debugobject: Ensure pool refill (again)
authorThomas Gleixner <tglx@linutronix.de>
Mon, 1 May 2023 15:42:06 +0000 (17:42 +0200)
committerThomas Gleixner <tglx@linutronix.de>
Tue, 2 May 2023 08:07:04 +0000 (10:07 +0200)
commit0af462f19e635ad522f28981238334620881badc
treecf5a59b58e5905ec52a0bb25ef88135c8631870f
parent63a759694eed61025713b3e14dd827c8548daadc
debugobject: Ensure pool refill (again)

The recent fix to ensure atomicity of lookup and allocation inadvertently
broke the pool refill mechanism.

Prior to that change debug_objects_activate() and debug_objecs_assert_init()
invoked debug_objecs_init() to set up the tracking object for statically
initialized objects. That's not longer the case and debug_objecs_init() is
now the only place which does pool refills.

Depending on the number of statically initialized objects this can be
enough to actually deplete the pool, which was observed by Ido via a
debugobjects OOM warning.

Restore the old behaviour by adding explicit refill opportunities to
debug_objects_activate() and debug_objecs_assert_init().

Fixes: 63a759694eed ("debugobject: Prevent init race with static objects")
Reported-by: Ido Schimmel <idosch@nvidia.com>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Tested-by: Ido Schimmel <idosch@nvidia.com>
Link: https://lore.kernel.org/r/871qk05a9d.ffs@tglx
lib/debugobjects.c