media: cx23885: make const array addr_list static
[sfrench/cifs-2.6.git] / fs / fscache / object.c
1 /* FS-Cache object state machine handler
2  *
3  * Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
4  * Written by David Howells (dhowells@redhat.com)
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version
9  * 2 of the License, or (at your option) any later version.
10  *
11  * See Documentation/filesystems/caching/object.txt for a description of the
12  * object state machine and the in-kernel representations.
13  */
14
15 #define FSCACHE_DEBUG_LEVEL COOKIE
16 #include <linux/module.h>
17 #include <linux/slab.h>
18 #include <linux/prefetch.h>
19 #include "internal.h"
20
21 static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *, int);
22 static const struct fscache_state *fscache_kill_dependents(struct fscache_object *, int);
23 static const struct fscache_state *fscache_drop_object(struct fscache_object *, int);
24 static const struct fscache_state *fscache_initialise_object(struct fscache_object *, int);
25 static const struct fscache_state *fscache_invalidate_object(struct fscache_object *, int);
26 static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *, int);
27 static const struct fscache_state *fscache_kill_object(struct fscache_object *, int);
28 static const struct fscache_state *fscache_lookup_failure(struct fscache_object *, int);
29 static const struct fscache_state *fscache_look_up_object(struct fscache_object *, int);
30 static const struct fscache_state *fscache_object_available(struct fscache_object *, int);
31 static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);
32 static const struct fscache_state *fscache_update_object(struct fscache_object *, int);
33 static const struct fscache_state *fscache_object_dead(struct fscache_object *, int);
34
35 #define __STATE_NAME(n) fscache_osm_##n
36 #define STATE(n) (&__STATE_NAME(n))
37
38 /*
39  * Define a work state.  Work states are execution states.  No event processing
40  * is performed by them.  The function attached to a work state returns a
41  * pointer indicating the next state to which the state machine should
42  * transition.  Returning NO_TRANSIT repeats the current state, but goes back
43  * to the scheduler first.
44  */
45 #define WORK_STATE(n, sn, f) \
46         const struct fscache_state __STATE_NAME(n) = {                  \
47                 .name = #n,                                             \
48                 .short_name = sn,                                       \
49                 .work = f                                               \
50         }
51
52 /*
53  * Returns from work states.
54  */
55 #define transit_to(state) ({ prefetch(&STATE(state)->work); STATE(state); })
56
57 #define NO_TRANSIT ((struct fscache_state *)NULL)
58
59 /*
60  * Define a wait state.  Wait states are event processing states.  No execution
61  * is performed by them.  Wait states are just tables of "if event X occurs,
62  * clear it and transition to state Y".  The dispatcher returns to the
63  * scheduler if none of the events in which the wait state has an interest are
64  * currently pending.
65  */
66 #define WAIT_STATE(n, sn, ...) \
67         const struct fscache_state __STATE_NAME(n) = {                  \
68                 .name = #n,                                             \
69                 .short_name = sn,                                       \
70                 .work = NULL,                                           \
71                 .transitions = { __VA_ARGS__, { 0, NULL } }             \
72         }
73
74 #define TRANSIT_TO(state, emask) \
75         { .events = (emask), .transit_to = STATE(state) }
76
77 /*
78  * The object state machine.
79  */
80 static WORK_STATE(INIT_OBJECT,          "INIT", fscache_initialise_object);
81 static WORK_STATE(PARENT_READY,         "PRDY", fscache_parent_ready);
82 static WORK_STATE(ABORT_INIT,           "ABRT", fscache_abort_initialisation);
83 static WORK_STATE(LOOK_UP_OBJECT,       "LOOK", fscache_look_up_object);
84 static WORK_STATE(CREATE_OBJECT,        "CRTO", fscache_look_up_object);
85 static WORK_STATE(OBJECT_AVAILABLE,     "AVBL", fscache_object_available);
86 static WORK_STATE(JUMPSTART_DEPS,       "JUMP", fscache_jumpstart_dependents);
87
88 static WORK_STATE(INVALIDATE_OBJECT,    "INVL", fscache_invalidate_object);
89 static WORK_STATE(UPDATE_OBJECT,        "UPDT", fscache_update_object);
90
91 static WORK_STATE(LOOKUP_FAILURE,       "LCFL", fscache_lookup_failure);
92 static WORK_STATE(KILL_OBJECT,          "KILL", fscache_kill_object);
93 static WORK_STATE(KILL_DEPENDENTS,      "KDEP", fscache_kill_dependents);
94 static WORK_STATE(DROP_OBJECT,          "DROP", fscache_drop_object);
95 static WORK_STATE(OBJECT_DEAD,          "DEAD", fscache_object_dead);
96
97 static WAIT_STATE(WAIT_FOR_INIT,        "?INI",
98                   TRANSIT_TO(INIT_OBJECT,       1 << FSCACHE_OBJECT_EV_NEW_CHILD));
99
100 static WAIT_STATE(WAIT_FOR_PARENT,      "?PRN",
101                   TRANSIT_TO(PARENT_READY,      1 << FSCACHE_OBJECT_EV_PARENT_READY));
102
103 static WAIT_STATE(WAIT_FOR_CMD,         "?CMD",
104                   TRANSIT_TO(INVALIDATE_OBJECT, 1 << FSCACHE_OBJECT_EV_INVALIDATE),
105                   TRANSIT_TO(UPDATE_OBJECT,     1 << FSCACHE_OBJECT_EV_UPDATE),
106                   TRANSIT_TO(JUMPSTART_DEPS,    1 << FSCACHE_OBJECT_EV_NEW_CHILD));
107
108 static WAIT_STATE(WAIT_FOR_CLEARANCE,   "?CLR",
109                   TRANSIT_TO(KILL_OBJECT,       1 << FSCACHE_OBJECT_EV_CLEARED));
110
111 /*
112  * Out-of-band event transition tables.  These are for handling unexpected
113  * events, such as an I/O error.  If an OOB event occurs, the state machine
114  * clears and disables the event and forces a transition to the nominated work
115  * state (acurrently executing work states will complete first).
