return ERR_PTR(-EINVAL);
alignment = intel_surf_alignment(fb, 0);
+ if (WARN_ON(alignment && !is_power_of_2(alignment)))
+ return ERR_PTR(-EINVAL);
/* Note that the w/a also requires 64 PTE of padding following the
* bo. We currently fill all unused PTE with the shadow page and so
unsigned int cpp = fb->format->cpp[color_plane];
u32 offset, offset_aligned;
- if (alignment)
- alignment--;
-
if (!is_surface_linear(fb, color_plane)) {
unsigned int tile_size, tile_width, tile_height;
unsigned int tile_rows, tiles, pitch_tiles;
*x %= tile_width;
offset = (tile_rows * pitch_tiles + tiles) * tile_size;
- offset_aligned = offset & ~alignment;
+
+ offset_aligned = offset;
+ if (alignment)
+ offset_aligned = rounddown(offset_aligned, alignment);
intel_adjust_tile_offset(x, y, tile_width, tile_height,
tile_size, pitch_tiles,
offset, offset_aligned);
} else {
offset = *y * pitch + *x * cpp;
- offset_aligned = offset & ~alignment;
-
- *y = (offset & alignment) / pitch;
- *x = ((offset & alignment) - *y * pitch) / cpp;
+ offset_aligned = offset;
+ if (alignment) {
+ offset_aligned = rounddown(offset_aligned, alignment);
+ *y = (offset % alignment) / pitch;
+ *x = ((offset % alignment) - *y * pitch) / cpp;
+ } else {
+ *y = *x = 0;
+ }
}
return offset_aligned;
intel_add_fb_offsets(&x, &y, plane_state, 0);
offset = intel_plane_compute_aligned_offset(&x, &y, plane_state, 0);
alignment = intel_surf_alignment(fb, 0);
+ if (WARN_ON(alignment && !is_power_of_2(alignment)))
+ return -EINVAL;
/*
* AUX surface offset is specified as the distance from the