#define PS2_RET_ID 0x00
#define PS2_RET_ACK 0xfa
#define PS2_RET_NAK 0xfe
+#define PS2_RET_ERR 0xfc
#define PS2_FLAG_ACK 1 /* Waiting for ACK/NAK */
#define PS2_FLAG_CMD 2 /* Waiting for command to finish */
#define PS2_FLAG_CMD1 4 /* Waiting for the first byte of command response */
#define PS2_FLAG_WAITID 8 /* Command execiting is GET ID */
+#define PS2_FLAG_NAK 16 /* Last transmission was NAKed */
struct ps2dev {
struct serio *serio;
/* Ensures that only one command is executing at a time */
- struct semaphore cmd_sem;
+ struct mutex cmd_mutex;
/* Used to signal completion from interrupt handler */
wait_queue_head_t wait;
int ps2_sendbyte(struct ps2dev *ps2dev, unsigned char byte, int timeout);
void ps2_drain(struct ps2dev *ps2dev, int maxbytes, int timeout);
int ps2_command(struct ps2dev *ps2dev, unsigned char *param, int command);
-int ps2_schedule_command(struct ps2dev *ps2dev, unsigned char *param, int command);
int ps2_handle_ack(struct ps2dev *ps2dev, unsigned char data);
int ps2_handle_response(struct ps2dev *ps2dev, unsigned char data);
void ps2_cmd_aborted(struct ps2dev *ps2dev);
+int ps2_is_keyboard_id(char id);
#endif /* _LIBPS2_H */