*
* Allocate memory for the given framebuffer.
*/
-static int __devinit s3c_fb_alloc_memory(struct s3c_fb *sfb,
- struct s3c_fb_win *win)
+static int s3c_fb_alloc_memory(struct s3c_fb *sfb, struct s3c_fb_win *win)
{
struct s3c_fb_pd_win *windata = win->windata;
unsigned int real_size, virt_size, size;
* Allocate and do the basic initialisation for one of the hardware's graphics
* windows.
*/
-static int __devinit s3c_fb_probe_win(struct s3c_fb *sfb, unsigned int win_no,
- struct s3c_fb_win_variant *variant,
- struct s3c_fb_win **res)
+static int s3c_fb_probe_win(struct s3c_fb *sfb, unsigned int win_no,
+ struct s3c_fb_win_variant *variant,
+ struct s3c_fb_win **res)
{
struct fb_var_screeninfo *var;
struct fb_videomode initmode;
}
}
-static int __devinit s3c_fb_probe(struct platform_device *pdev)
+static int s3c_fb_probe(struct platform_device *pdev)
{
const struct platform_device_id *platid;
struct s3c_fb_driverdata *fbdrv;
* Shutdown and then release all the resources that the driver allocated
* on initialisation.
*/
-static int __devexit s3c_fb_remove(struct platform_device *pdev)
+static int s3c_fb_remove(struct platform_device *pdev)
{
struct s3c_fb *sfb = platform_get_drvdata(pdev);
int win;
static struct platform_driver s3c_fb_driver = {
.probe = s3c_fb_probe,
- .remove = __devexit_p(s3c_fb_remove),
+ .remove = s3c_fb_remove,
.id_table = s3c_fb_driver_ids,
.driver = {
.name = "s3c-fb",