"(For people who want to keep Windows PC keyboard muscle memory. "
"[0] = as-is, Mac layout. 1 = swapped, Windows layout.)");
+static unsigned int swap_fn_leftctrl;
+module_param(swap_fn_leftctrl, uint, 0644);
+MODULE_PARM_DESC(swap_fn_leftctrl, "Swap the Fn and left Control keys. "
+ "(For people who want to keep PC keyboard muscle memory. "
+ "[0] = as-is, Mac layout, 1 = swapped, PC layout)");
+
struct apple_sc {
unsigned long quirks;
unsigned int fn_on;
{ }
};
+static const struct apple_key_translation swapped_fn_leftctrl_keys[] = {
+ { KEY_FN, KEY_LEFTCTRL },
+ { }
+};
+
static const struct apple_key_translation *apple_find_translation(
const struct apple_key_translation *table, u16 from)
{
bool do_translate;
u16 code = 0;
- if (usage->code == KEY_FN) {
+ u16 fn_keycode = (swap_fn_leftctrl) ? (KEY_LEFTCTRL) : (KEY_FN);
+
+ if (usage->code == fn_keycode) {
asc->fn_on = !!value;
- input_event(input, usage->type, usage->code, value);
+ input_event(input, usage->type, KEY_FN, value);
return 1;
}
}
}
+ if (swap_fn_leftctrl) {
+ trans = apple_find_translation(swapped_fn_leftctrl_keys, usage->code);
+ if (trans) {
+ input_event(input, usage->type, trans->to, value);
+ return 1;
+ }
+ }
+
return 0;
}
for (trans = apple_iso_keyboard; trans->from; trans++)
set_bit(trans->to, input->keybit);
+
+ if (swap_fn_leftctrl) {
+ for (trans = swapped_fn_leftctrl_keys; trans->from; trans++)
+ set_bit(trans->to, input->keybit);
+ }
}
static int apple_input_mapping(struct hid_device *hdev, struct hid_input *hi,