*
* (I think ... = 0; seems wrong here --metze)
*/
- uint32 negotiate_flags = 0;
+ uint32_t negotiate_flags = 0;
r3.in.server_name = r->in.server_name;
r3.in.account_name = r->in.account_name;
struct netr_ServerAuthenticate2 *r)
{
struct netr_ServerAuthenticate3 r3;
- uint32 rid = 0;
+ uint32_t rid = 0;
r3.in.server_name = r->in.server_name;
r3.in.account_name = r->in.account_name;