Merge tag 'reset-for-v5.3' of git://git.pengutronix.de/git/pza/linux into arm/drivers
[sfrench/cifs-2.6.git] / arch / powerpc / include / asm / ps3gpu.h
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  *  PS3 GPU declarations.
4  *
5  *  Copyright 2009 Sony Corporation
6  */
7
8 #ifndef _ASM_POWERPC_PS3GPU_H
9 #define _ASM_POWERPC_PS3GPU_H
10
11 #include <linux/mutex.h>
12
13 #include <asm/lv1call.h>
14
15
16 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC    0x101
17 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP    0x102
18
19 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP        0x600
20 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT         0x601
21 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC    0x602
22 #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE        0x603
23
24 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION       (1ULL << 32)
25
26 #define L1GPU_DISPLAY_SYNC_HSYNC                1
27 #define L1GPU_DISPLAY_SYNC_VSYNC                2
28
29
30 /* mutex synchronizing GPU accesses and video mode changes */
31 extern struct mutex ps3_gpu_mutex;
32
33
34 static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
35                                        u64 ddr_offset)
36 {
37         return lv1_gpu_context_attribute(context_handle,
38                                          L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
39                                          head, ddr_offset, 0, 0);
40 }
41
42 static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
43                                        u64 ddr_offset)
44 {
45         return lv1_gpu_context_attribute(context_handle,
46                                          L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
47                                          head, ddr_offset, 0, 0);
48 }
49
50 static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
51                                    u64 xdr_size, u64 ioif_offset)
52 {
53         return lv1_gpu_context_attribute(context_handle,
54                                          L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
55                                          xdr_lpar, xdr_size, ioif_offset, 0);
56 }
57
58 static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
59                                   u64 ioif_offset, u64 sync_width, u64 pitch)
60 {
61         return lv1_gpu_context_attribute(context_handle,
62                                          L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
63                                          ddr_offset, ioif_offset, sync_width,
64                                          pitch);
65 }
66
67 static inline int lv1_gpu_fb_close(u64 context_handle)
68 {
69         return lv1_gpu_context_attribute(context_handle,
70                                          L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
71                                          0, 0, 0);
72 }
73
74 #endif /* _ASM_POWERPC_PS3GPU_H */