*/
/* the jist of squaring...
- * you do like mult except the offset of the tmpx [one that
- * starts closer to zero] can't equal the offset of tmpy.
+ * you do like mult except the offset of the tmpx [one that
+ * starts closer to zero] can't equal the offset of tmpy.
* So basically you set up iy like before then you min it with
- * (ty-tx) so that it never happens. You double all those
+ * (ty-tx) so that it never happens. You double all those
* you add in the inner loop
After that loop you do the squares and add them in.
/* number of output digits to produce */
W1 = 0;
- for (ix = 0; ix < pa; ix++) {
+ for (ix = 0; ix < pa; ix++) {
int tx, ty, iy;
mp_word _W;
mp_digit *tmpy;
*/
iy = MIN(a->used-tx, ty+1);
- /* now for squaring tx can never equal ty
+ /* now for squaring tx can never equal ty
* we halve the distance since they approach at a rate of 2x
* and we have to round because odd cases need to be executed
*/