+/*
+ when the servers listen queue is full we use this to backoff the message
+*/
+static void messaging_backoff_handler(struct event_context *ev, struct timed_event *te, time_t t)
+{
+ struct messaging_rec *rec = te->private;
+ struct messaging_state *msg = rec->msg;
+ NTSTATUS status;
+ struct fd_event fde;
+
+ status = socket_connect(rec->sock, NULL, 0, rec->path, 0, 0);
+ if (NT_STATUS_EQUAL(status, STATUS_MORE_ENTRIES)) {
+ /* backoff again */
+ te->next_event = t+1;
+ return;
+ }
+
+ if (!NT_STATUS_IS_OK(status)) {
+ DEBUG(1,("messaging: Lost message from %u to %u of type %u after backoff - %s\n",
+ rec->header.from, rec->header.to, rec->header.msg_type, nt_errstr(status)));
+ talloc_free(rec);
+ return;
+ }
+
+ fde.private = rec;
+ fde.fd = socket_get_fd(rec->sock);
+ fde.flags = EVENT_FD_WRITE;
+ fde.handler = messaging_send_handler;
+
+ rec->fde = event_add_fd(msg->event.ev, &fde);
+
+ talloc_set_destructor(rec, rec_destructor);
+
+ messaging_send_handler(msg->event.ev, rec->fde, 0, EVENT_FD_WRITE);
+}
+
+