drm/udl: Remove struct udl_device.active_fb_16
authorThomas Zimmermann <tzimmermann@suse.de>
Tue, 10 Dec 2019 08:49:03 +0000 (09:49 +0100)
committerThomas Zimmermann <tzimmermann@suse.de>
Wed, 11 Dec 2019 16:02:16 +0000 (17:02 +0100)
commiteb3deeceaa5d066a5819fb45876de4d262a8f210
tree66a3018e0a48360bf79d30a437b28cfa25398b30
parent230b8b04d74958ebc5892510475e510b1284f14f
drm/udl: Remove struct udl_device.active_fb_16

The udl driver stores the currently active framebuffer to know from
where to accept damage updates.

With the conversion to plane-state damage handling, this is not necessary
any longer. The currently active framebuffer and damaged area are always
stored in the plane state.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20191210084905.5570-8-tzimmermann@suse.de
drivers/gpu/drm/udl/udl_drv.h
drivers/gpu/drm/udl/udl_fb.c
drivers/gpu/drm/udl/udl_main.c
drivers/gpu/drm/udl/udl_modeset.c