build: Reduce build systems to just top level waf and autoconf
[amitay/samba.git] / libcli / security / object_tree.c
1 /*
2    Unix SMB/CIFS implementation.
3
4    security access checking routines
5
6    Copyright (C) Nadezhda Ivanova 2009
7
8    This program is free software; you can redistribute it and/or modify
9    it under the terms of the GNU General Public License as published by
10    the Free Software Foundation; either version 3 of the License, or
11    (at your option) any later version.
12
13    This program is distributed in the hope that it will be useful,
14    but WITHOUT ANY WARRANTY; without even the implied warranty of
15    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16    GNU General Public License for more details.
17
18    You should have received a copy of the GNU General Public License
19    along with this program.  If not, see <http://www.gnu.org/licenses/>.
20 */
21
22 /*
23  *  Description: Contains data handler functions for
24  *               the object tree that must be constructed to perform access checks.
25  *               The object tree is an unbalanced tree of depth 3, indexed by
26  *               object type guid. Perhaps a different data structure
27  *               should be concidered later to improve performance
28  *
29  *  Author: Nadezhda Ivanova
30  */
31 #include "includes.h"
32 #include "libcli/security/security.h"
33 #include "librpc/ndr/libndr.h"
34
35 /* Adds a new node to the object tree. If attributeSecurityGUID is not zero and
36  * has already been added to the tree, the new node is added as a child of that node
37  * In all other cases as a child of the root
38  */
39
40 bool insert_in_object_tree(TALLOC_CTX *mem_ctx,
41                           const struct GUID *guid,
42                           uint32_t init_access,
43                           struct object_tree **root,
44                           struct object_tree **new_node)
45 {
46         if (!guid || GUID_all_zero(guid)){
47                 return true;
48         }
49
50         if (!*root){
51                 *root = talloc_zero(mem_ctx, struct object_tree);
52                 if (!*root) {
53                         return false;
54                 }
55                 (*root)->guid = *guid;
56                 *new_node = *root;
57                 return true;
58         }
59
60         if (!(*root)->children) {
61                 (*root)->children = talloc_array(mem_ctx, struct object_tree, 1);
62                 (*root)->children[0].guid = *guid;
63                 (*root)->children[0].num_of_children = 0;
64                 (*root)->children[0].children = NULL;
65                 (*root)->num_of_children++;
66                 (*root)->children[0].remaining_access = init_access;
67                 *new_node = &((*root)->children[0]);
68                 return true;
69         }
70         else {
71                 int i;
72                 for (i = 0; i < (*root)->num_of_children; i++) {
73                         if (GUID_equal(&((*root)->children[i].guid), guid)) {
74                                 *new_node = &((*root)->children[i]);
75                                 return true;
76                         }
77                 }
78                 (*root)->children = talloc_realloc(mem_ctx, (*root)->children, struct object_tree,
79                                                    (*root)->num_of_children +1);
80                 (*root)->children[(*root)->num_of_children].guid = *guid;
81                 (*root)->children[(*root)->num_of_children].remaining_access = init_access;
82                 *new_node = &((*root)->children[(*root)->num_of_children]);
83                 (*root)->num_of_children++;
84                 return true;
85         }
86 }
87
88 /* search by GUID */
89 struct object_tree *get_object_tree_by_GUID(struct object_tree *root,
90                                              const struct GUID *guid)
91 {
92         struct object_tree *result = NULL;
93         int i;
94
95         if (!root || GUID_equal(&root->guid, guid)) {
96                 result = root;
97                 return result;
98         }
99         else if (root->num_of_children > 0) {
100                 for (i = 0; i < root->num_of_children; i++) {
101                 if ((result = get_object_tree_by_GUID(&root->children[i], guid)))
102                         break;
103                 }
104         }
105         return result;
106 }
107
108 /* Change the granted access per each ACE */
109
110 void object_tree_modify_access(struct object_tree *root,
111                                uint32_t access_mask)
112 {
113         root->remaining_access &= ~access_mask;
114         if (root->num_of_children > 0) {
115                 int i;
116                 for (i = 0; i < root->num_of_children; i++) {
117                         object_tree_modify_access(&root->children[i], access_mask);
118                 }
119         }
120 }