116  *
117  * In such a situation, object->state remembers the state the machine should
118  * have been in/gone to and returning NO_TRANSIT returns to that.
119  */
120 static const struct fscache_transition fscache_osm_init_oob[] = {
121            TRANSIT_TO(ABORT_INIT,
122                       (1 << FSCACHE_OBJECT_EV_ERROR) |
123                       (1 << FSCACHE_OBJECT_EV_KILL)),
124            { 0, NULL }
125 };
126
127 static const struct fscache_transition fscache_osm_lookup_oob[] = {
128            TRANSIT_TO(LOOKUP_FAILURE,
129                       (1 << FSCACHE_OBJECT_EV_ERROR) |
130                       (1 << FSCACHE_OBJECT_EV_KILL)),
131            { 0, NULL }
132 };
133
134 static const struct fscache_transition fscache_osm_run_oob[] = {
135            TRANSIT_TO(KILL_OBJECT,
136                       (1 << FSCACHE_OBJECT_EV_ERROR) |
137                       (1 << FSCACHE_OBJECT_EV_KILL)),
138            { 0, NULL }
139 };
140
141 static int  fscache_get_object(struct fscache_object *,
142                                enum fscache_obj_ref_trace);
143 static void fscache_put_object(struct fscache_object *,
144                                enum fscache_obj_ref_trace);
145 static bool fscache_enqueue_dependents(struct fscache_object *, int);
146 static void fscache_dequeue_object(struct fscache_object *);
147 static void fscache_update_aux_data(struct fscache_object *);
148
149 /*
150  * we need to notify the parent when an op completes that we had outstanding
151  * upon it
152  */
153 static inline void fscache_done_parent_op(struct fscache_object *object)
154 {
155         struct fscache_object *parent = object->parent;
156
157         _enter("OBJ%x {OBJ%x,%x}",
158                object->debug_id, parent->debug_id, parent->n_ops);
159
160         spin_lock_nested(&parent->lock, 1);
161         parent->n_obj_ops--;
162         parent->n_ops--;
163         if (parent->n_ops == 0)
164                 fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
165         spin_unlock(&parent->lock);
166 }
167
168 /*
169  * Object state machine dispatcher.
170  */
171 static void fscache_object_sm_dispatcher(struct fscache_object *object)
172 {
173         const struct fscache_transition *t;
174         const struct fscache_state *state, *new_state;
175         unsigned long events, event_mask;
176         bool oob;
177         int event = -1;
178
179         ASSERT(object != NULL);
180
181         _enter("{OBJ%x,%s,%lx}",
182                object->debug_id, object->state->name, object->events);
183
184         event_mask = object->event_mask;
185 restart:
186         object->event_mask = 0; /* Mask normal event handling */
187         state = object->state;
188 restart_masked:
189         events = object->events;
190
191         /* Handle any out-of-band events (typically an error) */
192         if (events & object->oob_event_mask) {
193                 _debug("{OBJ%x} oob %lx",
194                        object->debug_id, events & object->oob_event_mask);
195                 oob = true;
196                 for (t = object->oob_table; t->events; t++) {
197                         if (events & t->events) {
198                                 state = t->transit_to;
199                                 ASSERT(state->work != NULL);
200                                 event = fls(events & t->events) - 1;
201                                 __clear_bit(event, &object->oob_event_mask);
202                                 clear_bit(event, &object->events);
203                                 goto execute_work_state;
204                         }
205                 }
206         }
207         oob = false;
208
209         /* Wait states are just transition tables */
210         if (!state->work) {
211                 if (events & event_mask) {
212                         for (t = state->transitions; t->events; t++) {
213                                 if (events & t->events) {
214                                         new_state = t->transit_to;
215                                         event = fls(events & t->events) - 1;
216                                         trace_fscache_osm(object, state,
217                                                           true, false, event);
218                                         clear_bit(event, &object->events);
219                                         _debug("{OBJ%x} ev %d: %s -> %s",
220                                                object->debug_id, event,
221                                                state->name, new_state->name);
222                                         object->state = state = new_state;
223                                         goto execute_work_state;
224                                 }
225                         }
226
