There are currently two places with VESA blanking constants definitions:
fb.h and console.h. Extract/unify the two to a separate header (vesa.h).
Given the fb's is in an uapi header, create the common header in uapi
too.
Note that instead of macros, an enum (vesa_blank_mode) is created. But
the macros are kept too (they now expand to the enum constants), just in
case someone in userspace performs some #ifdeffery.
Signed-off-by: "Jiri Slaby (SUSE)" <jirislaby@kernel.org>
Cc: Helge Deller <deller@gmx.de>
Cc: linux-kernel@vger.kernel.org
Cc: linux-fbdev@vger.kernel.org
Cc: dri-devel@lists.freedesktop.org
Cc: Thomas Zimmermann <tzimmermann@suse.de>
Tested-by: Helge Deller <deller@gmx.de> # parisc STI console
Link: https://lore.kernel.org/r/20240122110401.7289-33-jirislaby@kernel.org
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
#include <linux/bits.h>
#include <linux/rculist.h>
#include <linux/types.h>
+#include <linux/vesa.h>
struct vc_data;
struct console_font_op;
*/
extern atomic_t ignore_console_lock_warning;
-/* VESA Blanking Levels */
-#define VESA_NO_BLANKING 0
-#define VESA_VSYNC_SUSPEND 1
-#define VESA_HSYNC_SUSPEND 2
-#define VESA_POWERDOWN 3
-
extern void console_init(void);
/* For deferred console takeover */
#include <linux/types.h>
#include <linux/i2c.h>
+#include <linux/vesa.h>
/* Definitions of frame buffers */
__u32 framebuffer;
};
-/* VESA Blanking Levels */
-#define VESA_NO_BLANKING 0
-#define VESA_VSYNC_SUSPEND 1
-#define VESA_HSYNC_SUSPEND 2
-#define VESA_POWERDOWN 3
-
-
enum {
/* screen: unblanked, hsync: on, vsync: on */
FB_BLANK_UNBLANK = VESA_NO_BLANKING,
--- /dev/null
+/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
+#ifndef _UAPI_LINUX_VESA_H
+#define _UAPI_LINUX_VESA_H
+
+/* VESA Blanking Levels */
+enum vesa_blank_mode {
+ VESA_NO_BLANKING = 0,
+#define VESA_NO_BLANKING VESA_NO_BLANKING
+ VESA_VSYNC_SUSPEND = 1,
+#define VESA_VSYNC_SUSPEND VESA_VSYNC_SUSPEND
+ VESA_HSYNC_SUSPEND = 2,
+#define VESA_HSYNC_SUSPEND VESA_HSYNC_SUSPEND
+ VESA_POWERDOWN = VESA_VSYNC_SUSPEND | VESA_HSYNC_SUSPEND,
+#define VESA_POWERDOWN VESA_POWERDOWN
+ VESA_BLANK_MAX = VESA_POWERDOWN,
+};
+
+#endif