}
EXPORT_SYMBOL(gameport_stop_polling);
-static void gameport_run_poll_handler(unsigned long d)
+static void gameport_run_poll_handler(struct timer_list *t)
{
- struct gameport *gameport = (struct gameport *)d;
+ struct gameport *gameport = from_timer(gameport, t, poll_timer);
gameport->poll_handler(gameport);
if (gameport->poll_cnt)
INIT_LIST_HEAD(&gameport->node);
spin_lock_init(&gameport->timer_lock);
- setup_timer(&gameport->poll_timer, gameport_run_poll_handler,
- (unsigned long)gameport);
+ timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
}
/*