227                         /* The event mask didn't include all the tabled bits */
228                         BUG();
229                 }
230                 /* Randomly woke up */
231                 goto unmask_events;
232         }
233
234 execute_work_state:
235         _debug("{OBJ%x} exec %s", object->debug_id, state->name);
236
237         trace_fscache_osm(object, state, false, oob, event);
238         new_state = state->work(object, event);
239         event = -1;
240         if (new_state == NO_TRANSIT) {
241                 _debug("{OBJ%x} %s notrans", object->debug_id, state->name);
242                 if (unlikely(state == STATE(OBJECT_DEAD))) {
243                         _leave(" [dead]");
244                         return;
245                 }
246                 fscache_enqueue_object(object);
247                 event_mask = object->oob_event_mask;
248                 goto unmask_events;
249         }
250
251         _debug("{OBJ%x} %s -> %s",
252                object->debug_id, state->name, new_state->name);
253         object->state = state = new_state;
254
255         if (state->work) {
256                 if (unlikely(state == STATE(OBJECT_DEAD))) {
257                         _leave(" [dead]");
258                         return;
259                 }
260                 goto restart_masked;
261         }
262
263         /* Transited to wait state */
264         event_mask = object->oob_event_mask;
265         for (t = state->transitions; t->events; t++)
266                 event_mask |= t->events;
267
268 unmask_events:
269         object->event_mask = event_mask;
270         smp_mb();
271         events = object->events;
272         if (events & event_mask)
273                 goto restart;
274         _leave(" [msk %lx]", event_mask);
275 }
276
277 /*
278  * execute an object
279  */
280 static void fscache_object_work_func(struct work_struct *work)
281 {
282         struct fscache_object *object =
283                 container_of(work, struct fscache_object, work);
284         unsigned long start;
285
286         _enter("{OBJ%x}", object->debug_id);
287
288         start = jiffies;
289         fscache_object_sm_dispatcher(object);
290         fscache_hist(fscache_objs_histogram, start);
291         fscache_put_object(object, fscache_obj_put_work);
292 }
293
294 /**
295  * fscache_object_init - Initialise a cache object description
296  * @object: Object description
297  * @cookie: Cookie object will be attached to
298  * @cache: Cache in which backing object will be found
299  *
300  * Initialise a cache object description to its basic values.
301  *
302  * See Documentation/filesystems/caching/backend-api.txt for a complete
303  * description.
304  */
305 void fscache_object_init(struct fscache_object *object,
306                          struct fscache_cookie *cookie,
307                          struct fscache_cache *cache)
308 {
309         const struct fscache_transition *t;
310
311         atomic_inc(&cache->object_count);
312
313         object->state = STATE(WAIT_FOR_INIT);
314         object->oob_table = fscache_osm_init_oob;
315         object->flags = 1 << FSCACHE_OBJECT_IS_LIVE;
316         spin_lock_init(&object->lock);
317         INIT_LIST_HEAD(&object->cache_link);
318         INIT_HLIST_NODE(&object->cookie_link);
319         INIT_WORK(&object->work, fscache_object_work_func);
320         INIT_LIST_HEAD(&object->dependents);
321         INIT_LIST_HEAD(&object->dep_link);
322         INIT_LIST_HEAD(&object->pending_ops);
323         object->n_children = 0;
324         object->n_ops = object->n_in_progress = object->n_exclusive = 0;
325         object->events = 0;
326         object->store_limit = 0;
327         object->store_limit_l = 0;
328         object->cache = cache;
329         object->cookie = cookie;
330         fscache_cookie_get(cookie, fscache_cookie_get_attach_object);
331         object->parent = NULL;
332 #ifdef CONFIG_FSCACHE_OBJECT_LIST
333         RB_CLEAR_NODE(&object->objlist_link);
334 #endif
335
336         object->oob_event_mask = 0;
337         for (t = object->oob_table; t->events; t++)
338                 object->oob_event_mask |= t->events;
339         object->event_mask = object->oob_event_mask;
340         for (t = object->state->transitions; t->events; t++)
341                 object->event_mask |= t->events;
342 }
343 EXPORT_SYMBOL(fscache_object_init);
344
345 /*
346  * Mark the object as no longer being live, making sure that we synchronise
347  * against op submission.
348  */
349 static inline void fscache_mark_object_dead(struct fscache_object *object)
350 {
351         spin_lock(&object->lock);
352         clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
353         spin_unlock(&object->lock);
354 }
355
356 /*
357  * Abort object initialisation before we start it.
