behavior and error codes match the connect(2) function of the bsd socket api. Maybe the specific tsocket_context implementation speficied some further details. int tsocket_connect(struct tsocket_context *sock, const struct tsocket_address *remote_addr); There's a function to listen for incoming connections. The behavior and error codes match the listen(2) function of the bsd socket api. Maybe the specific tsocket_context implementation speficied some further details. int tsocket_listen(struct tsocket_context *sock, int queue_size); There's a function to accept incoming connections. The behavior and error codes match the accept(2) function of the bsd socket api. Maybe the specific tsocket_context implementation speficied some further details. int tsocket_accept(struct tsocket_context *sock, TALLOC_CTX *mem_ctx, struct tsocket_context **new_sock); There's a function to ask how many bytes are in input buffer of the connection. For sockets of type TSOCKET_TYPE_DGRAM or TSOCKET_TYPE_MESSAGE the size of the next available dgram/message is returned. A return value of -1 indicates a socket error and errno will hold the specific error code. If no data is available 0 is returned, but retry error codes like EINTR can also be returned. ssize_t tsocket_pending(struct tsocket_context *sock); There's a function to read data from the socket. The behavior and error codes match the readv(3) function, also take a look at the recv(2) function of the bsd socket api. Maybe the specific tsocket_context implementation speficied some further details. int tsocket_readv(struct tsocket_context *sock, const struct iovec *vector, size_t count); There's a function to write data from the socket. The behavior and error codes match the writev(3) function, also take a look at the send(2) function of the bsd socket api. Maybe the specific tsocket_context implementation speficied some further details. int tsocket_writev(struct tsocket_context *sock, const struct iovec *vector, size_t count); There's a function to read a datagram from a remote endpoint. The behavior and error codes match the recvfrom(2) function of the bsd socket api. As TSOCKET_TYPE_DGRAM sockets can also be used in connected mode src_addr can be NULL, if the caller don't want to get the source address. Maybe the specific tsocket_context implementation speficied some further details. ssize_t tsocket_recvfrom(struct tsocket_context *sock, uint8_t *data, size_t len, TALLOC_CTX *addr_ctx, struct tsocket_address **src_addr); There's a function to send a datagram to a remote endpoint the socket. The behavior and error codes match the recvfrom(2) function of the bsd socket api. As TSOCKET_TYPE_DGRAM sockets can also be used in connected mode dest_addr must be NULL in connected mode and a valid tsocket_address otherwise. Maybe the specific tsocket_context implementation speficied some further details. ssize_t tsocket_sendto(struct tsocket_context *sock, const uint8_t *data, size_t len, const struct tsocket_address *dest_addr); There's a function to get the current status of the socket. The behavior and error codes match the getsockopt(2) function of the bsd socket api, with SOL_SOCKET and SO_ERROR as arguments. Maybe the specific tsocket_context implementation speficied some further details. int tsocket_get_status(const struct tsocket_context *sock); There's a function to get tsocket_address of the local endpoint. The behavior and error codes match the getsockname(2) function of the bsd socket api. Maybe the specific tsocket_context implementation speficied some further details. int tsocket_get_local_address(const struct tsocket_context *sock, TALLOC_CTX *mem_ctx, struct tsocket_address **local_addr); There's a function to get tsocket_address of the remote endpoint of a connected socket. The behavior and error codes match the getpeername(2) function of the bsd socket api. Maybe the specific tsocket_context implementation speficied some further details. int tsocket_get_remote_address(const struct tsocket_context *sock, TALLOC_CTX *mem_ctx, struct tsocket_address **remote_addr, const char *location); There's a function to ask for specific options of the socket. The behavior and error codes match the getsockopt(2) function of the bsd socket api. The option and value are represented as string values, where the 'value' parameter can be NULL is the caller don't want to get the value. The supported options and values are