drm/i915: Clear lost context-switch interrupts across reset
authorChris Wilson <chris@chris-wilson.co.uk>
Mon, 7 Aug 2017 12:19:19 +0000 (13:19 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Fri, 18 Aug 2017 21:42:13 +0000 (22:42 +0100)
During a global reset, we disable the irq. As we disable the irq, the
hardware may be raising a GT interrupt that we then ignore, leaving it
pending in the GTIIR. After the reset, we then re-enable the irq,
triggering the pending interrupt. However, that interrupt was for the
stale state from before the reset, and the contents of the CSB buffer
are now invalid.

v2: Add a comment to make it clear that the double clear is purely my
paranoia.

Reported-by: "Dong, Chuanxiao" <chuanxiao.dong@intel.com>
Fixes: 821ed7df6e2a ("drm/i915: Update reset path to fix incomplete requests")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: "Dong, Chuanxiao" <chuanxiao.dong@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Michal Winiarski <michal.winiarski@intel.com>
Cc: Michel Thierry <michel.thierry@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20170807121919.30165-1-chris@chris-wilson.co.uk
Link: https://patchwork.freedesktop.org/patch/msgid/20170818090509.5363-1-chris@chris-wilson.co.uk
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
drivers/gpu/drm/i915/intel_lrc.c

index b0738d2b2a7f8fb3a595685578df6703210316fe..6f972e6ec6639010a922427e5a9a0fdedcb087a6 100644 (file)
@@ -1221,6 +1221,14 @@ static int intel_init_workaround_bb(struct intel_engine_cs *engine)
        return ret;
 }
 
+static u8 gtiir[] = {
+       [RCS] = 0,
+       [BCS] = 0,
+       [VCS] = 1,
+       [VCS2] = 1,
+       [VECS] = 3,
+};
+
 static int gen8_init_common_ring(struct intel_engine_cs *engine)
 {
        struct drm_i915_private *dev_priv = engine->i915;
@@ -1245,9 +1253,22 @@ static int gen8_init_common_ring(struct intel_engine_cs *engine)
 
        DRM_DEBUG_DRIVER("Execlists enabled for %s\n", engine->name);
 
-       /* After a GPU reset, we may have requests to replay */
+       GEM_BUG_ON(engine->id >= ARRAY_SIZE(gtiir));
+
+       /*
+        * Clear any pending interrupt state.
+        *
+        * We do it twice out of paranoia that some of the IIR are double
+        * buffered, and if we only reset it once there may still be
+        * an interrupt pending.
+        */
+       I915_WRITE(GEN8_GT_IIR(gtiir[engine->id]),
+                  GT_CONTEXT_SWITCH_INTERRUPT << engine->irq_shift);
+       I915_WRITE(GEN8_GT_IIR(gtiir[engine->id]),
+                  GT_CONTEXT_SWITCH_INTERRUPT << engine->irq_shift);
        clear_bit(ENGINE_IRQ_EXECLIST, &engine->irq_posted);
 
+       /* After a GPU reset, we may have requests to replay */
        submit = false;
        for (n = 0; n < ARRAY_SIZE(engine->execlist_port); n++) {
                if (!port_isset(&port[n]))