/* NTLMSSP message types */
enum NTLM_MESSAGE_TYPE
{
+ NTLMSSP_INITIAL = 0 /* samba internal state */,
NTLMSSP_NEGOTIATE = 1,
NTLMSSP_CHALLENGE = 2,
NTLMSSP_AUTH = 3,
#define NTLMSSP_NEGOTIATE_KEY_EXCH 0x40000000
#define NTLMSSP_NEGOTIATE_080000000 0x80000000
-#define NTLMSSP_NAME_TYPE_DOMAIN 0x01
-#define NTLMSSP_NAME_TYPE_SERVER 0x02
-#define NTLMSSP_NAME_TYPE_DOMAIN_DNS 0x03
-#define NTLMSSP_NAME_TYPE_SERVER_DNS 0x04
+#define NTLMSSP_NAME_TYPE_SERVER 0x01
+#define NTLMSSP_NAME_TYPE_DOMAIN 0x02
+#define NTLMSSP_NAME_TYPE_SERVER_DNS 0x03
+#define NTLMSSP_NAME_TYPE_DOMAIN_DNS 0x04
typedef struct ntlmssp_state
{
TALLOC_CTX *mem_ctx;
+ unsigned int ref_count;
enum NTLMSSP_ROLE role;
+ enum server_types server_role;
+ uint32 expected_state;
+
BOOL unicode;
+ BOOL use_ntlmv2;
char *user;
char *domain;
char *workstation;
+ char *password;
+ char *server_domain;
+
+ DATA_BLOB internal_chal; /* Random challenge as supplied to the client for NTLM authentication */
+
+ DATA_BLOB chal; /* Random challenge as input into the actual NTLM (or NTLM2) authentication */
DATA_BLOB lm_resp;
DATA_BLOB nt_resp;
- DATA_BLOB chal;
+ DATA_BLOB session_key;
+
+ uint32 neg_flags; /* the current state of negotiation with the NTLMSSP partner */
+
void *auth_context;
- const uint8 *(*get_challenge)(struct ntlmssp_state *ntlmssp_state);
- NTSTATUS (*check_password)(struct ntlmssp_state *ntlmssp_state);
+
+ /**
+ * Callback to get the 'challenge' used for NTLM authentication.
+ *
+ * @param ntlmssp_state This structure
+ * @return 8 bytes of challnege data, determined by the server to be the challenge for NTLM authentication
+ *
+ */
+ const uint8 *(*get_challenge)(const struct ntlmssp_state *ntlmssp_state);
+
+ /**
+ * Callback to find if the challenge used by NTLM authentication may be modified
+ *
+ * The NTLM2 authentication scheme modifies the effective challenge, but this is not compatiable with the
+ * current 'security=server' implementation..
+ *
+ * @param ntlmssp_state This structure
+ * @return Can the challenge be set to arbitary values?
+ *
+ */
+ BOOL (*may_set_challenge)(const struct ntlmssp_state *ntlmssp_state);
+
+ /**
+ * Callback to set the 'challenge' used for NTLM authentication.
+ *
+ * The callback may use the void *auth_context to store state information, but the same value is always available
+ * from the DATA_BLOB chal on this structure.
+ *
+ * @param ntlmssp_state This structure
+ * @param challange 8 bytes of data, agreed by the client and server to be the effective challenge for NTLM2 authentication
+ *
+ */
+ NTSTATUS (*set_challenge)(struct ntlmssp_state *ntlmssp_state, DATA_BLOB *challenge);
+
+ /**
+ * Callback to check the user's password.
+ *
+ * The callback must reads the feilds of this structure for the information it needs on the user
+ * @param ntlmssp_state This structure
+ * @param nt_session_key If an NT session key is returned by the authentication process, return it here
+ * @param lm_session_key If an LM session key is returned by the authentication process, return it here
+ *
+ */
+ NTSTATUS (*check_password)(struct ntlmssp_state *ntlmssp_state, DATA_BLOB *nt_session_key, DATA_BLOB *lm_session_key);
const char *(*get_global_myname)(void);
const char *(*get_domain)(void);
- int server_role;
+ /* SMB Signing */
+
+ uint32 ntlmssp_seq_num;
+
+ /* ntlmv2 */
+ char send_sign_const[16];
+ char send_seal_const[16];
+ char recv_sign_const[16];
+ char recv_seal_const[16];
+
+ unsigned char send_sign_hash[258];
+ unsigned char send_seal_hash[258];
+ unsigned char recv_sign_hash[258];
+ unsigned char recv_seal_hash[258];
+
+ /* ntlmv1 */
+ unsigned char ntlmssp_hash[258];
+
+ /* it turns out that we don't always get the
+ response in at the time we want to process it.
+ Store it here, until we need it */
+ DATA_BLOB stored_response;
+
} NTLMSSP_STATE;