up to the specific tsocket_context implementation. int tsocket_get_option(const struct tsocket_context *sock, const char *option, TALLOC_CTX *mem_ctx, char **value); There's a function to set specific options of the socket. The behavior and error codes match the setsockopt(2) function of the bsd socket api. The option and value are represented as string values, where the 'value' parameter can be NULL. The supported options and values are up to the specific tsocket_context implementation. The 'force' parameter specifies whether an error should be returned for unsupported options. int tsocket_set_option(const struct tsocket_context *sock, const char *option, bool force, const char *value); There's a function to disconnect the socket. The behavior and error codes match the close(2) function of the bsd socket api. Maybe the specific tsocket_context implementation speficied some further details. void tsocket_disconnect(struct tsocket_context *sock); The glue to tevent ================== As the tsocket library is based on the tevent library, there need to be functions to let the caller register callback functions, which are triggered when the socket is writeable or readable. Typically one would use tevent fd events, but in order to hide the filedescriptor the tsocket_context abstraction has their own functions. There's a function to set the currently active tevent_context for the socket. It's important there's only one tevent_context actively used with the socket. A second call will cancel all low level events made on the old tevent_context, it will also resets the send and recv handlers to NULL. If the caller sets attaches a new event context to the socket, the callback function also need to be registered again. It's important that the caller keeps the given tevent_context in memory and actively calls tsocket_set_event_context(sock, NULL) before calling talloc_free(event_context). The function returns 0 on success and -1 together with an errno on failure. int tsocket_set_event_context(struct tsocket_context *sock, struct tevent_context *ev); There's a function to register a callback function which is called when the socket is readable. If the caller don't want to get notified anymore the function should be called with NULL as handler. The function returns 0 on success and -1 together with an errno on failure. typedef void (*tsocket_event_handler_t)(struct tsocket_context *, void *); int tsocket_set_readable_handler(struct tsocket_context *sock, tsocket_event_handler_t handler, void *private_data); There's a function to register a callback function which is called when the socket is writeable. If the caller don't want to get notified anymore the function should be called with NULL as handler. The function returns 0 on success and -1 together with an errno on failure. typedef void (*tsocket_event_handler_t)(struct tsocket_context *, void *); int tsocket_set_writeable_handler(struct tsocket_context *sock, tsocket_event_handler_t handler, void *private_data); Note: if the socket is readable and writeable, only the writeable handler is called, this avoids deadlocks at the application level. Async helper functions ====================== To make the life easier for the callers, there're 'tevent_req' based helper functions for non-blocking io-operations. For each of this functions to work the caller must attach the tevent_context to the tsocket_context with tsocket_set_event_context(). Please remember that attching a new tevent_context will reset the event state of the socket and should only be done, when there's no async request is pending on the socket! The detailed calling conventions for 'tevent_req' based programming will be explained in the 'tevent' documentation. To receive the next availabe datagram from socket there's a wrapper for tsocket_recvfrom(). The caller virtually sends its desire to receive the next available datagram by calling the tsocket_recvfrom_send() function and attaches a callback function to the returned tevent_req via tevent_req_set_callback(). The callback function is called when a datagram is available or an error has happened. The callback function needs to get the result by calling tsocket_recvfrom_recv(). The return value of tsocket_recvfrom_recv() matches the return value from tsocket_recvfrom(). A possible errno is delivered via the perrno parameter instead of the global errno variable. The datagram buffer and optional