358  */
359 static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *object,
360                                                                 int event)
361 {
362         _enter("{OBJ%x},%d", object->debug_id, event);
363
364         object->oob_event_mask = 0;
365         fscache_dequeue_object(object);
366         return transit_to(KILL_OBJECT);
367 }
368
369 /*
370  * initialise an object
371  * - check the specified object's parent to see if we can make use of it
372  *   immediately to do a creation
373  * - we may need to start the process of creating a parent and we need to wait
374  *   for the parent's lookup and creation to complete if it's not there yet
375  */
376 static const struct fscache_state *fscache_initialise_object(struct fscache_object *object,
377                                                              int event)
378 {
379         struct fscache_object *parent;
380         bool success;
381
382         _enter("{OBJ%x},%d", object->debug_id, event);
383
384         ASSERT(list_empty(&object->dep_link));
385
386         parent = object->parent;
387         if (!parent) {
388                 _leave(" [no parent]");
389                 return transit_to(DROP_OBJECT);
390         }
391
392         _debug("parent: %s of:%lx", parent->state->name, parent->flags);
393
394         if (fscache_object_is_dying(parent)) {
395                 _leave(" [bad parent]");
396                 return transit_to(DROP_OBJECT);
397         }
398
399         if (fscache_object_is_available(parent)) {
400                 _leave(" [ready]");
401                 return transit_to(PARENT_READY);
402         }
403
404         _debug("wait");
405
406         spin_lock(&parent->lock);
407         fscache_stat(&fscache_n_cop_grab_object);
408         success = false;
409         if (fscache_object_is_live(parent) &&
410             object->cache->ops->grab_object(object, fscache_obj_get_add_to_deps)) {
411                 list_add(&object->dep_link, &parent->dependents);
412                 success = true;
413         }
414         fscache_stat_d(&fscache_n_cop_grab_object);
415         spin_unlock(&parent->lock);
416         if (!success) {
417                 _leave(" [grab failed]");
418                 return transit_to(DROP_OBJECT);
419         }
420
421         /* fscache_acquire_non_index_cookie() uses this
422          * to wake the chain up */
423         fscache_raise_event(parent, FSCACHE_OBJECT_EV_NEW_CHILD);
424         _leave(" [wait]");
425         return transit_to(WAIT_FOR_PARENT);
426 }
427
428 /*
429  * Once the parent object is ready, we should kick off our lookup op.
430  */
431 static const struct fscache_state *fscache_parent_ready(struct fscache_object *object,
432                                                         int event)
433 {
434         struct fscache_object *parent = object->parent;
435
436         _enter("{OBJ%x},%d", object->debug_id, event);
437
438         ASSERT(parent != NULL);
439
440         spin_lock(&parent->lock);
441         parent->n_ops++;
442         parent->n_obj_ops++;
443         object->lookup_jif = jiffies;
444         spin_unlock(&parent->lock);
445
446         _leave("");
447         return transit_to(LOOK_UP_OBJECT);
448 }
449
450 /*
451  * look an object up in the cache from which it was allocated
452  * - we hold an "access lock" on the parent object, so the parent object cannot
453  *   be withdrawn by either party till we've finished
454  */
455 static const struct fscache_state *fscache_look_up_object(struct fscache_object *object,
456                                                           int event)
457 {
458         struct fscache_cookie *cookie = object->cookie;
459         struct fscache_object *parent = object->parent;
460         int ret;
461
462         _enter("{OBJ%x},%d", object->debug_id, event);
463
464         object->oob_table = fscache_osm_lookup_oob;
465
466         ASSERT(parent != NULL);
467         ASSERTCMP(parent->n_ops, >, 0);
468         ASSERTCMP(parent->n_obj_ops, >, 0);
469
470         /* make sure the parent is still available */
471         ASSERT(fscache_object_is_available(parent));
472
473         if (fscache_object_is_dying(parent) ||
474             test_bit(FSCACHE_IOERROR, &object->cache->flags) ||
475             !fscache_use_cookie(object)) {
476                 _leave(" [unavailable]");
477                 return transit_to(LOOKUP_FAILURE);
478         }
479
480         _debug("LOOKUP \"%s\" in \"%s\"",
481                cookie->def->name, object->cache->tag->name);
482
483         fscache_stat(&fscache_n_object_lookups);
484         fscache_stat(&fscache_n_cop_lookup_object);
485         ret = object->cache->ops->lookup_object(object);
486         fscache_stat_d(&fscache_n_cop_lookup_object);
487
488         fscache_unuse_cookie(object);
489
490         if (ret == -ETIMEDOUT) {
491                 /* probably stuck behind another object, so move this one to
492                  * the back of the queue */
493                 fscache_stat(&fscache_n_object_lookups_timed_out);
494                 _leave(" [timeout]");
495                 return NO_TRANSIT;
496         }
497
498         if (ret < 0) {
499                 _leave(" [error]");
500                 return transit_to(LOOKUP_FAILURE);
501         }
502
503         _leave(" [ok]");
504         return transit_to(OBJECT_AVAILABLE);
505 }
506
507 /**
508  * fscache_object_lookup_negative - Note negative cookie lookup
509  * @object: Object pointing to cookie to mark
510  *
511  * Note negative lookup, permitting those waiting to read data from an already
512  * existing backing object to continue as there's no data for them to read.
513  */
514 void fscache_object_lookup_negative(struct fscache_object *object)
515 {
516         struct fscache_cookie *cookie = object->cookie;
517
518         _enter("{OBJ%x,%s}", object->debug_id, object->state->name);
519
520         if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
521                 fscache_stat(&fscache_n_object_lookups_negative);
522
523                 /* Allow write requests to begin stacking up and read requests to begin
524                  * returning ENODATA.
525                  */
526                 set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
527                 clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
528
529                 _debug("wake up lookup %p", &cookie->flags);
530                 clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
531                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
532         }
533         _leave("");
534 }
535 EXPORT_SYMBOL(fscache_object_lookup_negative);
536
537 /**
538  * fscache_obtained_object - Note successful object lookup or creation
539  * @object: Object pointing to cookie to mark
540  *
541  * Note successful lookup and/or creation, permitting those waiting to write
542  * data to a backing object to continue.
