2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
3 "http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" [
9 -Use this section to encode all biographical information
12 <!-- Authors Names -->
13 <!ENTITY AuthorFullName "Ulf Lamping">
14 <!ENTITY AuthorFirstName "Ulf">
15 <!ENTITY AuthorOtherName "">
16 <!ENTITY AuthorSurname "Lamping">
17 <!ENTITY AuthorEmail "ulf.lamping[AT]web.de">
19 <!--Authors Affiliation -->
20 <!ENTITY AuthorShortAffiliation "">
21 <!ENTITY AuthorJobTitle "">
22 <!ENTITY AuthorOrgName "">
23 <!ENTITY AuthorOrgDiv "">
27 -Use this section to encode all document information
30 <!ENTITY DocumentTitle "<application>Ethereal</application> Developer's Guide">
31 <!ENTITY DocumentSubTitle "&DocumentVersion; (&SvnVersion;) for Ethereal &EtherealCurrentVersion;">
32 <!ENTITY DocumentTitleAbbreviation "EDG">
34 <!ENTITY DocumentCopyrightHolder "Ulf Lamping">
35 <!ENTITY DocumentCopyrightYear "2004-2005">
37 <!ENTITY DocumentEdition "Draft">
38 <!ENTITY DocumentVersion "Draft 0.0.2">
39 <!ENTITY DocumentPubDate "2005">
40 <!ENTITY % SvnVersionFile SYSTEM "svn_version.xml">
43 <!ENTITY DocumentLegalNotice "<para>Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation.</para><para>All logos and trademarks in this document are property of their respective owner.</para>">
45 <!ENTITY EtherealWebSite "http://www.ethereal.com">
46 <!ENTITY EtherealDownloadPage "&EtherealWebSite;/download.html">
47 <!ENTITY EtherealAuthorsPage "&EtherealWebSite;/introduction.html#authors">
48 <!ENTITY EtherealFAQPage "&EtherealWebSite;/faq.html">
49 <!ENTITY EtherealDevMailList "ethereal-dev[AT]ethereal.com">
50 <!ENTITY EtherealUsersGuidePage "&EtherealWebSite;/docs/#usersguide">
51 <!ENTITY GPLWebsite "http://www.gnu.org/copyleft/gpl.html">
56 <!ENTITY EtherealCurrentVersion "0.10.9">
60 -Use this section to specify the files that make up the book. Use FPI (public identifiers)
63 <!-- These refer to graphics files and figures contained in the document -->
65 <!ENTITY EtherealLogo SYSTEM "./edg_graphics/ethereal-logo.png" NDATA PNG>
66 <!ENTITY EtherealFunctionBlocks SYSTEM "./edg_graphics/ethereal-function-blocks.png" NDATA PNG>
68 <!-- These are the actual files that make up the document -->
70 <!ENTITY BookMetaInformation SYSTEM "edg_src/EDG_meta_info.xml">
71 <!ENTITY Preface SYSTEM "edg_src/EDG_preface.xml">
72 <!ENTITY EnvIntroduction SYSTEM "edg_src/EDG_chapter_env_intro.xml">
73 <!ENTITY Tools SYSTEM "edg_src/EDG_chapter_tools.xml">
74 <!ENTITY Libraries SYSTEM "edg_src/EDG_chapter_libraries.xml">
75 <!ENTITY Sources SYSTEM "edg_src/EDG_chapter_sources.xml">
77 <!ENTITY BuildIntroduction SYSTEM "edg_src/EDG_chapter_build_intro.xml">
78 <!ENTITY HowEtherealWorks SYSTEM "edg_src/EDG_chapter_works.xml">
79 <!ENTITY Capture SYSTEM "edg_src/EDG_chapter_capture.xml">
80 <!ENTITY Dissection SYSTEM "edg_src/EDG_chapter_dissection.xml">
81 <!ENTITY UserInterface SYSTEM "edg_src/EDG_chapter_userinterface.xml">
83 <!ENTITY AppGPL SYSTEM "GPL_appendix.xml">
85 <!-- These refer to graphics files and figures contained in the document -->
90 <title>&DocumentTitle;</title>
91 <subtitle>&DocumentSubTitle;</subtitle>
94 <part id="PartEnvironment" label="I">
95 <title>Ethereal Build Environment</title>
98 <command>Part I. Ethereal Build Environment</command>
101 <command>The first part describes how to set up the tools, libraries and
102 source needed to generate Ethereal, and how to do some typical development
106 Part II. Ethereal Development
109 The second part describes how the Ethereal sources are structured and how
110 to change the sources (e.g. adding a new dissector).
118 <part id="PartDevelopment" label="II">
119 <title>Ethereal Development (incomplete)</title>
122 This is the second of two parts:
125 Part I. Ethereal Build Environment
128 The first part describes how to set up the tools, libraries and source needed
129 to generate Ethereal, and how to do some typical development tasks.
132 <command>Part II. Ethereal Development</command>
135 <command>The second part describes how the Ethereal sources are structured and how
136 to change the sources (e.g. adding a new dissector).</command>