+ if (!data->fan_alarm[channel >> 3])
+ data->fan_alarm[channel >> 3] = ret & 0xff;
+ else
+ /* If there is new alarm showing up */
+ data->fan_alarm[channel >> 3] |= (ret & 0xff);
+ *val = (data->fan_alarm[channel >> 3] >> (channel & 0x07)) & 1;
+ /* Needs to clean the alarm if alarm existing */
+ if (*val)
+ data->fan_alarm[channel >> 3] ^= 1 << (channel & 0x07);