543  *
544  * Note that after calling this, an object's cookie may be relinquished by the
545  * netfs, and so must be accessed with object lock held.
546  */
547 void fscache_obtained_object(struct fscache_object *object)
548 {
549         struct fscache_cookie *cookie = object->cookie;
550
551         _enter("{OBJ%x,%s}", object->debug_id, object->state->name);
552
553         /* if we were still looking up, then we must have a positive lookup
554          * result, in which case there may be data available */
555         if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
556                 fscache_stat(&fscache_n_object_lookups_positive);
557
558                 /* We do (presumably) have data */
559                 clear_bit_unlock(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
560                 clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
561
562                 /* Allow write requests to begin stacking up and read requests
563                  * to begin shovelling data.
564                  */
565                 clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
566                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
567         } else {
568                 fscache_stat(&fscache_n_object_created);
569         }
570
571         set_bit(FSCACHE_OBJECT_IS_AVAILABLE, &object->flags);
572         _leave("");
573 }
574 EXPORT_SYMBOL(fscache_obtained_object);
575
576 /*
577  * handle an object that has just become available
578  */
579 static const struct fscache_state *fscache_object_available(struct fscache_object *object,
580                                                             int event)
581 {
582         _enter("{OBJ%x},%d", object->debug_id, event);
583
584         object->oob_table = fscache_osm_run_oob;
585
586         spin_lock(&object->lock);
587
588         fscache_done_parent_op(object);
589         if (object->n_in_progress == 0) {
590                 if (object->n_ops > 0) {
591                         ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
592                         fscache_start_operations(object);
593                 } else {
594                         ASSERT(list_empty(&object->pending_ops));
595                 }
596         }
597         spin_unlock(&object->lock);
598
599         fscache_stat(&fscache_n_cop_lookup_complete);
600         object->cache->ops->lookup_complete(object);
601         fscache_stat_d(&fscache_n_cop_lookup_complete);
602
603         fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
604         fscache_stat(&fscache_n_object_avail);
605
606         _leave("");
607         return transit_to(JUMPSTART_DEPS);
608 }
609
610 /*
611  * Wake up this object's dependent objects now that we've become available.
612  */
613 static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *object,
614                                                                 int event)
615 {
616         _enter("{OBJ%x},%d", object->debug_id, event);
617
618         if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_PARENT_READY))
619                 return NO_TRANSIT; /* Not finished; requeue */
620         return transit_to(WAIT_FOR_CMD);
621 }
622
623 /*
624  * Handle lookup or creation failute.
625  */
626 static const struct fscache_state *fscache_lookup_failure(struct fscache_object *object,
627                                                           int event)
628 {
629         struct fscache_cookie *cookie;
630
631         _enter("{OBJ%x},%d", object->debug_id, event);
632
633         object->oob_event_mask = 0;
634
635         fscache_stat(&fscache_n_cop_lookup_complete);
636         object->cache->ops->lookup_complete(object);
637         fscache_stat_d(&fscache_n_cop_lookup_complete);
638
639         set_bit(FSCACHE_OBJECT_KILLED_BY_CACHE, &object->flags);
640
641         cookie = object->cookie;
642         set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
643         if (test_and_clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags))
644                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
645
646         fscache_done_parent_op(object);
647         return transit_to(KILL_OBJECT);
648 }
649
650 /*
651  * Wait for completion of all active operations on this object and the death of
652  * all child objects of this object.
653  */
654 static const struct fscache_state *fscache_kill_object(struct fscache_object *object,
655                                                        int event)
656 {
657         _enter("{OBJ%x,%d,%d},%d",
658                object->debug_id, object->n_ops, object->n_children, event);
659
660         fscache_mark_object_dead(object);
661         object->oob_event_mask = 0;
662
663         if (test_bit(FSCACHE_OBJECT_RETIRED, &object->flags)) {
664                 /* Reject any new read/write ops and abort any that are pending. */
665                 clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
666                 fscache_cancel_all_ops(object);
667         }
668
669         if (list_empty(&object->dependents) &&
670             object->n_ops == 0 &&
671             object->n_children == 0)
672                 return transit_to(DROP_OBJECT);
673
674         if (object->n_in_progress == 0) {
675                 spin_lock(&object->lock);
676                 if (object->n_ops > 0 && object->n_in_progress == 0)
677                         fscache_start_operations(object);
678                 spin_unlock(&object->lock);
679         }
680
681         if (!list_empty(&object->dependents))
682                 return transit_to(KILL_DEPENDENTS);
683
684         return transit_to(WAIT_FOR_CLEARANCE);
685 }
686
687 /*
688  * Kill dependent objects.
