*/
static void gameport_init_port(struct gameport *gameport)
{
- static atomic_t gameport_no = ATOMIC_INIT(0);
+ static atomic_t gameport_no = ATOMIC_INIT(-1);
__module_get(THIS_MODULE);
mutex_init(&gameport->drv_mutex);
device_initialize(&gameport->dev);
dev_set_name(&gameport->dev, "gameport%lu",
- (unsigned long)atomic_inc_return(&gameport_no) - 1);
+ (unsigned long)atomic_inc_return(&gameport_no));
gameport->dev.bus = &gameport_bus;
gameport->dev.release = gameport_release_port;
if (gameport->parent)