drm/msm/adreno: Defer enabling runpm until hw_init()
authorRob Clark <robdclark@chromium.org>
Mon, 13 Jun 2022 18:20:30 +0000 (11:20 -0700)
committerRob Clark <robdclark@chromium.org>
Thu, 7 Jul 2022 01:54:41 +0000 (18:54 -0700)
To avoid preventing the display from coming up before the rootfs is
mounted, without resorting to packing fw in the initrd, the GPU has
this limbo state where the device is probed, but we aren't ready to
start sending commands to it.  This is particularly problematic for
a6xx, since the GMU (which requires fw to be loaded) is the one that
is controlling the power/clk/icc votes.

So defer enabling runpm until we are ready to call gpu->hw_init(),
as that is a point where we know we have all the needed fw and are
ready to start sending commands to the coproc's.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Patchwork: https://patchwork.freedesktop.org/patch/489337/
Link: https://lore.kernel.org/r/20220613182036.2567963-1-robdclark@gmail.com
drivers/gpu/drm/msm/adreno/adreno_device.c
drivers/gpu/drm/msm/adreno/adreno_gpu.c

index 0e45b442d85fc542f93b52c0a730c0099b58fc82..24b489b6129a00ac2930ddd29eb2e4cbc6d81ac1 100644 (file)
@@ -432,6 +432,12 @@ struct msm_gpu *adreno_load_gpu(struct drm_device *dev)
        if (ret)
                return NULL;
 
+       /*
+        * Now that we have firmware loaded, and are ready to begin
+        * booting the gpu, go ahead and enable runpm:
+        */
+       pm_runtime_enable(&pdev->dev);
+
        /* Make sure pm runtime is active and reset any previous errors */
        pm_runtime_set_active(&pdev->dev);
 
index a049d5de338adac8a7cd76aea63dc64b1afae0fa..382fb7f9e497624a093e27da4deac7efa13c727e 100644 (file)
@@ -1065,7 +1065,6 @@ int adreno_gpu_init(struct drm_device *drm, struct platform_device *pdev,
        pm_runtime_set_autosuspend_delay(dev,
                adreno_gpu->info->inactive_period);
        pm_runtime_use_autosuspend(dev);
-       pm_runtime_enable(dev);
 
        return msm_gpu_init(drm, pdev, &adreno_gpu->base, &funcs->base,
                        gpu_name, &adreno_gpu_config);