689  */
690 static const struct fscache_state *fscache_kill_dependents(struct fscache_object *object,
691                                                            int event)
692 {
693         _enter("{OBJ%x},%d", object->debug_id, event);
694
695         if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_KILL))
696                 return NO_TRANSIT; /* Not finished */
697         return transit_to(WAIT_FOR_CLEARANCE);
698 }
699
700 /*
701  * Drop an object's attachments
702  */
703 static const struct fscache_state *fscache_drop_object(struct fscache_object *object,
704                                                        int event)
705 {
706         struct fscache_object *parent = object->parent;
707         struct fscache_cookie *cookie = object->cookie;
708         struct fscache_cache *cache = object->cache;
709         bool awaken = false;
710
711         _enter("{OBJ%x,%d},%d", object->debug_id, object->n_children, event);
712
713         ASSERT(cookie != NULL);
714         ASSERT(!hlist_unhashed(&object->cookie_link));
715
716         if (test_bit(FSCACHE_COOKIE_AUX_UPDATED, &cookie->flags)) {
717                 _debug("final update");
718                 fscache_update_aux_data(object);
719         }
720
721         /* Make sure the cookie no longer points here and that the netfs isn't
722          * waiting for us.
723          */
724         spin_lock(&cookie->lock);
725         hlist_del_init(&object->cookie_link);
726         if (hlist_empty(&cookie->backing_objects) &&
727             test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
728                 awaken = true;
729         spin_unlock(&cookie->lock);
730
731         if (awaken)
732                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
733
734         /* Prevent a race with our last child, which has to signal EV_CLEARED
735          * before dropping our spinlock.
736          */
737         spin_lock(&object->lock);
738         spin_unlock(&object->lock);
739
740         /* Discard from the cache's collection of objects */
741         spin_lock(&cache->object_list_lock);
742         list_del_init(&object->cache_link);
743         spin_unlock(&cache->object_list_lock);
744
745         fscache_stat(&fscache_n_cop_drop_object);
746         cache->ops->drop_object(object);
747         fscache_stat_d(&fscache_n_cop_drop_object);
748
749         /* The parent object wants to know when all it dependents have gone */
750         if (parent) {
751                 _debug("release parent OBJ%x {%d}",
752                        parent->debug_id, parent->n_children);
753
754                 spin_lock(&parent->lock);
755                 parent->n_children--;
756                 if (parent->n_children == 0)
757                         fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
758                 spin_unlock(&parent->lock);
759                 object->parent = NULL;
760         }
761
762         /* this just shifts the object release to the work processor */
763         fscache_put_object(object, fscache_obj_put_drop_obj);
764         fscache_stat(&fscache_n_object_dead);
765
766         _leave("");
767         return transit_to(OBJECT_DEAD);
768 }
769
770 /*
771  * get a ref on an object
772  */
773 static int fscache_get_object(struct fscache_object *object,
774                               enum fscache_obj_ref_trace why)
775 {
776         int ret;
777
778         fscache_stat(&fscache_n_cop_grab_object);
779         ret = object->cache->ops->grab_object(object, why) ? 0 : -EAGAIN;
780         fscache_stat_d(&fscache_n_cop_grab_object);
781         return ret;
782 }
783
784 /*
785  * Discard a ref on an object
786  */
787 static void fscache_put_object(struct fscache_object *object,
788                                enum fscache_obj_ref_trace why)
789 {
790         fscache_stat(&fscache_n_cop_put_object);
791         object->cache->ops->put_object(object, why);
792         fscache_stat_d(&fscache_n_cop_put_object);
793 }
794
795 /**
796  * fscache_object_destroy - Note that a cache object is about to be destroyed
797  * @object: The object to be destroyed
798  *
799  * Note the imminent destruction and deallocation of a cache object record.
800  */
801 void fscache_object_destroy(struct fscache_object *object)
802 {
803         fscache_objlist_remove(object);
804
805         /* We can get rid of the cookie now */
806         fscache_cookie_put(object->cookie, fscache_cookie_put_object);
807         object->cookie = NULL;
808 }
809 EXPORT_SYMBOL(fscache_object_destroy);
810
811 /*
812  * enqueue an object for metadata-type processing
813  */
814 void fscache_enqueue_object(struct fscache_object *object)
815 {
816         _enter("{OBJ%x}", object->debug_id);
817
818         if (fscache_get_object(object, fscache_obj_get_queue) >= 0) {
819                 wait_queue_head_t *cong_wq =
820                         &get_cpu_var(fscache_object_cong_wait);
821
822                 if (queue_work(fscache_object_wq, &object->work)) {
823                         if (fscache_object_congested())
824                                 wake_up(cong_wq);
825                 } else
826                         fscache_put_object(object, fscache_obj_put_queue);
827
828                 put_cpu_var(fscache_object_cong_wait);
829         }
830 }
831
832 /**
833  * fscache_object_sleep_till_congested - Sleep until object wq is congested
834  * @timeoutp: Scheduler sleep timeout
835  *
836  * Allow an object handler to sleep until the object workqueue is congested.
837  *
838  * The caller must set up a wake up event before calling this and must have set
839  * the appropriate sleep mode (such as TASK_UNINTERRUPTIBLE) and tested its own
840  * condition before calling this function as no test is made here.
841  *
842  * %true is returned if the object wq is congested, %false otherwise.
