* 4) do not run the "skip" process, if something else is available
*/
static struct sched_entity *
-pick_next_entity(struct cfs_rq *cfs_rq, struct sched_entity *curr)
+pick_next_entity(struct cfs_rq *cfs_rq)
{
/*
* Enabling NEXT_BUDDY will affect latency but not fairness.
goto again;
}
- se = pick_next_entity(cfs_rq, curr);
+ se = pick_next_entity(cfs_rq);
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);
}
}
- se = pick_next_entity(cfs_rq, curr);
+ se = pick_next_entity(cfs_rq);
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);
put_prev_task(rq, prev);
do {
- se = pick_next_entity(cfs_rq, NULL);
+ se = pick_next_entity(cfs_rq);
set_next_entity(cfs_rq, se);
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);