the source tsocket_address of the datagram are returned as talloc childs of the mem_ctx passed to tsocket_recvfrom_recv(). It's important that the caller garanties that there's only one async read request on the socket at a time. struct tevent_req *tsocket_recvfrom_send(struct tsocket_context *sock, TALLOC_CTX *mem_ctx); ssize_t tsocket_recvfrom_recv(struct tevent_req *req, int *perrno, TALLOC_CTX *mem_ctx, uint8_t **buf, struct tsocket_address **src); To send a datagram there's a wrapper for tsocket_sendto(). The caller calls tsocket_sendto_send() instead of tsocket_sendto() which returns a tevent_req allocated on the given TALLOC_CTX. The caller attaches a callback function to the returned tevent_req via tevent_req_set_callback(). The callback function is called when a datagram was deliviered into the socket or an error has happened. The callback function needs to get the result by calling tsocket_sendto_recv(). The return value of tsocket_sendto_recv() matches the return value from tsocket_sendto(). A possible errno is delivered via the perrno parameter instead of the global errno variable. Normal callers should not use this function directly, they should use tsocket_sendto_queue_send/recv() instead. struct tevent_req *tsocket_sendto_send(struct tsocket_context *sock, TALLOC_CTX *mem_ctx, const uint8_t *buf, size_t len, const struct tsocket_address *dst); ssize_t tsocket_sendto_recv(struct tevent_req *req, int *perrno); As only one async tsocket_sendto() call should happen at a time, there's a 'tevent_queue' is used to serialize the sendto requests. struct tevent_req *tsocket_sendto_queue_send(TALLOC_CTX *mem_ctx, struct tsocket_context *sock, struct tevent_queue *queue, const uint8_t *buf, size_t len, struct tsocket_address *dst); ssize_t tsocket_sendto_queue_recv(struct tevent_req *req, int *perrno); Ther's an async helper for tsocket_connect(), which should be used to connect TSOCKET_TYPE_STREAM based sockets. The caller virtually sends its desire to connect to the destination tsocket_address by calling tsocket_connect_send() and gets back a tevent_req. The caller sets a callback function via tevent_req_set_callback(). The callback function is called if the tsocket is connected or an error has happened. The callback function needs to get the result by calling tsocket_connect_recv(). The return value of tsocket_connect_recv() matches the return value from tsocket_connect()/tsocket_get_status(). A possible errno is delivered via the perrno parameter instead of the global errno variable. struct tevent_req *tsocket_connect_send(struct tsocket_context *sock, TALLOC_CTX *mem_ctx, const struct tsocket_address *dst); int tsocket_connect_recv(struct tevent_req *req, int *perrno); To send an 'iovec' there's a wrapper for tsocket_writev(). The caller calls tsocket_writev_send() instead of tsocket_writev() which returns a tevent_req allocated on the given TALLOC_CTX. The caller attaches a callback function to the returned tevent_req via tevent_req_set_callback(). The callback function is called when the whole iovec was deliviered into the socket or an error has happened. The callback function needs to get the result by calling tsocket_writev_recv(). The return value of tsocket_writev_recv() matches the return value from tsocket_writev(). A possible errno is delivered via the perrno parameter instead of the global errno variable. Normal callers should not use this function directly, they should use tsocket_writev_queue_send/recv() instead. struct tevent_req *tsocket_writev_send(struct tsocket_context *sock, TALLOC_CTX *mem_ctx, const struct iovec *vector, size_t count); int tsocket_writev_recv(struct tevent_req *req, int *perrno); As only one async tsocket_writev() call should happen at a time, there's a 'tevent_queue' is used to serialize the writev requests. struct tevent_req *tsocket_writev_queue_send(TALLOC_CTX *mem_ctx, struct tsocket_context *sock, struct tevent_queue *queue, const struct iovec *vector, size_t count); int tsocket_writev_queue_recv(struct tevent_req *req, int *perrno); For TSOCKET_TYPE_STREAM sockets, it's typically desired to split the stream into PDUs. That's why the helper function for tsocket_readv() is a bit different compared to the other helper functions. The general rule is still to get a tevent_req, set a callback which gets called when the operation is done. The callback function needs to get the result by calling