843  */
844 bool fscache_object_sleep_till_congested(signed long *timeoutp)
845 {
846         wait_queue_head_t *cong_wq = this_cpu_ptr(&fscache_object_cong_wait);
847         DEFINE_WAIT(wait);
848
849         if (fscache_object_congested())
850                 return true;
851
852         add_wait_queue_exclusive(cong_wq, &wait);
853         if (!fscache_object_congested())
854                 *timeoutp = schedule_timeout(*timeoutp);
855         finish_wait(cong_wq, &wait);
856
857         return fscache_object_congested();
858 }
859 EXPORT_SYMBOL_GPL(fscache_object_sleep_till_congested);
860
861 /*
862  * Enqueue the dependents of an object for metadata-type processing.
863  *
864  * If we don't manage to finish the list before the scheduler wants to run
865  * again then return false immediately.  We return true if the list was
866  * cleared.
867  */
868 static bool fscache_enqueue_dependents(struct fscache_object *object, int event)
869 {
870         struct fscache_object *dep;
871         bool ret = true;
872
873         _enter("{OBJ%x}", object->debug_id);
874
875         if (list_empty(&object->dependents))
876                 return true;
877
878         spin_lock(&object->lock);
879
880         while (!list_empty(&object->dependents)) {
881                 dep = list_entry(object->dependents.next,
882                                  struct fscache_object, dep_link);
883                 list_del_init(&dep->dep_link);
884
885                 fscache_raise_event(dep, event);
886                 fscache_put_object(dep, fscache_obj_put_enq_dep);
887
888                 if (!list_empty(&object->dependents) && need_resched()) {
889                         ret = false;
890                         break;
891                 }
892         }
893
894         spin_unlock(&object->lock);
895         return ret;
896 }
897
898 /*
899  * remove an object from whatever queue it's waiting on
900  */
901 static void fscache_dequeue_object(struct fscache_object *object)
902 {
903         _enter("{OBJ%x}", object->debug_id);
904
905         if (!list_empty(&object->dep_link)) {
906                 spin_lock(&object->parent->lock);
907                 list_del_init(&object->dep_link);
908                 spin_unlock(&object->parent->lock);
909         }
910
911         _leave("");
912 }
913
914 /**
915  * fscache_check_aux - Ask the netfs whether an object on disk is still valid
916  * @object: The object to ask about
917  * @data: The auxiliary data for the object
918  * @datalen: The size of the auxiliary data
919  *
920  * This function consults the netfs about the coherency state of an object.
921  * The caller must be holding a ref on cookie->n_active (held by
922  * fscache_look_up_object() on behalf of the cache backend during object lookup
923  * and creation).
924  */
925 enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
926                                         const void *data, uint16_t datalen,
927                                         loff_t object_size)
928 {
929         enum fscache_checkaux result;
930
931         if (!object->cookie->def->check_aux) {
932                 fscache_stat(&fscache_n_checkaux_none);
933                 return FSCACHE_CHECKAUX_OKAY;
934         }
935
936         result = object->cookie->def->check_aux(object->cookie->netfs_data,
937                                                 data, datalen, object_size);
938         switch (result) {
939                 /* entry okay as is */
940         case FSCACHE_CHECKAUX_OKAY:
941                 fscache_stat(&fscache_n_checkaux_okay);
942                 break;
943
944                 /* entry requires update */
945         case FSCACHE_CHECKAUX_NEEDS_UPDATE:
946                 fscache_stat(&fscache_n_checkaux_update);
947                 break;
948
949                 /* entry requires deletion */
950         case FSCACHE_CHECKAUX_OBSOLETE:
951                 fscache_stat(&fscache_n_checkaux_obsolete);
952                 break;
953
954         default:
955                 BUG();
956         }
957
958         return result;
959 }
960 EXPORT_SYMBOL(fscache_check_aux);
961
962 /*
963  * Asynchronously invalidate an object.
964  */
965 static const struct fscache_state *_fscache_invalidate_object(struct fscache_object *object,
966                                                               int event)
967 {
968         struct fscache_operation *op;
969         struct fscache_cookie *cookie = object->cookie;
970
971         _enter("{OBJ%x},%d", object->debug_id, event);
972
973         /* We're going to need the cookie.  If the cookie is not available then
974          * retire the object instead.
975          */
976         if (!fscache_use_cookie(object)) {
977                 ASSERT(radix_tree_empty(&object->cookie->stores));
978                 set_bit(FSCACHE_OBJECT_RETIRED, &object->flags);
979                 _leave(" [no cookie]");
980                 return transit_to(KILL_OBJECT);
981         }
982
983         /* Reject any new read/write ops and abort any that are pending. */
984         fscache_invalidate_writes(cookie);
985         clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
986         fscache_cancel_all_ops(object);
987
988         /* Now we have to wait for in-progress reads and writes */
989         op = kzalloc(sizeof(*op), GFP_KERNEL);
990         if (!op)
991                 goto nomem;
992
993         fscache_operation_init(cookie, op, object->cache->ops->invalidate_object,
994                                NULL, NULL);
995         op->flags = FSCACHE_OP_ASYNC |
996                 (1 << FSCACHE_OP_EXCLUSIVE) |
997                 (1 << FSCACHE_OP_UNUSE_COOKIE);
998         trace_fscache_page_op(cookie, NULL, op, fscache_page_op_invalidate);
999
1000         spin_lock(&cookie->lock);
1001         if (fscache_submit_exclusive_op(object, op) < 0)
1002                 goto submit_op_failed;
1003         spin_unlock(&cookie->lock);
1004         fscache_put_operation(op);
1005
1006         /* Once we've completed the invalidation, we know there will be no data
1007          * stored in the cache and thus we can reinstate the data-check-skip
1008          * optimisation.
