switch (filltype) {
case SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL:
silent = 1;
- /* intentionally fall thru */
+ fallthrough;
case SND_PS3_DMA_FILLTYPE_FIRSTFILL:
ch0_kick_event = PS3_AUDIO_KICK_EVENT_ALWAYS;
break;
case SND_PS3_DMA_FILLTYPE_SILENT_RUNNING:
silent = 1;
- /* intentionally fall thru */
+ fallthrough;
case SND_PS3_DMA_FILLTYPE_RUNNING:
ch0_kick_event = PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY;
break;