tsocket_readv_recv(). The 'next_iovec' callback function makes the difference to the other helper function. The tsocket_writev_send/recv() logic asks the caller via the next_iovec_fn for an iovec array, which will be filled completely with bytes from the socket, then the next_iovec_fn is called for the next iovec array to fill, untill the next_iovec_fn returns an empty iovec array. That next_iovec_fn should allocate the array as child of the passed mem_ctx, while the buffers the array referr to belong to the caller. The tsocket_writev_send/recv() engine will modify and free the given array! The basic idea is that the caller allocates and maintains the real buffers. The next_iovec_fn should report error by returning -1 and setting errno to the specific error code. The engine will pass the error to the caller via tsocket_readv_recv(). typedef int (*tsocket_readv_next_iovec_t)(struct tsocket_context *sock, void *private_data, TALLOC_CTX *mem_ctx, struct iovec **vector, size_t *count); struct tevent_req *tsocket_readv_send(struct tsocket_context *sock, TALLOC_CTX *mem_ctx, tsocket_readv_next_iovec_t next_iovec_fn, void *private_data); int tsocket_readv_recv(struct tevent_req *req, int *perrno); Wrapper for BSD style sockets ============================= Support for BSD style sockets of AF_INET, AF_INET6 and AF_UNIX are part of the main tsocket library. To wrap an existing fd into a tsocket_context the function tsocket_context_bsd_wrap_existing() can be used. The caller needs to make sure the fd is marked as non-blocking! Normaly the tsocket_disconnect() function would close the fd, but the caller can influence this behavior based on the close_on_disconnect parameter. The caller should also make sure that the socket is only accessed via the tsocket_context wrapper after the call to tsocket_context_bsd_wrap_existing(). int tsocket_context_bsd_wrap_existing(TALLOC_CTX *mem_ctx, int fd, bool close_on_disconnect, struct tsocket_context **_sock); To create a tsocket_address for an inet address you need to use the tsocket_address_inet_from_strings() function. It takes the family as parameter which can be "ipv4", "ipv6" or "ip", where "ip" autodetects "ipv4" or "ipv6", based on the given address string. Depending on the operating system, "ipv6" may not be supported. Note: NULL as address is mapped to "0.0.0.0" or "::" based on the given family. The address parameter only accepts valid ipv4 or ipv6 address strings and no names! The caller need to resolve names before using this function. int tsocket_address_inet_from_strings(TALLOC_CTX *mem_ctx, const char *family, const char *address, uint16_t port, struct tsocket_address **addr); To get the address of the inet tsocket_address as string the tsocket_address_inet_addr_string() function should be used. The caller should not try to parse the tsocket_address_string() output! char *tsocket_address_inet_addr_string(const struct tsocket_address *addr, TALLOC_CTX *mem_ctx); To get the port number of the inet tsocket_address the tsocket_address_inet_port() function should be used. The caller should not try to parse the tsocket_address_string() output! uint16_t tsocket_address_inet_port(const struct tsocket_address *addr); To alter the port number of an inet tsocket_address the tsocket_address_inet_set_port() function can be used. This is usefull if the caller gets the address from tsocket_address_copy(), tsocket_context_remote_address() or tsocket_context_remote_address() instead of tsocket_address_inet_from_strings(). int tsocket_address_inet_set_port(struct tsocket_address *addr, uint16_t port); If the caller wants to create a broadcast socket, with the SO_BROADCAST socket option, the broadcast option needs to be set with the tsocket_address_inet_set_broadcast() function before calling tsocket_address_create_socket(). void tsocket_address_inet_set_broadcast(struct tsocket_address *addr, bool broadcast); To create a tsocket_address for AF_UNIX style sockets the tsocket_address_unix_from_path() should be used. NULL as path is handled like "". int tsocket_address_unix_from_path(TALLOC_CTX *mem_ctx, const char *path, struct tsocket_address **addr); To get the unix path of an existing unix tsocket_address the tsocket_address_unix_path() should be used. The caller should not try to parse the tsocket_address_string() output! char *tsocket_address_unix_path(const struct tsocket_address *addr, TALLOC_CTX *mem_ctx);