1009          */
1010         set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
1011
1012         /* We can allow read and write requests to come in once again.  They'll
1013          * queue up behind our exclusive invalidation operation.
1014          */
1015         if (test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
1016                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
1017         _leave(" [ok]");
1018         return transit_to(UPDATE_OBJECT);
1019
1020 nomem:
1021         fscache_mark_object_dead(object);
1022         fscache_unuse_cookie(object);
1023         _leave(" [ENOMEM]");
1024         return transit_to(KILL_OBJECT);
1025
1026 submit_op_failed:
1027         fscache_mark_object_dead(object);
1028         spin_unlock(&cookie->lock);
1029         fscache_unuse_cookie(object);
1030         kfree(op);
1031         _leave(" [EIO]");
1032         return transit_to(KILL_OBJECT);
1033 }
1034
1035 static const struct fscache_state *fscache_invalidate_object(struct fscache_object *object,
1036                                                              int event)
1037 {
1038         const struct fscache_state *s;
1039
1040         fscache_stat(&fscache_n_invalidates_run);
1041         fscache_stat(&fscache_n_cop_invalidate_object);
1042         s = _fscache_invalidate_object(object, event);
1043         fscache_stat_d(&fscache_n_cop_invalidate_object);
1044         return s;
1045 }
1046
1047 /*
1048  * Update auxiliary data.
1049  */
1050 static void fscache_update_aux_data(struct fscache_object *object)
1051 {
1052         fscache_stat(&fscache_n_updates_run);
1053         fscache_stat(&fscache_n_cop_update_object);
1054         object->cache->ops->update_object(object);
1055         fscache_stat_d(&fscache_n_cop_update_object);
1056 }
1057
1058 /*
1059  * Asynchronously update an object.
1060  */
1061 static const struct fscache_state *fscache_update_object(struct fscache_object *object,
1062                                                          int event)
1063 {
1064         _enter("{OBJ%x},%d", object->debug_id, event);
1065
1066         fscache_update_aux_data(object);
1067
1068         _leave("");
1069         return transit_to(WAIT_FOR_CMD);
1070 }
1071
1072 /**
1073  * fscache_object_retrying_stale - Note retrying stale object
1074  * @object: The object that will be retried
1075  *
1076  * Note that an object lookup found an on-disk object that was adjudged to be
1077  * stale and has been deleted.  The lookup will be retried.
1078  */
1079 void fscache_object_retrying_stale(struct fscache_object *object)
1080 {
1081         fscache_stat(&fscache_n_cache_no_space_reject);
1082 }
1083 EXPORT_SYMBOL(fscache_object_retrying_stale);
1084
1085 /**
1086  * fscache_object_mark_killed - Note that an object was killed
1087  * @object: The object that was culled
1088  * @why: The reason the object was killed.
1089  *
1090  * Note that an object was killed.  Returns true if the object was
1091  * already marked killed, false if it wasn't.
1092  */
1093 void fscache_object_mark_killed(struct fscache_object *object,
1094                                 enum fscache_why_object_killed why)
1095 {
1096         if (test_and_set_bit(FSCACHE_OBJECT_KILLED_BY_CACHE, &object->flags)) {
1097                 pr_err("Error: Object already killed by cache [%s]\n",
1098                        object->cache->identifier);
1099                 return;
1100         }
1101
1102         switch (why) {
1103         case FSCACHE_OBJECT_NO_SPACE:
1104                 fscache_stat(&fscache_n_cache_no_space_reject);
1105                 break;
1106         case FSCACHE_OBJECT_IS_STALE:
1107                 fscache_stat(&fscache_n_cache_stale_objects);
1108                 break;
1109         case FSCACHE_OBJECT_WAS_RETIRED:
1110                 fscache_stat(&fscache_n_cache_retired_objects);
1111                 break;
1112         case FSCACHE_OBJECT_WAS_CULLED:
1113                 fscache_stat(&fscache_n_cache_culled_objects);
1114                 break;
1115         }
1116 }
1117 EXPORT_SYMBOL(fscache_object_mark_killed);
1118
1119 /*
1120  * The object is dead.  We can get here if an object gets queued by an event
1121  * that would lead to its death (such as EV_KILL) when the dispatcher is
1122  * already running (and so can be requeued) but hasn't yet cleared the event
1123  * mask.
1124  */
1125 static const struct fscache_state *fscache_object_dead(struct fscache_object *object,
1126                                                        int event)
1127 {
1128         if (!test_and_set_bit(FSCACHE_OBJECT_RUN_AFTER_DEAD,
1129                               &object->flags))
1130                 return NO_TRANSIT;
1131
1132         WARN(true, "FS-Cache object redispatched after death");
1133         return NO_TRANSIT;
1134 }