bool acpi_bay_match(acpi_handle handle);
bool acpi_dock_match(acpi_handle handle);
-bool acpi_check_dsm(acpi_handle handle, const u8 *uuid, u64 rev, u64 funcs);
-union acpi_object *acpi_evaluate_dsm(acpi_handle handle, const u8 *uuid,
+bool acpi_check_dsm(acpi_handle handle, const guid_t *guid, u64 rev, u64 funcs);
+union acpi_object *acpi_evaluate_dsm(acpi_handle handle, const guid_t *guid,
u64 rev, u64 func, union acpi_object *argv4);
static inline union acpi_object *
-acpi_evaluate_dsm_typed(acpi_handle handle, const u8 *uuid, u64 rev, u64 func,
- union acpi_object *argv4, acpi_object_type type)
+acpi_evaluate_dsm_typed(acpi_handle handle, const guid_t *guid, u64 rev,
+ u64 func, union acpi_object *argv4,
+ acpi_object_type type)
{
union acpi_object *obj;
- obj = acpi_evaluate_dsm(handle, uuid, rev, func, argv4);
+ obj = acpi_evaluate_dsm(handle, guid, rev, func, argv4);
if (obj && obj->type != type) {
ACPI_FREE(obj);
obj = NULL;
/* Wakeup Management */
struct acpi_device_wakeup_flags {
u8 valid:1; /* Can successfully enable wakeup? */
- u8 run_wake:1; /* Run-Wake GPE devices */
u8 notifier_present:1; /* Wake-up notify handler has been installed */
u8 enabled:1; /* Enabled for wakeup */
};
struct acpi_device_wakeup_context {
- struct work_struct work;
+ void (*func)(struct acpi_device_wakeup_context *context);
struct device *dev;
};
#endif
#ifdef CONFIG_PM
+void acpi_pm_wakeup_event(struct device *dev);
acpi_status acpi_add_pm_notifier(struct acpi_device *adev, struct device *dev,
- void (*work_func)(struct work_struct *work));
+ void (*func)(struct acpi_device_wakeup_context *context));
acpi_status acpi_remove_pm_notifier(struct acpi_device *adev);
int acpi_pm_device_sleep_state(struct device *, int *, int);
int acpi_pm_device_run_wake(struct device *, bool);
#else
+static inline void acpi_pm_wakeup_event(struct device *dev)
+{
+}
static inline acpi_status acpi_add_pm_notifier(struct acpi_device *adev,
struct device *dev,
- void (*work_func)(struct work_struct *work))
+ void (*func)(struct acpi_device_wakeup_context *context))
{
return AE_SUPPORT;
}